diff options
Diffstat (limited to 'editor/translations/cs.po')
-rw-r--r-- | editor/translations/cs.po | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 79163c835f..b0d92db7a0 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -29,8 +29,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-21 07:35+0000\n" -"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" +"PO-Revision-Date: 2021-05-03 06:13+0000\n" +"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -2547,9 +2547,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nelze načíst skript rozšíření z cesty: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script. \n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Nelze načíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází " "chyba. Prosím, zkontrolujte syntax." @@ -5178,14 +5180,12 @@ msgid "Assets ZIP File" msgstr "ZIP soubor asetů" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Nelze určit cestu pro uložení obrázků světelné mapy.\n" -"Uložte scénu (obrázky se uloží do stejného adresáře) nebo vyberte cestu pro " -"uložení z vlastnosti BakedLightmap." +"Uložte scénu a zkuste to znovu." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5216,7 +5216,17 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." +"Godot editor was built without ray tracing support; lightmaps can't be " +"baked.\n" +"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation " +"on Godot.app in the application settings\n" +"then restart the editor." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "" +"Godot editor was built without ray tracing support; lightmaps can't be baked." msgstr "" "Godot byl sestaven bez podpory ray tracingu, světelné mapy nelze zapéct." |