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-rw-r--r--editor/translations/cs.po17
1 files changed, 6 insertions, 11 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b0d92db7a0..b37f9a6a3f 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -2550,7 +2550,7 @@ msgstr "Nelze načíst skript rozšíření z cesty: '%s'."
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script. \n"
+"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nelze načíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází "
@@ -2994,6 +2994,10 @@ msgid "About"
msgstr "O aplikaci"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spustit projekt."
@@ -5215,18 +5219,9 @@ msgstr ""
"čtvercové oblasti [0.0, 1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be "
-"baked.\n"
-"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
-"on Godot.app in the application settings\n"
-"then restart the editor."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be baked."
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"Godot byl sestaven bez podpory ray tracingu, světelné mapy nelze zapéct."