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-rw-r--r--editor/translations/bn.po704
1 files changed, 330 insertions, 374 deletions
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 83d7a9b527..754d03598b 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -474,6 +474,15 @@ msgstr ""
msgid "Warning: Editing imported animation"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr "সবগুলি বাছাই করুন"
+
+#: editor/animation_track_editor.cpp
+msgid "Select None"
+msgstr "কোনোটাই নির্বাচন করবেন না"
+
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
@@ -656,6 +665,10 @@ msgstr "লাইন-এ যান"
msgid "Line Number:"
msgstr "লাইন নাম্বার:"
+#: editor/code_editor.cpp
+msgid "Found %d match(es)."
+msgstr ""
+
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "কোনো মিল নেই"
@@ -705,7 +718,7 @@ msgstr "সংকুচিত করুন (জুম্ আউট)"
msgid "Reset Zoom"
msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
-#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+#: editor/code_editor.cpp
#, fuzzy
msgid "Warnings"
msgstr "সতর্কতা"
@@ -819,6 +832,11 @@ msgid "Connect"
msgstr "সংযোগ"
#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Signal:"
+msgstr "সিগন্যালস/সংকেতসমূহ:"
+
+#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' এর সাথে '%s' সংযুক্ত করুন"
@@ -993,7 +1011,8 @@ msgid "Owners Of:"
msgstr "স্বত্বাধিকারীসমূহ:"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (no undo)"
+#, fuzzy
+msgid "Remove selected files from the project? (Can't be restored)"
msgstr "নির্বাচিত ফাইলসমূহ প্রকল্প হতে অপসারণ করবেন? (অফেরৎযোগ্য)"
#: editor/dependency_editor.cpp
@@ -1180,7 +1199,6 @@ msgid "Success!"
msgstr "সম্পন্ন হয়েছে!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "ইন্সটল"
@@ -1375,7 +1393,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing built-in type name."
msgstr ""
"অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান পূর্বনির্মিত ধরণের নামের সাথে পরম্পরবিরোধী "
"হতে পারবে না।"
@@ -1560,6 +1578,10 @@ msgstr "স্বনির্মিত রিলিস (release) প্যাক
msgid "Template file not found:"
msgstr "টেমপ্লেট ফাইল পাওয়া যায়নি:\n"
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1592,7 +1614,7 @@ msgstr "মোড (Mode) সরান"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Filesystem Dock"
+msgid "FileSystem and Import Docks"
msgstr "ফাইলসিস্টেম"
#: editor/editor_feature_profile.cpp
@@ -1654,7 +1676,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
-"Profile '%s' already exists. Remote it first before importing, import "
+"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
@@ -1669,7 +1691,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Current Profile"
+msgid "Current Profile:"
msgstr "বর্তমান দৃশ্য"
#: editor/editor_feature_profile.cpp
@@ -1694,16 +1716,11 @@ msgstr "এক্সপোর্ট"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Available Profiles"
+msgid "Available Profiles:"
msgstr "উপস্থিত নোডসমূহ:"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Enabled Classes"
-msgstr "ক্লাসের অনুসন্ধান করুন"
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
msgstr "বর্ণনা:"
@@ -2641,6 +2658,11 @@ msgid "Go to previously opened scene."
msgstr "পূর্বে খোলা দৃশ্যে যান।"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Copy Text"
+msgstr "পথ প্রতিলিপি/কপি করুন"
+
+#: editor/editor_node.cpp
msgid "Next tab"
msgstr "পরের ট্যাব"
@@ -2849,11 +2871,35 @@ msgid "Editor Layout"
msgstr "এডিটরের লেআউট/নকশা"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Take Screenshot"
+msgstr "অর্থপূর্ন!"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr "এডিটরের সেটিংস"
+
+#: editor/editor_node.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open in an external image editor."
+msgstr "এডিটরে খুলুন"
+
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Toggle System Console"
+msgstr "CanvasItem দৃশ্যমানতা টগল করুন"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "এডিটরের সেটিংস"
@@ -2966,15 +3012,18 @@ msgid "Spins when the editor window redraws."
msgstr "এডিটরের পুন-অঙ্কনে এটি ঘূর্ণন করে!"
#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr "সর্বদা হাল-নাগাদ করুন"
+#, fuzzy
+msgid "Update Continuously"
+msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন"
#: editor/editor_node.cpp
-msgid "Update Changes"
+#, fuzzy
+msgid "Update When Changed"
msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+#, fuzzy
+msgid "Hide Update Spinner"
msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন"
#: editor/editor_node.cpp
@@ -3180,7 +3229,7 @@ msgstr "সময়:"
msgid "Calls"
msgstr "ডাকুন (Call)"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "চালু"
@@ -3288,6 +3337,11 @@ msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "বস্তু অপসারণ করুন"
+
+#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "নতুন নাম:"
@@ -3301,11 +3355,6 @@ msgstr "নতুন নাম:"
msgid "Add Key/Value Pair"
msgstr ""
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "বস্তু অপসারণ করুন"
-
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3589,7 +3638,7 @@ msgstr "ফেবরিট/প্রিয়-সমূহ:"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr "'% s' তে নেভিগেট করা যাবে না কারণ এটি ফাইল সিস্টেমে পাওয়া যায়নি!"
+msgstr "'%s' তে নেভিগেট করা যাবে না কারণ এটি ফাইল সিস্টেমে পাওয়া যায়নি!"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3872,6 +3921,7 @@ msgid "Nodes not in Group"
msgstr "গ্রুপ/দলে যোগ করুন"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "ফিল্টারসমূহ"
@@ -3978,11 +4028,11 @@ msgstr "সংরক্ষিত হচ্ছে..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "'% s' এর জন্য ডিফল্ট হিসাবে সেট করুন"
+msgstr "'%s' এর জন্য ডিফল্ট হিসাবে সেট করুন"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "'% s' এর জন্য ডিফল্ট ক্লিয়ার করুন"
+msgstr "'%s' এর জন্য ডিফল্ট ক্লিয়ার করুন"
#: editor/import_dock.cpp
#, fuzzy
@@ -4993,6 +5043,11 @@ msgid "Idle"
msgstr "অনিয়োজিত"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Install..."
+msgstr "ইন্সটল"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "পুনরায় চেষ্টা করুন"
@@ -5038,8 +5093,9 @@ msgid "Sort:"
msgstr "সাজান:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Reverse"
-msgstr "উল্টান/বিপরীত দিকে ফিরান"
+#, fuzzy
+msgid "Reverse sorting."
+msgstr "পরীক্ষামূলক উৎস"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -5114,36 +5170,38 @@ msgid "Rotation Step:"
msgstr "ঘূর্ণায়নের পদক্ষেপ:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move vertical guide"
+#, fuzzy
+msgid "Move Vertical Guide"
msgstr "ভার্টিক্যাল গাইড সরান"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Create new vertical guide"
+msgid "Create Vertical Guide"
msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Remove vertical guide"
+msgid "Remove Vertical Guide"
msgstr "চলক/ভেরিয়েবল অপসারণ করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Move horizontal guide"
+msgid "Move Horizontal Guide"
msgstr "বক্ররেখায় বিন্দু সরান"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Create new horizontal guide"
+msgid "Create Horizontal Guide"
msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Remove horizontal guide"
+msgid "Remove Horizontal Guide"
msgstr "অগ্রহনযোগ্য চাবিসমূহ অপসারণ করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create new horizontal and vertical guides"
+#, fuzzy
+msgid "Create Horizontal and Vertical Guides"
msgstr "নতুন হরাইজন্টাল এবং ভার্টিক্যাল গাইড তৈরী করুন"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5600,6 +5658,14 @@ msgid "Load Emission Mask"
msgstr "Emission Mask লোড করুন"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Restart"
+msgstr "পুনরারম্ভ (সেঃ):"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Emission Mask পরিস্কার করুন"
@@ -6578,11 +6644,21 @@ msgid "Find Next"
msgstr "পরবর্তী খুঁজুন"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Filter scripts"
+msgstr "ফিল্টারসমূহ"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Filter methods"
+msgstr "ফিল্টারসমূহ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Sort"
msgstr "সাজান:"
@@ -6829,20 +6905,24 @@ msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Breakpoints"
+msgstr "বিন্দু অপসারণ করুন"
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "কর্তন/কাট করুন"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr "সবগুলি বাছাই করুন"
-
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
@@ -7976,14 +8056,6 @@ msgid "Transpose"
msgstr "পক্ষান্তরিত করুন"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror X"
-msgstr "প্রতিবিম্ব X"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror Y"
-msgstr "প্রতিবিম্ব Y"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Disable Autotile"
msgstr "স্বয়ংক্রিয় টুকরো"
@@ -8403,7 +8475,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
-msgstr "'% s' এর জন্য ডিফল্ট হিসাবে সেট করুন"
+msgstr "'%s' এর জন্য ডিফল্ট হিসাবে সেট করুন"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8425,6 +8497,10 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "ভারটেক্স"
@@ -8517,71 +8593,77 @@ msgid "Color uniform."
msgstr "রুপান্তর"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
+msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
+msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Boolean constant."
-msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
+msgid "Greater Than (>)"
+msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
+msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'camera' input parameter for all shader modes."
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_camera' input parameter for all shader modes."
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_projection' input parameter for all shader modes."
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for all shader modes."
+msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for all shader modes."
+msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for all shader modes."
+msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'viewport_size' input parameter for all shader modes."
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for all shader modes."
+msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for all shader modes."
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for all shader modes."
-msgstr ""
+#, fuzzy
+msgid "Boolean constant."
+msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'texture_pixel_size' input parameter for all shader modes."
+msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for all shader modes."
+msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8590,203 +8672,27 @@ msgid "Input parameter."
msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'binormal' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'fragcoord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'side' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv2' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'view' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'albedo' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'attenuation' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'diffuse' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'roughness' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'specular' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transmission' input parameter for light shader mode."
+msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'modelview' input parameter for vertex shader mode."
+msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_size' input parameter for vertex shader mode."
+msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader mode."
+msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_pass' input parameter for vertex and fragment shader modes."
+msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_pixel_size' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_alpha' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_height' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_uv' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_vec' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'shadow_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'extra' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'active' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom_alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'delta' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'emission_transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'index' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'lifetime' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'restart' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'velocity' input parameter for vertex shader mode."
+msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8840,7 +8746,7 @@ msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
+msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8848,7 +8754,7 @@ msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
+msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8860,7 +8766,7 @@ msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
+msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8877,7 +8783,7 @@ msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
+msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8946,11 +8852,11 @@ msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Finds the nearest integer to the parameter."
+msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Finds the nearest even integer to the parameter."
+msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8966,7 +8872,7 @@ msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
+msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8994,11 +8900,11 @@ msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
+msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Finds the truncated value of the parameter."
+msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9041,12 +8947,17 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Cubic texture uniform."
+msgid "Cubic texture uniform lookup."
msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "2D texture uniform."
+msgid "2D texture uniform lookup."
+msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "2D texture uniform lookup with triplanar."
msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9056,7 +8967,7 @@ msgstr "রুপান্তরের এর সংলাপ..."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
+"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
@@ -9074,15 +8985,15 @@ msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Calculates the determinant of a transform."
+msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Calculates the inverse of a transform."
+msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) Calculates the transpose of a transform."
+msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9135,7 +9046,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"Returns a vector that points in the same direction as a reference vector. "
+"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
@@ -9163,12 +9074,12 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"Returns a vector that points in the direction of reflection ( a : incident "
+"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns a vector that points in the direction of refraction."
+msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9247,47 +9158,47 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
+msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
+msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
-"local differencing."
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
-"local differencing."
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
-"local differencing."
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
-"local differencing."
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
-"in 'x' and 'y'."
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
-"in 'x' and 'y'."
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9973,7 +9884,7 @@ msgstr "প্রপার্টি:"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "'% s' সেটিংটি অভ্যন্তরীণ, এবং এটি মোছা যাবে না।"
+msgstr "'%s' সেটিংটি অভ্যন্তরীণ, এবং এটি মোছা যাবে না।"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -10540,6 +10451,11 @@ msgid "Add Child Node"
msgstr "শীষ্য নোড তৈরি করুন"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Expand/Collapse All"
+msgstr "কলাপ্স করুন"
+
+#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "ধরণ পরিবর্তন করুন"
@@ -10571,7 +10487,8 @@ msgid "Delete (No Confirm)"
msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)"
#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
+#, fuzzy
+msgid "Add/Create a New Node."
msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)"
#: editor/scene_tree_dock.cpp
@@ -10791,7 +10708,8 @@ msgid "Script is valid."
msgstr "স্ক্রিপ্ট"
#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9 and _"
+#, fuzzy
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "অনুমোদিত: a-z, A-Z, 0-9 এবং _"
#: editor/script_create_dialog.cpp
@@ -10855,7 +10773,7 @@ msgstr "ফ্রেমসমূহ স্তূপ করুন"
msgid "Pick one or more items from the list to display the graph."
msgstr "গ্রাফ প্রদর্শন করতে তালিকা থেকে এক বা একাধিক আইটেম বাছাই করুন।"
-#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "সমস্যাসমূহ"
@@ -11291,62 +11209,6 @@ msgstr "ইন্সট্যান্স:"
msgid "Class name can't be a reserved keyword"
msgstr ""
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Generating solution..."
-msgstr "ওকট্রী (octree) গঠনবিন্যাস তৈরি করা হচ্ছে"
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Generating C# project..."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Failed to create solution."
-msgstr "প্রান্তরেখা তৈরি করা সম্ভব হয়নি!"
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Failed to save solution."
-msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।"
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Done"
-msgstr "সম্পন্ন হয়েছে!"
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Failed to create C# project."
-msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।"
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Mono"
-msgstr "মনো"
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "About C# support"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Create C# solution"
-msgstr "প্রান্তরেখা তৈরি করুন"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Builds"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
-msgid "Build Project"
-msgstr "নতুন প্রকল্প"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
-msgid "View log"
-msgstr "ফাইল"
-
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -11980,8 +11842,9 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "স্প্ল্যাশ পর্দার (splash screen) ছবির অগ্রহনযোগ্য মাত্রা (৬২০x৩০০ হতে হবে)।"
#: scene/2d/animated_sprite.cpp
+#, fuzzy
msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
@@ -12041,8 +11904,9 @@ msgid ""
msgstr ""
#: scene/2d/light_2d.cpp
+#, fuzzy
msgid ""
-"A texture with the shape of the light must be supplied to the 'texture' "
+"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
"অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।"
@@ -12054,7 +11918,8 @@ msgstr ""
"Occluder এর প্রভাব ফেলতে একটি occluder বহুভুজ নির্ধারণ করা (বা, আঁকা) আবশ্যক।"
#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+#, fuzzy
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "এই occluder এর জন্য occluder পলিগনটি খালি। অনুগ্রহ করে একটি পলিগন আঁকুন!"
#: scene/2d/navigation_polygon.cpp
@@ -12126,16 +11991,28 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান "
+"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে "
+"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।"
+
#: scene/2d/visibility_notifier_2d.cpp
+#, fuzzy
msgid ""
-"VisibilityEnable2D works best when used with the edited scene root directly "
+"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D সর্বোত্তম কার্যকর হয় যখন সম্পাদিত দৃশ্য মূল দৃশ্য হিসেবে সরাসরি "
"ব্যবহৃত হয়।"
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -12221,9 +12098,10 @@ msgstr ""
"শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।"
#: scene/3d/collision_shape.cpp
+#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it!"
+"shape resource for it."
msgstr ""
"সফল্ভাবে কাজ করতে CollisionShape এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য একটি "
"আকৃতি তৈরি করুন!"
@@ -12255,6 +12133,10 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
@@ -12294,8 +12176,8 @@ msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসে
#: scene/3d/path.cpp
msgid ""
-"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
-"Path's Curve resource."
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -12306,7 +12188,10 @@ msgid ""
msgstr ""
#: scene/3d/remote_transform.cpp
-msgid "Path property must point to a valid Spatial node to work."
+#, fuzzy
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।"
#: scene/3d/soft_body.cpp
@@ -12321,8 +12206,9 @@ msgid ""
msgstr ""
#: scene/3d/sprite_3d.cpp
+#, fuzzy
msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"AnimatedSprite3D দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
@@ -12335,7 +12221,9 @@ msgid ""
msgstr ""
#: scene/3d/world_environment.cpp
-msgid "WorldEnvironment needs an Environment resource."
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
@@ -12375,7 +12263,7 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' এর সাথে '%s' সংযুক্ত করুন"
#: scene/animation/animation_tree.cpp
-msgid "A root AnimationNode for the graph is not set."
+msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
@@ -12390,7 +12278,7 @@ msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
-msgid "AnimationPlayer root is not a valid node."
+msgid "The AnimationPlayer root node is not a valid node."
msgstr "অ্যানিমেশনের তালিকাটি অকার্যকর।"
#: scene/animation/animation_tree_player.cpp
@@ -12402,9 +12290,12 @@ msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
-msgid "Raw Mode"
-msgstr "প্যান মোড"
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -12416,10 +12307,15 @@ msgstr ""
#: scene/gui/container.cpp
msgid ""
-"Container by itself serves no purpose unless a script configures it's "
+"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
-"If you don't intend to add a script, then please use a plain 'Control' node "
-"instead."
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
@@ -12431,23 +12327,24 @@ msgid "Please Confirm..."
msgstr "অনুগ্রহ করে নিশ্চিত করুন..."
#: scene/gui/popup.cpp
+#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will "
-"hide upon running."
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
msgstr ""
"সাধারণত popups লুকিয়ে যাবে, যদি আপনি popup() বা popup*() এর যেকোনো ফাংশন "
"ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে "
"যাবে।"
#: scene/gui/range.cpp
-msgid "If exp_edit is true min_value must be > 0."
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
@@ -12496,9 +12393,19 @@ msgstr "ইনপুট যোগ করুন"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Invalid source for preview."
+msgstr "অকার্যকর উৎস!"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid source for shader."
msgstr "অকার্যকর উৎস!"
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid comparison function for that type."
+msgstr "অকার্যকর উৎস!"
+
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
@@ -12515,6 +12422,61 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Reverse"
+#~ msgstr "উল্টান/বিপরীত দিকে ফিরান"
+
+#~ msgid "Mirror X"
+#~ msgstr "প্রতিবিম্ব X"
+
+#~ msgid "Mirror Y"
+#~ msgstr "প্রতিবিম্ব Y"
+
+#, fuzzy
+#~ msgid "Generating solution..."
+#~ msgstr "ওকট্রী (octree) গঠনবিন্যাস তৈরি করা হচ্ছে"
+
+#, fuzzy
+#~ msgid "Failed to create solution."
+#~ msgstr "প্রান্তরেখা তৈরি করা সম্ভব হয়নি!"
+
+#, fuzzy
+#~ msgid "Failed to save solution."
+#~ msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।"
+
+#, fuzzy
+#~ msgid "Done"
+#~ msgstr "সম্পন্ন হয়েছে!"
+
+#, fuzzy
+#~ msgid "Failed to create C# project."
+#~ msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।"
+
+#~ msgid "Mono"
+#~ msgstr "মনো"
+
+#, fuzzy
+#~ msgid "Create C# solution"
+#~ msgstr "প্রান্তরেখা তৈরি করুন"
+
+#, fuzzy
+#~ msgid "Build Project"
+#~ msgstr "নতুন প্রকল্প"
+
+#, fuzzy
+#~ msgid "View log"
+#~ msgstr "ফাইল"
+
+#, fuzzy
+#~ msgid "Enabled Classes"
+#~ msgstr "ক্লাসের অনুসন্ধান করুন"
+
+#~ msgid "Update Always"
+#~ msgstr "সর্বদা হাল-নাগাদ করুন"
+
+#, fuzzy
+#~ msgid "Raw Mode"
+#~ msgstr "প্যান মোড"
+
#~ msgid "Path to Node:"
#~ msgstr "নোডের পথ:"
@@ -13085,9 +13047,6 @@ msgstr ""
#~ msgid "Toggle Spatial Visible"
#~ msgstr "Spatial দৃশ্যমানতা টগল করুন"
-#~ msgid "Toggle CanvasItem Visible"
-#~ msgstr "CanvasItem দৃশ্যমানতা টগল করুন"
-
#~ msgid "Condition"
#~ msgstr "শর্ত (Condition)"
@@ -14013,9 +13972,6 @@ msgstr ""
#~ msgid "Images:"
#~ msgstr "ছবিসমূহ:"
-#~ msgid "Select None"
-#~ msgstr "কোনোটাই নির্বাচন করবেন না"
-
#~ msgid "Group"
#~ msgstr "গ্রুপ"