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-rw-r--r--editor/translations/bg.po2243
1 files changed, 1881 insertions, 362 deletions
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index e62de9bb28..cf26258550 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -80,6 +80,15 @@ msgstr ""
msgid "Mirror"
msgstr "Отрази (огледално)"
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Value:"
+msgstr "Стойност"
+
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr ""
@@ -310,11 +319,13 @@ msgid "Create %d NEW tracks and insert keys?"
msgstr ""
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Създаване"
@@ -430,6 +441,23 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
@@ -566,7 +594,8 @@ msgstr ""
msgid "Select tracks to copy:"
msgstr ""
-#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -636,6 +665,11 @@ msgstr "Преименувай Всички"
msgid "Selection Only"
msgstr "Само Селекцията"
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -661,18 +695,34 @@ msgid "Line and column numbers."
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Method in target Node must be specified!"
+msgid "Method in target node must be specified."
msgstr ""
#: editor/connections_dialog.cpp
msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connect To Node:"
-msgstr ""
+#, fuzzy
+msgid "Connect to Node:"
+msgstr "Изрязване на възелите"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect to Script:"
+msgstr "Свържи Сигнала: "
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "From Signal:"
+msgstr "Свържи Сигнала: "
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Scene does not contain any script."
+msgstr "Възелът не съдържа геометрия."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -681,10 +731,12 @@ msgid "Add"
msgstr "Добави"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Премахни"
@@ -698,21 +750,31 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Path to Node:"
+msgid "Advanced"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Make Function"
+msgid "Deferred"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Deferred"
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Cannot connect signal"
+msgstr "Свържи Сигнала: "
+
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -753,11 +815,13 @@ msgid "Disconnect"
msgstr "Разкачи"
#: editor/connections_dialog.cpp
-msgid "Connect Signal: "
+#, fuzzy
+msgid "Connect a Signal to a Method"
msgstr "Свържи Сигнала: "
#: editor/connections_dialog.cpp
-msgid "Edit Connection: "
+#, fuzzy
+msgid "Edit Connection:"
msgstr "Промени Връзката: "
#: editor/connections_dialog.cpp
@@ -791,7 +855,6 @@ msgid "Change %s Type"
msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr ""
@@ -822,7 +885,8 @@ msgid "Matches:"
msgstr "Съвпадащи:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Описание:"
@@ -838,13 +902,13 @@ msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
@@ -936,21 +1000,14 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
+#, fuzzy
+msgid "Show Dependencies"
+msgstr "Зависимости"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr ""
-#: editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr "Изтрий избраните файлове?"
-
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -959,6 +1016,14 @@ msgstr "Изтрий избраните файлове?"
msgid "Delete"
msgstr "Изтрий"
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr ""
@@ -1069,7 +1134,7 @@ msgstr ""
msgid "Success!"
msgstr "Готово!"
-#: editor/editor_asset_installer.cpp
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Инсталиране"
@@ -1196,7 +1261,11 @@ msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "There is no 'res://default_bus_layout.tres' file."
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -1250,15 +1319,19 @@ msgid "Valid characters:"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing engine class name."
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing buit-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing global constant name."
+msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
@@ -1289,11 +1362,12 @@ msgstr ""
msgid "Rearrange Autoloads"
msgstr ""
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr ""
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Invalid path."
+msgstr "невалидно име на Група."
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
@@ -1345,7 +1419,8 @@ msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first"
+#, fuzzy
+msgid "Please select a base directory first."
msgstr "Моля, първо изберете основна папка"
#: editor/editor_dir_dialog.cpp
@@ -1353,7 +1428,8 @@ msgid "Choose a Directory"
msgstr "Избери Директория"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Създаване на папка"
@@ -1421,6 +1497,171 @@ msgstr ""
msgid "Template file not found:"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "3D Editor"
+msgstr "Нова сцена"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Script Editor"
+msgstr "Отвори Кодов Редактор"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Asset Library"
+msgstr "Отваряне на библиотеката"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Scene Tree Editing"
+msgstr "Настройки за пускане на сцена"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Dock"
+msgstr "Внасяне"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Node Dock"
+msgstr "Режим на Преместване"
+
+#: editor/editor_feature_profile.cpp
+msgid "Filesystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Profile with this name already exists."
+msgstr "Вече съществува файл или папка с това име."
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Properties Disabled)"
+msgstr "Изберете свойство"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Editor Disabled)"
+msgstr "Изключено"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options:"
+msgstr "Описание:"
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Properties:"
+msgstr "Поставяне на възелите"
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes:"
+msgstr "Търси Класове"
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remote it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Error saving profile to path: '%s'."
+msgstr "Грешка при зареждането на шрифта."
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Current Profile"
+msgstr "Избиране на текущата папка"
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Import"
+msgstr "Внасяне"
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_export.cpp
+msgid "Export"
+msgstr "Изнасяне"
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes"
+msgstr "Търси Класове"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options"
+msgstr "Описание"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "New profile name:"
+msgstr "Ново име:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase Profile"
+msgstr "Изтрий точки."
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Profile(s)"
+msgstr "Внесен проект"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Export Profile"
+msgstr "Изнасяне на проекта"
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Избиране на текущата папка"
@@ -1443,8 +1684,8 @@ msgstr ""
msgid "Open in File Manager"
msgstr "Диспечер на проектите"
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#: editor/project_manager.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "Покажи във Файлов Мениджър"
@@ -1504,7 +1745,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Покажи Скрити Файлове"
@@ -1538,8 +1779,9 @@ msgstr "Предишен подпрозорец"
msgid "Next Folder"
msgstr "Създаване на папка"
-#: editor/editor_file_dialog.cpp
-msgid "Go to parent folder"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Go to parent folder."
msgstr "Към горната папка"
#: editor/editor_file_dialog.cpp
@@ -1547,6 +1789,11 @@ msgstr "Към горната папка"
msgid "(Un)favorite current folder."
msgstr "Неуспешно създаване на папка."
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Toggle visibility of hidden files."
+msgstr "Покажи Скрити Файлове"
+
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr ""
@@ -1561,6 +1808,7 @@ msgstr "Папки и файлове:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1577,6 +1825,12 @@ msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Извършва се повторно внасяне"
@@ -1768,6 +2022,11 @@ msgstr ""
msgid "Output:"
msgstr ""
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Copy Selection"
+msgstr "Нова сцена"
+
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1916,7 +2175,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it will not be kept when saving the current scene."
+"Changes to it won't be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
@@ -1927,7 +2186,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"This scene was imported, so changes to it will not be kept.\n"
+"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
@@ -1935,7 +2194,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"This is a remote object so changes to it will not be kept.\n"
+"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
@@ -1945,27 +2204,6 @@ msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Сегашната сцена никога не е била запазена, моля, запазете я преди изпълнение."
@@ -1974,7 +2212,7 @@ msgstr ""
msgid "Could not start subprocess!"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Отваряне на сцена"
@@ -1983,6 +2221,11 @@ msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Quick Open..."
+msgstr "Бързо отваряне на сцена..."
+
+#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Бързо отваряне на сцена..."
@@ -2148,6 +2391,27 @@ msgid "Clear Recent Scenes"
msgstr "Затваряне на сцената"
#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
@@ -2176,6 +2440,19 @@ msgstr "Възпроизвеждане на сцената"
msgid "Close Tab"
msgstr "Затваряне"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close All Tabs"
+msgstr "Затваряне на всичко"
+
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -2301,10 +2578,6 @@ msgstr "Проект"
msgid "Project Settings"
msgstr "Настройки на проекта"
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export"
-msgstr "Изнасяне"
-
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Сечива"
@@ -2315,6 +2588,10 @@ msgid "Open Project Data Folder"
msgstr "Диспечер на проектите"
#: editor/editor_node.cpp
+msgid "Install Android Build Template"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Изход до списъка с проекти"
@@ -2421,6 +2698,10 @@ msgstr ""
msgid "Open Editor Settings Folder"
msgstr "Настройки на редактора"
+#: editor/editor_node.cpp
+msgid "Manage Editor Features"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2433,6 +2714,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Търсене"
@@ -2523,11 +2805,6 @@ msgstr ""
msgid "Disable Update Spinner"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Внасяне"
-
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@@ -2553,6 +2830,28 @@ msgid "Don't Save"
msgstr "Не Запазвай"
#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Templates"
+msgstr "Шаблони"
+
+#: editor/editor_node.cpp
+msgid ""
+"This will install the Android project for custom builds.\n"
+"Note that, in order to use it, it needs to be enabled per export preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Android build template is already installed and it won't be overwritten.\n"
+"Remove the \"build\" directory manually before attempting this operation "
+"again."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Внасяне на шаблони от архив във формат ZIP"
@@ -2677,10 +2976,6 @@ msgid "Physics Frame %"
msgstr ""
#: editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
@@ -2817,10 +3112,6 @@ msgid "Remove Item"
msgstr ""
#: editor/editor_run_native.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
@@ -2854,6 +3145,10 @@ msgstr ""
msgid "Select Node(s) to Import"
msgstr ""
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr "Разглеждане"
+
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Път на сцената:"
@@ -3024,6 +3319,11 @@ msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Uncompressing Android Build Sources"
+msgstr "Разархивиране на активи"
+
+#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
@@ -3042,7 +3342,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
-msgid "Select template file"
+msgid "Select Template File"
msgstr "Избиране на всичко"
#: editor/export_template_manager.cpp
@@ -3103,7 +3403,7 @@ msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters"
+msgid "Provided name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3134,7 +3434,12 @@ msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Open Scene(s)"
+msgid "New Inherited Scene"
+msgstr "Нов скрипт"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open Scenes"
msgstr "Отваряне на сцена"
#: editor/filesystem_dock.cpp
@@ -3143,12 +3448,12 @@ msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Add to favorites"
+msgid "Add to Favorites"
msgstr "Любими:"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Remove from favorites"
+msgid "Remove from Favorites"
msgstr "Премахни Всички Breakpoint-ове"
#: editor/filesystem_dock.cpp
@@ -3181,11 +3486,13 @@ msgstr "Нов скрипт"
msgid "New Resource..."
msgstr "Нова папка..."
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr ""
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "Затваряне на всичко"
@@ -3198,12 +3505,14 @@ msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Previous Directory"
-msgstr ""
+#, fuzzy
+msgid "Previous Folder/File"
+msgstr "Предишен подпрозорец"
#: editor/filesystem_dock.cpp
-msgid "Next Directory"
-msgstr ""
+#, fuzzy
+msgid "Next Folder/File"
+msgstr "Създаване на папка"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
@@ -3211,7 +3520,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Toggle split mode"
+msgid "Toggle Split Mode"
msgstr "Покажи Любими"
#: editor/filesystem_dock.cpp
@@ -3241,7 +3550,7 @@ msgstr ""
msgid "Create Script"
msgstr ""
-#: editor/find_in_files.cpp
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "Намери във файлове"
@@ -3261,6 +3570,12 @@ msgstr "Папка: "
msgid "Filters:"
msgstr "Поставяне на възелите"
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
@@ -3731,8 +4046,9 @@ msgid "Open Animation Node"
msgstr "Отвори Анимационен Възел"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists"
-msgstr ""
+#, fuzzy
+msgid "Triangle already exists."
+msgstr "Група с това име вече съществува."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3812,7 +4128,6 @@ msgid "Node Moved"
msgstr "Режим на Преместване"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3888,7 +4203,7 @@ msgstr "Файл:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
-msgid "Enable filtering"
+msgid "Enable Filtering"
msgstr "Позволи филтриране"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -4004,10 +4319,6 @@ msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Преходи"
@@ -4025,11 +4336,11 @@ msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning"
+msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
+msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -4587,13 +4898,19 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4609,10 +4926,51 @@ msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected"
+msgstr "Изберете метод"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected"
+msgstr "Нова сцена"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected"
+msgstr "Нова сцена"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr "Възпроизвеждане на сцена по избор"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Bones"
+msgstr "Възпроизвеждане на сцена по избор"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "Направи IK Връзка"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "Изчисти IK Връзка"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
@@ -4688,7 +5046,7 @@ msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to grid"
+msgid "Snap to Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4709,32 +5067,35 @@ msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart snapping"
+msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to parent"
+msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node anchor"
+msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node sides"
-msgstr ""
+#, fuzzy
+msgid "Snap to Node Sides"
+msgstr "Избиране на всичко"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node center"
+msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to other nodes"
-msgstr ""
+#, fuzzy
+msgid "Snap to Other Nodes"
+msgstr "Поставяне на възелите"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to guides"
-msgstr ""
+#, fuzzy
+msgid "Snap to Guides"
+msgstr "Избиране на всичко"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4747,11 +5108,13 @@ msgid "Unlock the selected object (can be moved)."
msgstr "Отключи селектирания обект (за да може да се премества)."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Makes sure the object's children are not selectable."
msgstr "Гарантирай че децата на този обект няма да могат да бъдат селектирани."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Възвръщане на способността да се селектират децата на обекта."
@@ -4765,14 +5128,6 @@ msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr "Направи IK Връзка"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr "Изчисти IK Връзка"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
@@ -4826,7 +5181,7 @@ msgid "Frame Selection"
msgstr "Покажи Селекцията (вмести в целия прозорец)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4878,6 +5233,11 @@ msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Pan View"
+msgstr "Изглед Отзад."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Добави %s"
@@ -4900,7 +5260,7 @@ msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
+msgid "Change Default Type"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4987,19 +5347,19 @@ msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat0"
+msgid "Flat 0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat1"
+msgid "Flat 1"
msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease in"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease out"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -5019,24 +5379,27 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add point"
-msgstr ""
+#, fuzzy
+msgid "Add Point"
+msgstr "Добави Възел..."
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove point"
-msgstr ""
+#, fuzzy
+msgid "Remove Point"
+msgstr "LMB: Премести Точка."
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
-msgid "Left linear"
+msgid "Left Linear"
msgstr "Линейно"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right linear"
-msgstr ""
+#, fuzzy
+msgid "Right Linear"
+msgstr "Изглед Отдясно."
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load preset"
+msgid "Load Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -5092,14 +5455,19 @@ msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Shape"
+msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape"
+msgid "Failed creating shapes!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Convex Shape(s)"
+msgstr "Създай нови възли."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
@@ -5149,16 +5517,13 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
-msgstr ""
+#, fuzzy
+msgid "Create Convex Collision Sibling(s)"
+msgstr "Създаване на папка"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -5311,20 +5676,20 @@ msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
+msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
+msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
+msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5466,7 +5831,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
-#: editor/project_export.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
@@ -5517,8 +5882,9 @@ msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move joint"
-msgstr ""
+#, fuzzy
+msgid "Move Joint"
+msgstr "LMB: Премести Точка."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
@@ -5760,7 +6126,6 @@ msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -5854,6 +6219,11 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr "Намери Напред"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
@@ -5938,10 +6308,6 @@ msgstr "Затвори Документацията"
msgid "Close All"
msgstr "Затваряне на всичко"
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Пускане"
@@ -5951,11 +6317,6 @@ msgstr "Пускане"
msgid "Toggle Scripts Panel"
msgstr "Видимост на Панела със Скриптове"
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr "Намери Напред"
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
@@ -5982,7 +6343,8 @@ msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation"
+#, fuzzy
+msgid "Open Godot online documentation."
msgstr "Отвори документацията на Godot онлайн"
#: editor/plugins/script_editor_plugin.cpp
@@ -5990,7 +6352,7 @@ msgid "Request Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback"
+msgid "Help improve the Godot documentation by giving feedback."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -6018,10 +6380,12 @@ msgstr ""
"Кое действие трябва да се предприеме?:"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Презареди"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Презапиши"
@@ -6035,6 +6399,29 @@ msgid "Search Results"
msgstr "Търсене"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Connections to method:"
+msgstr "Свързване..."
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Signal"
+msgstr "Настройки на редактора"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Ред"
@@ -6047,10 +6434,6 @@ msgstr ""
msgid "Go to Function"
msgstr "Отиди на Ред"
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
@@ -6083,6 +6466,11 @@ msgstr "Всяка дума с Главна буква"
msgid "Syntax Highlighter"
msgstr ""
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -6110,6 +6498,26 @@ msgid "Toggle Comment"
msgstr "Вкарай Коментар"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Toggle Bookmark"
+msgstr "Добави Breakpoint"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Next Bookmark"
+msgstr "Отиди на следващия Breakpoint"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Previous Bookmark"
+msgstr "Отиди на Предишния Breakpoint"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Remove All Bookmarks"
+msgstr "Премахни Всички Breakpoint-ове"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Разтвори/Събери Реда"
@@ -6188,6 +6596,15 @@ msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+"Следните файлове са по-нови на диска.\n"
+"Кое действие трябва да се предприеме?:"
+
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
@@ -6530,7 +6947,7 @@ msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
+msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6570,11 +6987,12 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap object to floor"
+msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6719,23 +7137,11 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
+msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6744,15 +7150,27 @@ msgid "Convert to Polygon2D"
msgstr "Преместване на Полигон"
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Създаване на папка"
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
@@ -6771,7 +7189,12 @@ msgid "Settings:"
msgstr "Настройки"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
+#, fuzzy
+msgid "No Frames Selected"
+msgstr "Покажи Селекцията (вмести в целия прозорец)"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6779,6 +7202,10 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
@@ -6822,6 +7249,15 @@ msgid "Animation Frames:"
msgstr "Ново Име на Анимация:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add a Texture from File"
+msgstr "Преместване на пътечката нагоре."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
@@ -6839,6 +7275,28 @@ msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select Frames"
+msgstr "Режим на Селектиране"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select/Clear All Frames"
+msgstr "Избиране на всичко"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
@@ -6904,14 +7362,15 @@ msgstr ""
msgid "Remove All Items"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "Затваряне на всичко"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit theme..."
-msgstr ""
+#, fuzzy
+msgid "Edit Theme"
+msgstr "Файл:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -6938,18 +7397,25 @@ msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
-msgstr ""
+#, fuzzy
+msgid "Toggle Button"
+msgstr "Средно копче"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr ""
+#, fuzzy
+msgid "Disabled Button"
+msgstr "Средно копче"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Disabled Item"
+msgstr "Изключено"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
@@ -6966,6 +7432,22 @@ msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6974,8 +7456,9 @@ msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Has,Many,Options"
-msgstr ""
+#, fuzzy
+msgid "Disabled LineEdit"
+msgstr "Изключено"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6990,6 +7473,19 @@ msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Editable Item"
+msgstr "Промени Филтрите"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -7022,6 +7518,7 @@ msgid "Fix Invalid Tiles"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Центрирай върху Селекцията"
@@ -7064,39 +7561,49 @@ msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Enable Priority"
+msgstr "Промени Филтрите"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
+msgid ""
+"Shift+RMB: Line Draw\n"
+"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Selection"
-msgstr "Нова сцена"
+msgid "Pick Tile"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Rotate left"
+msgid "Rotate Left"
msgstr "Режим на Завъртане"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Rotate right"
+msgid "Rotate Right"
msgstr "Завъртане на Полигон"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip horizontally"
+msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip vertically"
+msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Clear transform"
+msgid "Clear Transform"
msgstr "Изнасяне към платформа"
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -7135,6 +7642,46 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Region Mode"
+msgstr "Режим на Завъртане"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Collision Mode"
+msgstr "Промени съществуващ полигон:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occlusion Mode"
+msgstr "Приставки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Mode"
+msgstr "Анимационен Възел"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Bitmask Mode"
+msgstr "Режим на Завъртане"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Priority Mode"
+msgstr "Режим на изнасяне:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Icon Mode"
+msgstr "Панорамен режим на Отместване (на работния прозорец)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Z Index Mode"
+msgstr "Панорамен режим на Отместване (на работния прозорец)"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
@@ -7224,6 +7771,7 @@ msgstr "Изтриване на анимацията?"
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "Избиране на текущата папка"
@@ -7349,6 +7897,75 @@ msgid "TileSet"
msgstr "Файл:"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input +"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output +"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar"
+msgstr "Мащаб:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector"
+msgstr "Инспектор"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input port"
+msgstr "Любими:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port type"
+msgstr "Промени Името на Анимацията:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port name"
+msgstr "Промени Името на Анимацията:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove input port"
+msgstr "Затваряне на всичко"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove output port"
+msgstr "Внасяне на текстури"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set expression"
+msgstr "Двуизмерна текстура"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Resize VisualShader node"
+msgstr "Поставяне на възелите"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
@@ -7388,6 +8005,846 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Create Shader Node"
+msgstr "Създай Възел"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color function."
+msgstr "Отиди на Ред"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color constant."
+msgstr "Постоянно"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color uniform."
+msgstr "Изнасяне към платформа"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'viewport_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'texture_pixel_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'binormal' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'fragcoord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'side' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv2' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'view' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'albedo' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'attenuation' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'diffuse' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'roughness' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'specular' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transmission' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'modelview' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_size' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_pass' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_pixel_size' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_alpha' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_height' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_uv' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_vec' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'shadow_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'extra' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'active' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom_alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'delta' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'emission_transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'index' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'lifetime' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'restart' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'velocity' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar uniform."
+msgstr "Изнасяне към платформа"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform function."
+msgstr "Създаване на папка"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform constant."
+msgstr "Създаване на папка"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform uniform."
+msgstr "Създаване на папка"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector function."
+msgstr "Отиди на Ред"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns a vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7585,6 +9042,10 @@ msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Внесен проект"
@@ -7634,10 +9095,6 @@ msgid "Rename Project"
msgstr "Нов проект"
#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Внасяне на съществуващ проект"
@@ -7669,11 +9126,6 @@ msgid "Project Name:"
msgstr "Име:"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Create folder"
-msgstr "Създаване на папка"
-
-#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Път:"
@@ -7683,10 +9135,6 @@ msgid "Project Installation Path:"
msgstr "Път:"
#: editor/project_manager.cpp
-msgid "Browse"
-msgstr "Разглеждане"
-
-#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
@@ -7740,8 +9188,8 @@ msgid ""
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
#: editor/project_manager.cpp
@@ -7752,8 +9200,8 @@ msgid ""
"%s\n"
"\n"
"Do you want to convert it?\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
#: editor/project_manager.cpp
@@ -7765,7 +9213,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in \"Project Settings\" under "
+"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
@@ -7776,23 +9224,37 @@ msgid ""
msgstr ""
#: editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
+msgid ""
+"Remove all missing projects from the list? (Folders contents will not be "
+"modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
-"The UI will update next time the editor or project manager starts."
+"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
msgstr ""
#: editor/project_manager.cpp
@@ -7816,6 +9278,11 @@ msgid "New Project"
msgstr "Нов проект"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Remove Missing"
+msgstr "Затваряне на всичко"
+
+#: editor/project_manager.cpp
msgid "Templates"
msgstr "Шаблони"
@@ -7834,8 +9301,8 @@ msgstr "Създаване на нов проект"
#: editor/project_manager.cpp
msgid ""
-"You don't currently have any projects.\n"
-"Would you like to explore the official example projects in the Asset Library?"
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -7861,8 +9328,9 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Action '%s' already exists!"
-msgstr ""
+#, fuzzy
+msgid "An action with the name '%s' already exists."
+msgstr "Вече съществува файл или папка с това име."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -8020,10 +9488,6 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Already existing"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
@@ -8088,7 +9552,7 @@ msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Editor must be restarted for changes to take effect"
+msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
@@ -8149,12 +9613,14 @@ msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Show all locales"
-msgstr ""
+#, fuzzy
+msgid "Show All Locales"
+msgstr "Събери всички Редове"
#: editor/project_settings_editor.cpp
-msgid "Show only selected locales"
-msgstr ""
+#, fuzzy
+msgid "Show Selected Locales Only"
+msgstr "Само Селекцията"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -8170,14 +9636,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
@@ -8253,7 +9711,7 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Advanced options"
+msgid "Advanced Options"
msgstr ""
#: editor/rename_dialog.cpp
@@ -8515,8 +9973,8 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Custom Node"
-msgstr "Изрязване на възелите"
+msgid "Other Node"
+msgstr "Избиране на всичко"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8559,7 +10017,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Open documentation"
+msgid "Open Documentation"
msgstr "Отвори документацията на Godot онлайн"
#: editor/scene_tree_dock.cpp
@@ -8588,7 +10046,7 @@ msgstr ""
msgid "Save Branch as Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""
@@ -8633,6 +10091,21 @@ msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Unlock Node"
+msgstr "Избиране на всичко"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Button Group"
+msgstr "Копче 7"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "(Connecting From)"
+msgstr "Свързване..."
+
+#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
@@ -8654,9 +10127,9 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#: editor/scene_tree_editor.cpp
#, fuzzy
-msgid "Open Script"
+msgid "Open Script:"
msgstr "Нова сцена"
#: editor/scene_tree_editor.cpp
@@ -8702,75 +10175,80 @@ msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Error loading template '%s'"
-msgstr "Грешка при зареждането на шрифта."
-
-#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Error - Could not create script in filesystem."
-msgstr "Неуспешно създаване на папка."
+msgid "Path is empty."
+msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Error loading script from %s"
-msgstr "Грешка при зареждането на шрифта."
+msgid "Filename is empty."
+msgstr ""
#: editor/script_create_dialog.cpp
-msgid "N/A"
+msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Open Script/Choose Location"
-msgstr ""
+#, fuzzy
+msgid "Invalid base path."
+msgstr "Име:"
#: editor/script_create_dialog.cpp
-msgid "Path is empty"
-msgstr ""
+#, fuzzy
+msgid "A directory with the same name exists."
+msgstr "Вече съществува файл или папка с това име."
#: editor/script_create_dialog.cpp
-msgid "Filename is empty"
-msgstr ""
+#, fuzzy
+msgid "Invalid extension."
+msgstr "Трябва да се използва правилно разширение."
#: editor/script_create_dialog.cpp
-msgid "Path is not local"
+msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid base path"
-msgstr ""
+#, fuzzy
+msgid "Error loading template '%s'"
+msgstr "Грешка при зареждането на шрифта."
#: editor/script_create_dialog.cpp
-msgid "Directory of the same name exists"
-msgstr ""
+#, fuzzy
+msgid "Error - Could not create script in filesystem."
+msgstr "Неуспешно създаване на папка."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "File exists, will be reused"
-msgstr "Файлът съществува. Искате ли да го презапишете?"
+msgid "Error loading script from %s"
+msgstr "Грешка при зареждането на шрифта."
#: editor/script_create_dialog.cpp
-msgid "Invalid extension"
+msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen"
+msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid Path"
-msgstr ""
+#, fuzzy
+msgid "Open Script"
+msgstr "Нова сцена"
#: editor/script_create_dialog.cpp
-msgid "Invalid class name"
-msgstr ""
+#, fuzzy
+msgid "File exists, it will be reused."
+msgstr "Файлът съществува. Искате ли да го презапишете?"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Invalid class name."
+msgstr "невалидно име на Група."
#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path"
+msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script valid"
+msgid "Script is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -8778,15 +10256,16 @@ msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)"
+msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Create new script file"
+#, fuzzy
+msgid "Will create a new script file."
msgstr "Създаване на нов скрипт"
#: editor/script_create_dialog.cpp
-msgid "Load existing script file"
+msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -8920,6 +10399,10 @@ msgstr ""
msgid "Set From Tree"
msgstr ""
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr ""
@@ -9053,6 +10536,14 @@ msgid "GDNativeLibrary"
msgstr "Изнасяне на библиотеката"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Library"
msgstr "Изнасяне на библиотеката"
@@ -9151,8 +10642,9 @@ msgid "GridMap Fill Selection"
msgstr "Настройки"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr ""
+#, fuzzy
+msgid "GridMap Paste Selection"
+msgstr "Настройки"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -9222,20 +10714,6 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Create Area"
-msgstr "Създаване"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Create Exterior Connector"
-msgstr "Създаване на нов проект"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Erase Area"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
msgstr "Нова сцена"
@@ -9597,15 +11075,7 @@ msgid "Available Nodes:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
+msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -9737,6 +11207,19 @@ msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android project is not installed for compiling. Install from Editor menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
@@ -9745,6 +11228,34 @@ msgstr ""
msgid "Invalid package name:"
msgstr "невалидно име на Група."
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "No build apk generated at: "
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
@@ -10029,27 +11540,27 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent"
+msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The controller id must not be 0 or this controller will not be bound to an "
-"actual controller"
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The anchor id must not be 0 or this anchor will not be bound to an actual "
-"anchor"
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node"
+msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -10119,8 +11630,8 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial with "
-"\"Billboard Particles\" enabled."
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -10157,8 +11668,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
-"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
-"Particles\" enabled."
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
@@ -10187,7 +11698,7 @@ msgstr ""
"работи."
#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh"
+msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
@@ -10284,7 +11795,7 @@ msgstr ""
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
-"If you dont't intend to add a script, then please use a plain 'Control' node "
+"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
@@ -10296,11 +11807,6 @@ msgstr "Тревога!"
msgid "Please Confirm..."
msgstr "Моля, потвърдете..."
-#: scene/gui/file_dialog.cpp
-#, fuzzy
-msgid "Go to parent folder."
-msgstr "Към горната папка"
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -10373,6 +11879,36 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
+
+#~ msgid "Delete selected files?"
+#~ msgstr "Изтрий избраните файлове?"
+
+#~ msgid "Go to parent folder"
+#~ msgstr "Към горната папка"
+
+#, fuzzy
+#~ msgid "Open Scene(s)"
+#~ msgstr "Отваряне на сцена"
+
+#, fuzzy
+#~ msgid "Create folder"
+#~ msgstr "Създаване на папка"
+
+#, fuzzy
+#~ msgid "Custom Node"
+#~ msgstr "Изрязване на възелите"
+
+#, fuzzy
+#~ msgid "Create Area"
+#~ msgstr "Създаване"
+
+#, fuzzy
+#~ msgid "Create Exterior Connector"
+#~ msgstr "Създаване на нов проект"
+
#~ msgid "Warnings:"
#~ msgstr "Предупреждения:"
@@ -10391,10 +11927,6 @@ msgstr ""
#~ msgstr "PathFollow2D работи само когато е наследник на Path2D."
#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Затваряне на всичко"
-
-#, fuzzy
#~ msgid "Connect two points to make a split."
#~ msgstr "Свържи две точки, за да направиш разделение"
@@ -10427,9 +11959,6 @@ msgstr ""
#~ msgid "Class List:"
#~ msgstr "Списък на Класове:"
-#~ msgid "Search Classes"
-#~ msgstr "Търси Класове"
-
#~ msgid "Public Methods"
#~ msgstr "Публични методи"
@@ -10452,9 +11981,6 @@ msgstr ""
#~ msgid "Errors:"
#~ msgstr "Грешки:"
-#~ msgid "Disabled"
-#~ msgstr "Изключено"
-
#~ msgid "Length (s):"
#~ msgstr "Дължина (сек.):"
@@ -10467,9 +11993,6 @@ msgstr ""
#~ msgid "Fetching:"
#~ msgstr "Изтегляне:"
-#~ msgid "Button 7"
-#~ msgstr "Копче 7"
-
#~ msgid "Button 8"
#~ msgstr "Копче 8"
@@ -10480,10 +12003,6 @@ msgstr ""
#~ msgstr "Условие"
#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "Настройки на редактора"
-
-#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Неуспешно създаване на папка."