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-rw-r--r--editor/translations/bg.po118
1 files changed, 86 insertions, 32 deletions
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index aa0fac6038..105aad00db 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -431,6 +431,11 @@ msgstr "Мета"
msgid "Command"
msgstr "Command"
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical"
+msgstr "Включване"
+
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5480,6 +5485,11 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Drag And Drop Selection"
+msgstr "Настройки"
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -18343,6 +18353,11 @@ msgid "The package must have at least one '.' separator."
msgstr "Пакетът трябва да има поне един разделител „.“ (точка)."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Custom Build"
+msgstr "Персонализиран обект"
+
+#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@@ -18351,6 +18366,16 @@ msgstr ""
msgid "Export Format"
msgstr "Път за изнасяне"
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Min SDK"
+msgstr "Размер на контура:"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Target SDK"
+msgstr "Принудително изпращане"
+
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@@ -18392,16 +18417,6 @@ msgstr "Предишен раздел"
msgid "Code"
msgstr ""
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Min SDK"
-msgstr "Размер на контура:"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Target SDK"
-msgstr "Принудително изпращане"
-
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@@ -18647,12 +18662,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18662,22 +18677,45 @@ msgstr ""
"собствена компилация“."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"„Мин. версия на SDK“ може да се променя само когато „Използване на собствена "
"компилация“ е включено."
#: platform/android/export/export_plugin.cpp
+msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
+"Godot library."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
+"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"„Целева версия на SDK“ може да се променя само когато „Използване на "
"собствена компилация“ е включено."
#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgid ""
+"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" %d is higher than the default version %d. This may work, but "
+"wasn't tested and may be unstable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"„Целева версия на SDK“ трябва да бъде по-голяма или равна на „Мин. версия на "
"SDK“."
@@ -20333,7 +20371,7 @@ msgstr "Приближаване"
msgid "Custom Viewport"
msgstr "1 прозорец за изглед"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@@ -21081,6 +21119,11 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
+msgid "Pathfinding"
+msgstr "Отстъп"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
msgid "Path Desired Distance"
msgstr "Изберете главна сцена"
@@ -21089,6 +21132,20 @@ msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance"
+msgstr "Включване"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Включване"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@@ -21106,15 +21163,6 @@ msgstr "Хоризонтала:"
msgid "Max Speed"
msgstr "Скорост:"
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
-msgid "Avoidance Enabled"
-msgstr "Включване"
-
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@@ -24391,6 +24439,11 @@ msgstr "Папка:"
#: scene/gui/text_edit.cpp
#, fuzzy
+msgid "Drag And Drop Selection Enabled"
+msgstr "Само избраното"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
msgid "Hiding Enabled"
msgstr "Включване"
@@ -24788,16 +24841,17 @@ msgstr "Път за изнасяне"
#: scene/main/viewport.cpp
msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
+"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
+"Sampling.\n"
+"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
+"Effects.\n"
+"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp