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-rw-r--r--editor/translations/bg.po366
1 files changed, 111 insertions, 255 deletions
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index cf26258550..9a53c70603 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -457,6 +457,16 @@ msgstr ""
msgid "Warning: Editing imported animation"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr "Избиране на всичко"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Select None"
+msgstr "Избиране на всичко"
+
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
@@ -1323,7 +1333,7 @@ msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing built-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
@@ -1528,7 +1538,7 @@ msgid "Node Dock"
msgstr "Режим на Преместване"
#: editor/editor_feature_profile.cpp
-msgid "Filesystem Dock"
+msgid "FileSystem and Import Docks"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -1587,7 +1597,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
-"Profile '%s' already exists. Remote it first before importing, import "
+"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
@@ -1602,7 +1612,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Current Profile"
+msgid "Current Profile:"
msgstr "Избиране на текущата папка"
#: editor/editor_feature_profile.cpp
@@ -1625,13 +1635,9 @@ msgid "Export"
msgstr "Изнасяне"
#: editor/editor_feature_profile.cpp
-msgid "Available Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Enabled Classes"
-msgstr "Търси Класове"
+msgid "Available Profiles:"
+msgstr "Поставяне на възелите"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -2681,11 +2687,34 @@ msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Take Screenshot"
+msgstr "Запазване на сцената"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr "Настройки на редактора"
+
+#: editor/editor_node.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open in an external image editor."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
+msgid "Toggle System Console"
+msgstr "Покажи Любими"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "Настройки на редактора"
@@ -2794,15 +2823,15 @@ msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr "Обновявай Винаги"
+msgid "Update Continuously"
+msgstr ""
#: editor/editor_node.cpp
-msgid "Update Changes"
+msgid "Update When Changed"
msgstr ""
#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp
@@ -3094,6 +3123,11 @@ msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr ""
@@ -3106,11 +3140,6 @@ msgstr "Стойност"
msgid "Add Key/Value Pair"
msgstr ""
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -5302,6 +5331,14 @@ msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Restart"
+msgstr "Автоматично Рестартиране:"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
@@ -6224,11 +6261,21 @@ msgid "Find Next"
msgstr "Намери Напред"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Filter scripts"
+msgstr "Поставяне на възелите"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Filter methods"
+msgstr "Поставяне на възелите"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Sort"
msgstr "Подреждане:"
@@ -6476,11 +6523,6 @@ msgstr ""
msgid "Cut"
msgstr "Изрязване"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr "Избиране на всичко"
-
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Изтрий Ред"
@@ -8100,51 +8142,7 @@ msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'viewport_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'texture_pixel_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for all shader modes."
+msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8152,203 +8150,27 @@ msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'binormal' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'fragcoord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'side' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv2' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex and fragment shader modes."
+msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'view' input parameter for fragment and light shader modes."
+msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'albedo' input parameter for light shader mode."
+msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'attenuation' input parameter for light shader mode."
+msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'diffuse' input parameter for light shader mode."
+msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'roughness' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'specular' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transmission' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'modelview' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_size' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_pass' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_pixel_size' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_alpha' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_height' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_uv' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_vec' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'shadow_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'extra' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'active' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom_alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'delta' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'emission_transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'index' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'lifetime' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'restart' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'velocity' input parameter for vertex shader mode."
+msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -10025,6 +9847,11 @@ msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Expand/Collapse All"
+msgstr "Затваряне на всичко"
+
+#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
@@ -10056,8 +9883,9 @@ msgid "Delete (No Confirm)"
msgstr "Моля, потвърдете..."
#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
-msgstr ""
+#, fuzzy
+msgid "Add/Create a New Node."
+msgstr "Създай нови възли."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11529,6 +11357,17 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D служи само за да даде форма за колизии на "
+"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма."
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -11780,7 +11619,11 @@ msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
@@ -11793,12 +11636,18 @@ msgstr ""
#: scene/gui/container.cpp
msgid ""
-"Container by itself serves no purpose unless a script configures it's "
+"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Тревога!"
@@ -11883,6 +11732,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Enabled Classes"
+#~ msgstr "Търси Класове"
+
+#~ msgid "Update Always"
+#~ msgstr "Обновявай Винаги"
+
#~ msgid "Delete selected files?"
#~ msgstr "Изтрий избраните файлове?"