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-rw-r--r--editor/translations/ar.po30
1 files changed, 18 insertions, 12 deletions
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 6d8db6f47b..b851db361f 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -52,12 +52,13 @@
# ILG - Game <moegypt277@gmail.com>, 2021.
# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2021.
+# abubakrAlsaab <madeinsudan19@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-07-09 14:32+0000\n"
-"Last-Translator: HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>\n"
+"PO-Revision-Date: 2021-07-16 05:47+0000\n"
+"Last-Translator: abubakrAlsaab <madeinsudan19@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -66,7 +67,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.8-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3021,7 +3022,7 @@ msgstr "حول"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "إدعم تطوير محرك غو-دوت"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5215,9 +5216,10 @@ msgstr ""
"الضوء المعدة مسبقا."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
-"Light' flag is on."
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
+"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"لايوجد ميش لكي يتم تجهيزة. تاكد من انه يحتوي على منفذ UV2 و ان زر الضوء "
"'المعد' مفعل."
@@ -5342,7 +5344,7 @@ msgstr "تعديل حجم العقدة \"Node2D \"%s إلى (s, %s%)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "تغيير حجم عنصر التحكم \"٪ s\" إلى (٪ d،٪ d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -7566,6 +7568,7 @@ msgstr "تدوير الرؤية مقفول"
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
+"للتكبير بشكل أكبر ، قم بتغيير مستويات اقتصاص الكاميرا (عرض -> الإعدادات ...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -9536,7 +9539,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
-msgstr ""
+msgstr "إشارة إلى زي موحد موجود."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9903,7 +9906,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "غير مدعوم من قبل برامج تشغيل GPU(اجهزة اارسوم) الخاصة بك."
#: editor/project_manager.cpp
msgid ""
@@ -10959,6 +10962,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
+"إذا تم تحديده ، فسيؤدي شجرة المشهد إلى توقف المشروع في كل مرة يتم فيها "
+"تحديثه.\n"
+"قم بالتبديل مرة أخرى إلى رصيف شجرة المشهد المحلي لتحسين الأداء."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -11657,11 +11663,11 @@ msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "ابدأ الخبز (دمج تاثير الضوء في الصورة )"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "تحضير هياكل البيانات"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -12192,7 +12198,7 @@ msgstr "اختر جهازاً من القائمة"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "تعذر العثور على أداة توقيع تطبيق اندرويد\"apksigner\"."
#: platform/android/export/export.cpp
msgid ""