diff options
Diffstat (limited to 'editor/translations/af.po')
-rw-r--r-- | editor/translations/af.po | 183 |
1 files changed, 136 insertions, 47 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po index acc57bd967..795044c0cd 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -433,7 +433,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Snap (s): " +msgid "Snap:" msgstr "Tree (s):" #: editor/animation_track_editor.cpp @@ -441,6 +441,14 @@ msgstr "Tree (s):" msgid "Animation step value." msgstr "Animasie Zoem." +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3814,6 +3822,11 @@ msgid "Delete Node" msgstr "Skrap" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Wissel Gunsteling" @@ -4791,8 +4804,33 @@ msgid "Layout" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Insert keys (based on mask)." +msgstr "Anim Voeg Sleutel by" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated on scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert keys." +msgid "Auto Insert Key" msgstr "Anim Voeg Sleutel by" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4864,6 +4902,52 @@ msgstr "" msgid "Set Handle" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" @@ -5214,52 +5298,15 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image..." -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" @@ -5782,7 +5829,7 @@ msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid " Class Reference" +msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -6614,6 +6661,26 @@ msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Mesh2D" +msgstr "Skep Nuwe" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon2D" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create LightOccluder2D" +msgstr "Skep Vouer" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -6626,17 +6693,38 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to 2D Mesh" +msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Create 2D Mesh" -msgstr "Skep Nuwe" +msgid "Convert to Polygon2D" +msgstr "Hernoem AutoLaai" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create CollisionPolygon2D Sibling" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7234,6 +7322,11 @@ msgid "Duplicate Nodes" msgstr "Anim Dupliseer Sleutels" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Nodes" +msgstr "Skrap" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" @@ -8398,10 +8491,6 @@ msgid "Open documentation" msgstr "Opnoemings" #: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" |