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-rw-r--r--editor/translations/af.po1144
1 files changed, 962 insertions, 182 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po
index bc03a5b701..5bc804cfcd 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Ray West <the.raxar@gmail.com>, 2017.
# Julius Stopforth <jjstopforth@gmail.com>, 2018.
+# Isa Tippens <isatippens2@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Julius Stopforth <jjstopforth@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Isa Tippens <isatippens2@gmail.com>\n"
"Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/"
"godot/af/>\n"
"Language: af\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -62,7 +63,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Bevry"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -87,6 +88,15 @@ msgstr "Dupliseer Seleksie"
msgid "Delete Selected Key(s)"
msgstr "Skrap gekose lêers?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Skuif Gunsteling Op"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliseer Sleutels"
@@ -118,6 +128,16 @@ msgid "Anim Change Call"
msgstr "Anim Verander Roep"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Verander Anim Lente"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -143,16 +163,21 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Anim Voeg Baan By"
+msgid "Animation length (frames)"
+msgstr "Animasie lengte (in sekondes)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Animasie lengte (in sekondes)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Animasie Zoem."
@@ -170,6 +195,11 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Verander Skikking Waarde"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -196,6 +226,10 @@ msgid "Time (s): "
msgstr "Tree (s):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Deurlopend"
@@ -248,6 +282,21 @@ msgid "Delete Key(s)"
msgstr "Anim Skrap Sleutels"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Verander Woordeboek Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Verander Woordeboek Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Verander Anim Herspeel"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Verwyder Anim Baan"
@@ -289,6 +338,16 @@ msgid "Anim Insert Key"
msgstr "Anim Voeg Sleutel by"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Verander Anim Lente"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Herrangskik AutoLaaie"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -313,6 +372,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -321,10 +385,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Anim Voeg Baan & Sleutel By"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Voeg Baan & Sleutel By"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -337,6 +416,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaal Sleutels"
@@ -355,7 +438,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Snap (s): "
+msgid "Snap:"
msgstr "Tree (s):"
#: editor/animation_track_editor.cpp
@@ -363,6 +446,14 @@ msgstr "Tree (s):"
msgid "Animation step value."
msgstr "Animasie Zoem."
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "FPS"
+msgstr ""
+
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -382,10 +473,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaal Seleksie"
@@ -488,6 +575,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Herskaleer Skikking"
@@ -552,22 +652,14 @@ msgstr "Zoem Uit"
msgid "Reset Zoom"
msgstr "Herset Zoem"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers."
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Reël:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metode in teiken Nodus moet gespesifiseer word!"
@@ -878,8 +970,8 @@ msgstr "Skrap gekose lêers?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Skrap"
@@ -1138,8 +1230,9 @@ msgid "Add Bus"
msgstr "Voeg Bus By"
#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr "Skep 'n nuwe Bus Uitleg."
+#, fuzzy
+msgid "Add a new Audio Bus to this layout."
+msgstr "Stoor Oudio-Bus Uitleg As..."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1168,6 +1261,10 @@ msgstr "Laai Verstek"
msgid "Load the default Bus Layout."
msgstr "Laai die verstek Bus Uitleg."
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr "Skep 'n nuwe Bus Uitleg."
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ongeldige naam."
@@ -1306,9 +1403,46 @@ msgid "Storing File:"
msgstr "Leêr word gebêre:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Verpak"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Sjabloon lêer nie gevind nie:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -1347,7 +1481,7 @@ msgstr "Open 'n Lêer"
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh"
msgstr "Verfris"
@@ -1422,10 +1556,33 @@ msgstr "Skuif Gunsteling Op"
msgid "Move Favorite Down"
msgstr "Skuif Gunsteling Af"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Previous Folder"
+msgstr "Voorskou:"
+
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Next Folder"
+msgstr "Skep Vouer"
+
+#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
msgstr "Gaan na ouer vouer"
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "(Un)favorite current folder."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Gidse & Lêers:"
@@ -1666,9 +1823,9 @@ msgstr "Afvoer:"
msgid "Project export failed with error code %d."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr "Fout tydens storing van hulpbron!"
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1676,6 +1833,16 @@ msgid "OK"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr "Fout tydens storing van hulpbron!"
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Stoor Hulpbron As..."
@@ -1867,6 +2034,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -2358,7 +2533,7 @@ msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
+msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
@@ -2569,6 +2744,11 @@ msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Ongeldige naam."
+
+#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
@@ -2905,14 +3085,6 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
@@ -3060,10 +3232,6 @@ msgid "Search files"
msgstr "Deursoek Klasse"
#: editor/filesystem_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -3281,6 +3449,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3410,23 +3591,6 @@ msgid "Create Polygon"
msgstr "Skep Intekening"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
-msgid "Edit Polygon"
-msgstr "Skep Intekening"
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3445,6 +3609,23 @@ msgstr ""
msgid "Erase points."
msgstr ""
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
+msgid "Edit Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3463,12 +3644,46 @@ msgstr "Laai"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3510,6 +3725,27 @@ msgid "Triangle already exists"
msgstr "AutoLaai '%s' bestaan reeds!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Anim Voeg Baan By"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3518,6 +3754,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Wissel AutoLaai Globale"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3535,6 +3776,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3544,11 +3789,59 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Nodus Naam:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Koppel"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Ontkoppel"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Optimaliseer Animasie"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Skrap"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Wissel Gunsteling"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Verander Anim Lente"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3564,6 +3857,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nodus Naam:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3797,6 +4096,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Oorgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3826,6 +4140,20 @@ msgid "No playback resource set at path: %s."
msgstr "Nie in hulpbron pad nie."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Verwyder"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Oorgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4244,6 +4572,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4471,8 +4809,33 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Insert keys."
+msgid "Insert keys (based on mask)."
+msgstr "Anim Voeg Sleutel by"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated on scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Insert Key"
msgstr "Anim Voeg Sleutel by"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4544,6 +4907,52 @@ msgstr ""
msgid "Set Handle"
msgstr ""
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""
@@ -4626,6 +5035,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -4882,27 +5295,11 @@ msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Error loading image:"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "No pixels with transparency > 128 in image..."
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
+msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -4912,30 +5309,9 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4985,11 +5361,11 @@ msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
@@ -5146,35 +5522,36 @@ msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "AutoLaai '%s' bestaan reeds!"
+msgid "Remove Internal Vertex"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ongeldige Pad."
+msgid "Add Custom Polygon"
+msgstr "Skep Intekening"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Verwyder Seleksie"
+msgid "Remove Custom Polygon"
+msgstr "Hernoem AutoLaai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5202,12 +5579,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Skuif Gunsteling Op"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Skep Intekening"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5243,11 +5622,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5453,7 +5834,7 @@ msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid " Class Reference"
+msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -5587,6 +5968,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -5788,6 +6177,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "EnkelHouer"
@@ -5899,10 +6296,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5947,7 +6340,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6039,6 +6432,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6047,6 +6446,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6259,10 +6662,30 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create Mesh2D"
+msgstr "Skep Nuwe"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon2D"
+msgstr "Skep Intekening"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create CollisionPolygon2D"
+msgstr "Skep Intekening"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create LightOccluder2D"
+msgstr "Skep Vouer"
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6275,17 +6698,38 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to 2D Mesh"
+msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Create 2D Mesh"
-msgstr "Skep Nuwe"
+msgid "Convert to Polygon2D"
+msgstr "Hernoem AutoLaai"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create CollisionPolygon2D Sibling"
+msgstr "Skep Intekening"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -6325,10 +6769,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6337,8 +6777,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Optimaliseer Animasie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6349,8 +6795,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animasie Zoem."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6644,6 +7091,22 @@ msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
@@ -6657,6 +7120,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Skep Nuwe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Skep Intekening"
@@ -6790,6 +7258,15 @@ msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Make Polygon Convex"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Verwyder"
@@ -6833,6 +7310,32 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Anim Dupliseer Sleutels"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Nodes"
+msgstr "Skrap"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6848,6 +7351,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6861,7 +7372,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6873,6 +7393,14 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7105,6 +7633,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7119,6 +7679,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7804,6 +8377,22 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7838,6 +8427,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Skep Vouer"
@@ -7903,10 +8496,6 @@ msgid "Open documentation"
msgstr "Opnoemings"
#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
@@ -8254,6 +8843,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8460,6 +9061,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8599,10 +9204,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8761,10 +9362,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8847,6 +9444,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -8994,6 +9595,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ongeldige naam."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ongeldige naam."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9029,6 +9713,54 @@ msgstr "Kon nie vouer skep nie."
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ongeldige Pad."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9110,6 +9842,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9239,6 +9978,12 @@ msgid ""
"shape resource for it!"
msgstr ""
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
@@ -9253,6 +9998,12 @@ msgstr ""
msgid "Plotting Meshes"
msgstr ""
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
@@ -9265,6 +10016,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9279,13 +10037,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9299,21 +10053,6 @@ msgstr ""
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
-#: scene/3d/scenario_fx.cpp
-msgid "WorldEnvironment needs an Environment resource."
-msgstr ""
-
-#: scene/3d/scenario_fx.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/scenario_fx.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
msgstr ""
@@ -9337,6 +10076,21 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/3d/world_environment.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -9382,11 +10136,27 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset"
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures it's "
+"children placement behavior.\n"
+"If you dont't intend to add a script, then please use a plain 'Control' node "
+"instead."
msgstr ""
#: scene/gui/dialogs.cpp
@@ -9397,6 +10167,11 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Go to parent folder."
+msgstr "Gaan na ouer vouer"
+
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9469,6 +10244,20 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Reël:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "AutoLaai '%s' bestaan reeds!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Verwyder Seleksie"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Zoem Uit"
@@ -9558,12 +10347,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Uit-In"
-#~ msgid "Change Anim Len"
-#~ msgstr "Verander Anim Lente"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Verander Anim Herspeel"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Skep Soort-Waarde Sleutel"
@@ -9622,8 +10405,5 @@ msgstr ""
#~ msgid "Skip"
#~ msgstr "Spring Oor"
-#~ msgid "Move Add Key"
-#~ msgstr "Skuif Byvoeg Sleutel"
-
#~ msgid "List:"
#~ msgstr "Lys:"