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-rw-r--r--editor/translations/af.po110
1 files changed, 73 insertions, 37 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 90dca850de..19a9e724ba 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -545,6 +545,7 @@ msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr ""
@@ -732,7 +733,7 @@ msgstr "Pas Letterkas"
msgid "Whole Words"
msgstr "Hele Woorde"
-#: editor/code_editor.cpp editor/rename_dialog.cpp
+#: editor/code_editor.cpp
msgid "Replace"
msgstr "Vervang"
@@ -936,6 +937,11 @@ msgid "Signals"
msgstr "Seine"
#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Filter signals"
+msgstr "Eienskappe"
+
+#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
@@ -977,7 +983,7 @@ msgid "Recent:"
msgstr "Onlangse:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Soek:"
@@ -1164,6 +1170,9 @@ msgstr "Projek Stigters"
msgid "Lead Developer"
msgstr "Hoof Ontwikkelaar"
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
#, fuzzy
msgid "Project Manager "
@@ -1186,6 +1195,16 @@ msgid "Gold Sponsors"
msgstr "Goue Borge"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Silver Skenkers"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Brons Skenkers"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Borge"
@@ -1674,16 +1693,17 @@ msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "Nodus Naam:"
#: editor/editor_feature_profile.cpp
-msgid "FileSystem and Import Docks"
+#, fuzzy
+msgid "FileSystem Dock"
+msgstr "Deursoek Klasse"
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -1969,7 +1989,7 @@ msgstr "Gidse & LĂȘers:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Voorskou:"
@@ -2829,22 +2849,26 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
+msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
msgstr ""
#: editor/editor_node.cpp
@@ -2853,8 +2877,8 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
msgstr ""
#: editor/editor_node.cpp
@@ -2863,32 +2887,32 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
msgstr ""
#: editor/editor_node.cpp
-msgid "Sync Scene Changes"
+msgid "Synchronize Scene Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
-msgid "Sync Script Changes"
+msgid "Synchronize Script Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
@@ -2950,7 +2974,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Soek"
@@ -3355,7 +3379,8 @@ msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the export menu."
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
msgstr ""
#: editor/editor_run_script.cpp
@@ -5174,7 +5199,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""
@@ -7850,7 +7875,7 @@ msgid "New Animation"
msgstr "Optimaliseer Animasie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
+msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -9903,6 +9928,7 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projek Bestuurder"
@@ -10340,11 +10366,16 @@ msgid "Batch Rename"
msgstr "Pas Letterkas"
#: editor/rename_dialog.cpp
-msgid "Prefix"
+#, fuzzy
+msgid "Replace:"
+msgstr "Vervang"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Suffix"
+msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10392,7 +10423,7 @@ msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "If set the counter restarts for each group of child nodes"
+msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
@@ -10452,7 +10483,7 @@ msgid "Reset"
msgstr "Herset Zoem"
#: editor/rename_dialog.cpp
-msgid "Regular Expression Error"
+msgid "Regular Expression Error:"
msgstr ""
#: editor/rename_dialog.cpp
@@ -12451,6 +12482,11 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
+#: scene/3d/interpolated_camera.cpp
+msgid ""
+"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""