diff options
Diffstat (limited to 'editor/spatial_editor_gizmos.cpp')
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 106 |
1 files changed, 56 insertions, 50 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index c94b0eeab0..40e1be665c 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -41,7 +41,7 @@ #include "scene/3d/light.h" #include "scene/3d/listener.h" #include "scene/3d/mesh_instance.h" -#include "scene/3d/navigation_mesh.h" +#include "scene/3d/navigation_mesh_instance.h" #include "scene/3d/particles.h" #include "scene/3d/physics_joint.h" #include "scene/3d/position_3d.h" @@ -170,8 +170,9 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id()); - if (skin_reference.is_valid()) + if (skin_reference.is_valid()) { VS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton()); + } if (extra_margin) VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF); @@ -213,10 +214,10 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat a[Mesh::ARRAY_VERTEX] = p_lines; - PoolVector<Color> color; + Vector<Color> color; color.resize(p_lines.size()); { - PoolVector<Color>::Write w = color.write(); + Color *w = color.ptrw(); for (int i = 0; i < p_lines.size(); i++) { if (is_selected()) w[i] = Color(1, 1, 1, 0.8) * p_modulate; @@ -280,8 +281,16 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; a[Mesh::ARRAY_TEX_UV] = uv; + Vector<int> indices; + indices.push_back(0); + indices.push_back(1); + indices.push_back(2); + indices.push_back(0); + indices.push_back(2); + indices.push_back(3); + a[Mesh::ARRAY_INDEX] = indices; a[Mesh::ARRAY_COLOR] = colors; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); mesh->surface_set_material(0, p_material); float md = 0; @@ -339,10 +348,10 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref Array a; a.resize(VS::ARRAY_MAX); a[VS::ARRAY_VERTEX] = p_handles; - PoolVector<Color> colors; + Vector<Color> colors; { colors.resize(p_handles.size()); - PoolVector<Color>::Write w = colors.write(); + Color *w = colors.ptrw(); for (int i = 0; i < p_handles.size(); i++) { Color col(1, 1, 1, 1); @@ -401,8 +410,8 @@ void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size cubem.set_size(p_size); Array arrays = cubem.surface_get_arrays(0); - PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX]; - PoolVector3Array::Write w = vertex.write(); + PackedVector3Array vertex = arrays[VS::ARRAY_VERTEX]; + Vector3 *w = vertex.ptrw(); for (int i = 0; i < vertex.size(); ++i) { w[i] += p_position; @@ -1229,7 +1238,6 @@ CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8)); create_material("camera_material", gizmo_color); - create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons")); create_handle_material("handles"); } @@ -1341,7 +1349,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Vector<Vector3> handles; Ref<Material> material = get_material("camera_material", p_gizmo); - Ref<Material> icon = get_material("camera_icon", p_gizmo); #define ADD_TRIANGLE(m_a, m_b, m_c) \ { \ @@ -1436,7 +1443,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { #undef ADD_QUAD p_gizmo->add_lines(lines, material); - p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera); @@ -1557,7 +1563,7 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() { pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); cursor_points = Vector<Vector3>(); - PoolVector<Color> cursor_colors; + Vector<Color> cursor_colors; float cs = 0.25; cursor_points.push_back(Vector3(+cs, 0, 0)); cursor_points.push_back(Vector3(-cs, 0, 0)); @@ -1572,12 +1578,12 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() { cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); - Ref<SpatialMaterial> mat = memnew(SpatialMaterial); - mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_line_width(3); + Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); + mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + Array d; d.resize(VS::ARRAY_MAX); d[Mesh::ARRAY_VERTEX] = cursor_points; @@ -1983,7 +1989,7 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { lines.push_back(Vector3()); lines.push_back(raycast->get_cast_to()); - const Ref<SpatialMaterial> material = + const Ref<StandardMaterial3D> material = get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo); p_gizmo->add_lines(lines, material); @@ -2003,7 +2009,7 @@ void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { lines.push_back(Vector3()); lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length()); - Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo); + Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); @@ -2895,7 +2901,7 @@ void GIProbeGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { } //// - +#if 0 BakedIndirectLightGizmoPlugin::BakedIndirectLightGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1)); @@ -3024,7 +3030,7 @@ void BakedIndirectLightGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); } - +#endif //// CollisionShapeSpatialGizmoPlugin::CollisionShapeSpatialGizmoPlugin() { @@ -3441,7 +3447,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Vector<Vector3> points; - Vector3 d(0, 0, height * 0.5); + Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); @@ -3449,24 +3455,24 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(b.x, b.y, 0) + d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); - points.push_back(Vector3(b.x, b.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 180 ? d : -d; - points.push_back(Vector3(0, a.y, a.x) + dud); - points.push_back(Vector3(0, b.y, b.x) + dud); - points.push_back(Vector3(a.y, 0, a.x) + dud); - points.push_back(Vector3(b.y, 0, b.x) + dud); + points.push_back(Vector3(0, a.x, a.y) + dud); + points.push_back(Vector3(0, b.x, b.y) + dud); + points.push_back(Vector3(a.y, a.x, 0) + dud); + points.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_lines(points, material); @@ -3480,31 +3486,31 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - collision_segments.push_back(Vector3(a.x, a.y, 0) + d); - collision_segments.push_back(Vector3(b.x, b.y, 0) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(b.x, 0, b.y) + d); - collision_segments.push_back(Vector3(a.x, a.y, 0) - d); - collision_segments.push_back(Vector3(b.x, b.y, 0) - d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); + collision_segments.push_back(Vector3(b.x, 0, b.y) - d); if (i % 16 == 0) { - collision_segments.push_back(Vector3(a.x, a.y, 0) + d); - collision_segments.push_back(Vector3(a.x, a.y, 0) - d); + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 32 ? d : -d; - collision_segments.push_back(Vector3(0, a.y, a.x) + dud); - collision_segments.push_back(Vector3(0, b.y, b.x) + dud); - collision_segments.push_back(Vector3(a.y, 0, a.x) + dud); - collision_segments.push_back(Vector3(b.y, 0, b.x) + dud); + collision_segments.push_back(Vector3(0, a.x, a.y) + dud); + collision_segments.push_back(Vector3(0, b.x, b.y) + dud); + collision_segments.push_back(Vector3(a.y, a.x, 0) + dud); + collision_segments.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_collision_segments(collision_segments); Vector<Vector3> handles; handles.push_back(Vector3(cs2->get_radius(), 0, 0)); - handles.push_back(Vector3(0, 0, cs2->get_height() * 0.5 + cs2->get_radius())); + handles.push_back(Vector3(0, cs2->get_height() * 0.5 + cs2->get_radius(), 0)); p_gizmo->add_handles(handles, handles_material); } @@ -3602,7 +3608,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { if (Object::cast_to<ConvexPolygonShape>(*s)) { - PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points(); + Vector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points(); if (points.size() > 3) { @@ -3739,8 +3745,8 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { if (navmeshie.is_null()) return; - PoolVector<Vector3> vertices = navmeshie->get_vertices(); - PoolVector<Vector3>::Read vr = vertices.read(); + Vector<Vector3> vertices = navmeshie->get_vertices(); + const Vector3 *vr = vertices.ptr(); List<Face3> faces; for (int i = 0; i < navmeshie->get_polygon_count(); i++) { Vector<int> p = navmeshie->get_polygon(i); @@ -3759,11 +3765,11 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { return; Map<_EdgeKey, bool> edge_map; - PoolVector<Vector3> tmeshfaces; + Vector<Vector3> tmeshfaces; tmeshfaces.resize(faces.size() * 3); { - PoolVector<Vector3>::Write tw = tmeshfaces.write(); + Vector3 *tw = tmeshfaces.ptrw(); int tidx = 0; for (List<Face3>::Element *E = faces.front(); E; E = E->next()) { |