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-rw-r--r--editor/spatial_editor_gizmos.cpp155
1 files changed, 139 insertions, 16 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 72c0f050d2..2652b09763 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -299,24 +299,26 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
}
}
-void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size) {
+void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
CubeMesh cubem;
cubem.set_size(p_size);
- Ref<ArrayMesh> m = memnew(ArrayMesh);
- m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
- m->surface_set_material(0, p_material);
- add_mesh(m);
- Instance ins;
- ins.mesh = m;
- if (valid) {
- ins.create_instance(spatial_node);
- VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
+ Array arrays = cubem.surface_get_arrays(0);
+ PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
+ PoolVector3Array::Write w = vertex.write();
+
+ for (int i = 0; i < vertex.size(); ++i) {
+ w[i] += p_position;
}
- instances.push_back(ins);
+ arrays[VS::ARRAY_VERTEX] = vertex;
+
+ Ref<ArrayMesh> m = memnew(ArrayMesh);
+ m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
+ m->surface_set_material(0, p_material);
+ add_mesh(m);
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
@@ -1130,7 +1132,7 @@ void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
Transform gt = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
- camera->set("fov", a);
+ camera->set("fov", a * 2.0);
} else {
Vector3 ra, rb;
@@ -1187,7 +1189,8 @@ void CameraSpatialGizmo::redraw() {
case Camera::PROJECTION_PERSPECTIVE: {
- float fov = camera->get_fov();
+ // The real FOV is halved for accurate representation
+ float fov = camera->get_fov() / 2.0;
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
Vector3 nside = side;
@@ -1531,6 +1534,120 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
set_spatial_node(p_skel);
}
+PhysicalBoneSpatialGizmo::PhysicalBoneSpatialGizmo(PhysicalBone *p_pb) :
+ EditorSpatialGizmo(),
+ physical_bone(p_pb) {
+ set_spatial_node(p_pb);
+}
+
+void PhysicalBoneSpatialGizmo::redraw() {
+
+ clear();
+
+ if (!physical_bone)
+ return;
+
+ Skeleton *sk(physical_bone->find_skeleton_parent());
+ PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
+ PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
+
+ Vector<Vector3> points;
+
+ switch (physical_bone->get_joint_type()) {
+ case PhysicalBone::JOINT_TYPE_PIN: {
+
+ PinJointSpatialGizmo::CreateGizmo(physical_bone->get_joint_offset(), points);
+ } break;
+ case PhysicalBone::JOINT_TYPE_CONE: {
+
+ const PhysicalBone::ConeJointData *cjd(static_cast<const PhysicalBone::ConeJointData *>(physical_bone->get_joint_data()));
+ ConeTwistJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+ cjd->swing_span,
+ cjd->twist_span,
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ case PhysicalBone::JOINT_TYPE_HINGE: {
+
+ const PhysicalBone::HingeJointData *hjd(static_cast<const PhysicalBone::HingeJointData *>(physical_bone->get_joint_data()));
+ HingeJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+ hjd->angular_limit_lower,
+ hjd->angular_limit_upper,
+ hjd->angular_limit_enabled,
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ case PhysicalBone::JOINT_TYPE_SLIDER: {
+
+ const PhysicalBone::SliderJointData *sjd(static_cast<const PhysicalBone::SliderJointData *>(physical_bone->get_joint_data()));
+ SliderJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+ sjd->angular_limit_lower,
+ sjd->angular_limit_upper,
+ sjd->linear_limit_lower,
+ sjd->linear_limit_upper,
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ case PhysicalBone::JOINT_TYPE_6DOF: {
+
+ const PhysicalBone::SixDOFJointData *sdofjd(static_cast<const PhysicalBone::SixDOFJointData *>(physical_bone->get_joint_data()));
+ Generic6DOFJointSpatialGizmo::CreateGizmo(
+ physical_bone->get_joint_offset(),
+
+ physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
+ pb ? pb->get_global_transform() : Transform(),
+ pbp ? pbp->get_global_transform() : Transform(),
+
+ sdofjd->axis_data[0].angular_limit_lower,
+ sdofjd->axis_data[0].angular_limit_upper,
+ sdofjd->axis_data[0].linear_limit_lower,
+ sdofjd->axis_data[0].linear_limit_upper,
+ sdofjd->axis_data[0].angular_limit_enabled,
+ sdofjd->axis_data[0].linear_limit_enabled,
+
+ sdofjd->axis_data[1].angular_limit_lower,
+ sdofjd->axis_data[1].angular_limit_upper,
+ sdofjd->axis_data[1].linear_limit_lower,
+ sdofjd->axis_data[1].linear_limit_upper,
+ sdofjd->axis_data[1].angular_limit_enabled,
+ sdofjd->axis_data[1].linear_limit_enabled,
+
+ sdofjd->axis_data[2].angular_limit_lower,
+ sdofjd->axis_data[2].angular_limit_upper,
+ sdofjd->axis_data[2].linear_limit_lower,
+ sdofjd->axis_data[2].linear_limit_upper,
+ sdofjd->axis_data[2].angular_limit_enabled,
+ sdofjd->axis_data[2].linear_limit_enabled,
+
+ points,
+ pb ? &points : NULL,
+ pbp ? &points : NULL);
+ } break;
+ default:
+ return;
+ }
+
+ Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
+
+ add_collision_segments(points);
+ add_lines(points, material);
+}
+
// FIXME: Kept as reference for reimplementation in 3.1+
#if 0
void RoomSpatialGizmo::redraw() {
@@ -2419,7 +2536,7 @@ void ParticlesGizmo::redraw() {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
- add_solid_box(solid_material, aabb.get_size());
+ add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
@@ -3732,6 +3849,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return lsg;
}
+ if (Object::cast_to<PhysicalBone>(p_spatial)) {
+
+ Ref<PhysicalBoneSpatialGizmo> pbsg = memnew(PhysicalBoneSpatialGizmo(Object::cast_to<PhysicalBone>(p_spatial)));
+ return pbsg;
+ }
+
if (Object::cast_to<Position3D>(p_spatial)) {
Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(Object::cast_to<Position3D>(p_spatial)));
@@ -4060,9 +4183,9 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
for (int k = 0; k < 3; k++) {
if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[j][(i + k) % 3] = v[k];
else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[3 - j][(i + k) % 3] = -v[k];
}
}
//tri 1