diff options
Diffstat (limited to 'editor/spatial_editor_gizmos.cpp')
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 2418 |
1 files changed, 1078 insertions, 1340 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 825db5356b..8a24ed2b2f 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -29,36 +29,32 @@ #include "spatial_editor_gizmos.h" #include "geometry.h" +#include "quick_hull.h" #include "scene/3d/camera.h" -#include "scene/resources/surface_tool.h" -#include "scene/resources/sphere_shape.h" #include "scene/resources/box_shape.h" #include "scene/resources/capsule_shape.h" -#include "scene/resources/ray_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "scene/resources/plane_shape.h" -#include "quick_hull.h" +#include "scene/resources/ray_shape.h" +#include "scene/resources/sphere_shape.h" +#include "scene/resources/surface_tool.h" // Keep small children away from this file. // It's so ugly it will eat them alive - - #define HANDLE_HALF_SIZE 0.05 void EditorSpatialGizmo::clear() { - for(int i=0;i<instances.size();i++) { + for (int i = 0; i < instances.size(); i++) { if (instances[i].instance.is_valid()) VS::get_singleton()->free(instances[i].instance); - - } - billboard_handle=false; + billboard_handle = false; collision_segments.clear(); - collision_mesh=Ref<TriangleMesh>(); + collision_mesh = Ref<TriangleMesh>(); instances.clear(); handles.clear(); secondary_handles.clear(); @@ -68,168 +64,155 @@ void EditorSpatialGizmo::redraw() { if (get_script_instance() && get_script_instance()->has_method("redraw")) get_script_instance()->call("redraw"); - - } void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) { - instance = VS::get_singleton()->instance_create2(mesh->get_rid(),p_base->get_world()->get_scenario()); - VS::get_singleton()->instance_attach_object_instance_ID(instance,p_base->get_instance_ID()); + instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); + VS::get_singleton()->instance_attach_object_instance_ID(instance, p_base->get_instance_ID()); if (billboard) - VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_BILLBOARD,true); + VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_BILLBOARD, true); if (unscaled) - VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_DEPH_SCALE,true); + VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_DEPH_SCALE, true); if (skeleton.is_valid()) - VS::get_singleton()->instance_attach_skeleton(instance,skeleton); + VS::get_singleton()->instance_attach_skeleton(instance, skeleton); if (extra_margin) - VS::get_singleton()->instance_set_extra_visibility_margin(instance,1); - VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance,VS::SHADOW_CASTING_SETTING_OFF); - VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26 + VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1); + VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF); + VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26 } - - -void EditorSpatialGizmo::add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard, const RID &p_skeleton) { +void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) { ERR_FAIL_COND(!spatial_node); Instance ins; - ins.billboard=p_billboard; - ins.mesh=p_mesh; - ins.skeleton=p_skeleton; + ins.billboard = p_billboard; + ins.mesh = p_mesh; + ins.skeleton = p_skeleton; if (valid) { ins.create_instance(spatial_node); - VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); + VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); - } -void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material,bool p_billboard){ +void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) { ERR_FAIL_COND(!spatial_node); Instance ins; - Ref<Mesh> mesh = memnew( Mesh ); + Ref<Mesh> mesh = memnew(Mesh); Array a; a.resize(Mesh::ARRAY_MAX); - a[Mesh::ARRAY_VERTEX]=p_lines; + a[Mesh::ARRAY_VERTEX] = p_lines; PoolVector<Color> color; color.resize(p_lines.size()); { PoolVector<Color>::Write w = color.write(); - for(int i=0;i<p_lines.size();i++) { + for (int i = 0; i < p_lines.size(); i++) { if (is_selected()) - w[i]=Color(1,1,1,0.6); + w[i] = Color(1, 1, 1, 0.6); else - w[i]=Color(1,1,1,0.25); + w[i] = Color(1, 1, 1, 0.25); } - } - a[Mesh::ARRAY_COLOR]=color; - + a[Mesh::ARRAY_COLOR] = color; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,a); - mesh->surface_set_material(0,p_material); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); + mesh->surface_set_material(0, p_material); if (p_billboard) { - float md=0; - for(int i=0;i<p_lines.size();i++) { - - md=MAX(0,p_lines[i].length()); + float md = 0; + for (int i = 0; i < p_lines.size(); i++) { + md = MAX(0, p_lines[i].length()); } if (md) { - mesh->set_custom_aabb(Rect3(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0)); + mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } - ins.billboard=p_billboard; - ins.mesh=mesh; + ins.billboard = p_billboard; + ins.mesh = mesh; if (valid) { ins.create_instance(spatial_node); - VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); + VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); - } -void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material>& p_material,float p_scale) { +void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) { ERR_FAIL_COND(!spatial_node); Instance ins; - Vector<Vector3 > vs; - Vector<Vector2 > uv; + Vector<Vector3> vs; + Vector<Vector2> uv; - vs.push_back(Vector3(-p_scale,p_scale,0)); - vs.push_back(Vector3(p_scale,p_scale,0)); - vs.push_back(Vector3(p_scale,-p_scale,0)); - vs.push_back(Vector3(-p_scale,-p_scale,0)); + vs.push_back(Vector3(-p_scale, p_scale, 0)); + vs.push_back(Vector3(p_scale, p_scale, 0)); + vs.push_back(Vector3(p_scale, -p_scale, 0)); + vs.push_back(Vector3(-p_scale, -p_scale, 0)); - uv.push_back(Vector2(1,0)); - uv.push_back(Vector2(0,0)); - uv.push_back(Vector2(0,1)); - uv.push_back(Vector2(1,1)); + uv.push_back(Vector2(1, 0)); + uv.push_back(Vector2(0, 0)); + uv.push_back(Vector2(0, 1)); + uv.push_back(Vector2(1, 1)); - Ref<Mesh> mesh = memnew( Mesh ); + Ref<Mesh> mesh = memnew(Mesh); Array a; a.resize(Mesh::ARRAY_MAX); - a[Mesh::ARRAY_VERTEX]=vs; - a[Mesh::ARRAY_TEX_UV]=uv; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN,a); - mesh->surface_set_material(0,p_material); + a[Mesh::ARRAY_VERTEX] = vs; + a[Mesh::ARRAY_TEX_UV] = uv; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a); + mesh->surface_set_material(0, p_material); if (true) { - float md=0; - for(int i=0;i<vs.size();i++) { - - md=MAX(0,vs[i].length()); + float md = 0; + for (int i = 0; i < vs.size(); i++) { + md = MAX(0, vs[i].length()); } if (md) { - mesh->set_custom_aabb(Rect3(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0)); + mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } - ins.mesh=mesh; - ins.unscaled=true; - ins.billboard=true; + ins.mesh = mesh; + ins.unscaled = true; + ins.billboard = true; if (valid) { ins.create_instance(spatial_node); - VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); + VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); - - } -void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh>& p_tmesh) { +void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) { - collision_mesh=p_tmesh; + collision_mesh = p_tmesh; } void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) { - int from=collision_segments.size(); - collision_segments.resize(from+p_lines.size()); - for(int i=0;i<p_lines.size();i++) { + int from = collision_segments.size(); + collision_segments.resize(from + p_lines.size()); + for (int i = 0; i < p_lines.size(); i++) { - collision_segments[from+i]=p_lines[i]; + collision_segments[from + i] = p_lines[i]; } } +void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) { -void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard,bool p_secondary){ - - billboard_handle=p_billboard; + billboard_handle = p_billboard; if (!is_selected()) return; @@ -239,82 +222,75 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi ERR_FAIL_COND(!spatial_node); Instance ins; - - Ref<Mesh> mesh = memnew( Mesh ); + Ref<Mesh> mesh = memnew(Mesh); #if 1 Array a; a.resize(VS::ARRAY_MAX); - a[VS::ARRAY_VERTEX]=p_handles; - print_line("handles?: "+itos(p_handles.size())); + a[VS::ARRAY_VERTEX] = p_handles; + print_line("handles?: " + itos(p_handles.size())); PoolVector<Color> colors; { colors.resize(p_handles.size()); - PoolVector<Color>::Write w=colors.write(); - for(int i=0;i<p_handles.size();i++) { + PoolVector<Color>::Write w = colors.write(); + for (int i = 0; i < p_handles.size(); i++) { - Color col(1,1,1,1); - if (SpatialEditor::get_singleton()->get_over_gizmo_handle()!=i) - col=Color(0.9,0.9,0.9,0.9); - w[i]=col; + Color col(1, 1, 1, 1); + if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i) + col = Color(0.9, 0.9, 0.9, 0.9); + w[i] = col; } - } - a[VS::ARRAY_COLOR]=colors; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS,a); - mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material); + a[VS::ARRAY_COLOR] = colors; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a); + mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material); if (p_billboard) { - float md=0; - for(int i=0;i<p_handles.size();i++) { - - md=MAX(0,p_handles[i].length()); + float md = 0; + for (int i = 0; i < p_handles.size(); i++) { + md = MAX(0, p_handles[i].length()); } if (md) { - mesh->set_custom_aabb(Rect3(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0)); + mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } - - #else - for(int ih=0;ih<p_handles.size();ih++) { - + for (int ih = 0; ih < p_handles.size(); ih++) { Vector<Vector3> vertices; Vector<Vector3> normals; - int vtx_idx=0; + int vtx_idx = 0; -#define ADD_VTX(m_idx) \ - vertices.push_back( (face_points[m_idx]*HANDLE_HALF_SIZE+p_handles[ih]) );\ - normals.push_back( normal_points[m_idx] );\ - vtx_idx++;\ - - for (int i=0;i<6;i++) { +#define ADD_VTX(m_idx) \ + vertices.push_back((face_points[m_idx] * HANDLE_HALF_SIZE + p_handles[ih])); \ + normals.push_back(normal_points[m_idx]); \ + vtx_idx++; + for (int i = 0; i < 6; i++) { Vector3 face_points[4]; Vector3 normal_points[4]; - float uv_points[8]={0,0,0,1,1,1,1,0}; + float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; - for (int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); + v[0] = 1.0; + v[1] = 1 - 2 * ((j >> 1) & 1); + v[2] = v[1] * (1 - 2 * (j & 1)); - for (int k=0;k<3;k++) { + for (int k = 0; k < 3; k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); + if (i < 3) + face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); + face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); } - normal_points[j]=Vector3(); - normal_points[j][i%3]=(i>=3?-1:1); + normal_points[j] = Vector3(); + normal_points[j][i % 3] = (i >= 3 ? -1 : 1); } //tri 1 ADD_VTX(0); @@ -324,81 +300,72 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); - } - Array d; d.resize(VS::ARRAY_MAX); - d[VisualServer::ARRAY_NORMAL]= normals ; - d[VisualServer::ARRAY_VERTEX]= vertices ; - - mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d); - mesh->surface_set_material(ih,SpatialEditorGizmos::singleton->handle_material); - + d[VisualServer::ARRAY_NORMAL] = normals; + d[VisualServer::ARRAY_VERTEX] = vertices; + mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d); + mesh->surface_set_material(ih, SpatialEditorGizmos::singleton->handle_material); } #endif - ins.mesh=mesh; - ins.billboard=p_billboard; - ins.extra_margin=true; + ins.mesh = mesh; + ins.billboard = p_billboard; + ins.extra_margin = true; if (valid) { ins.create_instance(spatial_node); - VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); + VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); if (!p_secondary) { - int chs=handles.size(); - handles.resize(chs+p_handles.size()); - for(int i=0;i<p_handles.size();i++) { - handles[i+chs]=p_handles[i]; + int chs = handles.size(); + handles.resize(chs + p_handles.size()); + for (int i = 0; i < p_handles.size(); i++) { + handles[i + chs] = p_handles[i]; } } else { - int chs=secondary_handles.size(); - secondary_handles.resize(chs+p_handles.size()); - for(int i=0;i<p_handles.size();i++) { - secondary_handles[i+chs]=p_handles[i]; + int chs = secondary_handles.size(); + secondary_handles.resize(chs + p_handles.size()); + for (int i = 0; i < p_handles.size(); i++) { + secondary_handles[i + chs] = p_handles[i]; } - } - } - -void EditorSpatialGizmo::set_spatial_node(Spatial *p_node){ +void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) { ERR_FAIL_NULL(p_node); - spatial_node=p_node; - + spatial_node = p_node; } -bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum) { +bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) { - ERR_FAIL_COND_V(!spatial_node,false); - ERR_FAIL_COND_V(!valid,false); + ERR_FAIL_COND_V(!spatial_node, false); + ERR_FAIL_COND_V(!valid, false); if (collision_segments.size()) { - const Plane *p=p_frustum.ptr(); - int fc=p_frustum.size(); + const Plane *p = p_frustum.ptr(); + int fc = p_frustum.size(); - int vc=collision_segments.size(); - const Vector3* vptr=collision_segments.ptr(); + int vc = collision_segments.size(); + const Vector3 *vptr = collision_segments.ptr(); Transform t = spatial_node->get_global_transform(); - for(int i=0;i<vc/2;i++) { + for (int i = 0; i < vc / 2; i++) { + Vector3 a = t.xform(vptr[i * 2 + 0]); + Vector3 b = t.xform(vptr[i * 2 + 1]); - Vector3 a=t.xform(vptr[i*2+0]); - Vector3 b=t.xform(vptr[i*2+1]); + bool any_out = false; + for (int j = 0; j < fc; j++) { - bool any_out=false; - for(int j=0;j<fc;j++) { + if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) { - if (p[j].distance_to(a) > 0 && p[j].distance_to(b) >0) { - - any_out=true; + any_out = true; break; } } @@ -413,305 +380,276 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera,const Vector<P return false; } +bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) { -bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle,bool p_sec_first) { - - ERR_FAIL_COND_V(!spatial_node,false); - ERR_FAIL_COND_V(!valid,false); + ERR_FAIL_COND_V(!spatial_node, false); + ERR_FAIL_COND_V(!valid, false); if (r_gizmo_handle) { Transform t = spatial_node->get_global_transform(); t.orthonormalize(); if (billboard_handle) { - t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); + t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } - float min_d=1e20; - int idx=-1; + float min_d = 1e20; + int idx = -1; - for(int i=0;i<secondary_handles.size();i++) { + for (int i = 0; i < secondary_handles.size(); i++) { Vector3 hpos = t.xform(secondary_handles[i]); Vector2 p = p_camera->unproject_position(hpos); - if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) { - + if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) { real_t dp = p_camera->get_transform().origin.distance_to(hpos); - if (dp<min_d) { - - r_pos=t.xform(hpos); - r_normal=p_camera->get_transform().basis.get_axis(2); - min_d=dp; - idx=i+handles.size(); + if (dp < min_d) { + r_pos = t.xform(hpos); + r_normal = p_camera->get_transform().basis.get_axis(2); + min_d = dp; + idx = i + handles.size(); } } } - if (p_sec_first && idx!=-1) { + if (p_sec_first && idx != -1) { - *r_gizmo_handle=idx; + *r_gizmo_handle = idx; return true; } - min_d=1e20; + min_d = 1e20; - for(int i=0;i<handles.size();i++) { + for (int i = 0; i < handles.size(); i++) { Vector3 hpos = t.xform(handles[i]); Vector2 p = p_camera->unproject_position(hpos); - if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) { - + if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) { real_t dp = p_camera->get_transform().origin.distance_to(hpos); - if (dp<min_d) { - - r_pos=t.xform(hpos); - r_normal=p_camera->get_transform().basis.get_axis(2); - min_d=dp; - idx=i; + if (dp < min_d) { + r_pos = t.xform(hpos); + r_normal = p_camera->get_transform().basis.get_axis(2); + min_d = dp; + idx = i; } } } - if (idx>=0) { - *r_gizmo_handle=idx; + if (idx >= 0) { + *r_gizmo_handle = idx; return true; } - - } if (collision_segments.size()) { - Plane camp(p_camera->get_transform().origin,(-p_camera->get_transform().basis.get_axis(2)).normalized()); + Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized()); - int vc=collision_segments.size(); - const Vector3* vptr=collision_segments.ptr(); + int vc = collision_segments.size(); + const Vector3 *vptr = collision_segments.ptr(); Transform t = spatial_node->get_global_transform(); if (billboard_handle) { - t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); + t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Vector3 cp; - float cpd=1e20; - - for(int i=0;i<vc/2;i++) { + float cpd = 1e20; + for (int i = 0; i < vc / 2; i++) { - Vector3 a=t.xform(vptr[i*2+0]); - Vector3 b=t.xform(vptr[i*2+1]); + Vector3 a = t.xform(vptr[i * 2 + 0]); + Vector3 b = t.xform(vptr[i * 2 + 1]); Vector2 s[2]; s[0] = p_camera->unproject_position(a); s[1] = p_camera->unproject_position(b); - - Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point,s); + Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s); float pd = p.distance_to(p_point); - if (pd<cpd) { - + if (pd < cpd) { float d = s[0].distance_to(s[1]); Vector3 tcp; - if (d>0) { + if (d > 0) { - float d2=s[0].distance_to(p)/d; - tcp = a+(b-a)*d2; + float d2 = s[0].distance_to(p) / d; + tcp = a + (b - a) * d2; } else { - tcp=a; - + tcp = a; } - if (camp.distance_to(tcp)<p_camera->get_znear()) + if (camp.distance_to(tcp) < p_camera->get_znear()) continue; - cp=tcp; - cpd=pd; + cp = tcp; + cpd = pd; } } - if (cpd<8) { + if (cpd < 8) { - r_pos=cp; - r_normal=-p_camera->project_ray_normal(p_point); + r_pos = cp; + r_normal = -p_camera->project_ray_normal(p_point); return true; } return false; } - if (collision_mesh.is_valid()) { Transform gt = spatial_node->get_global_transform(); if (billboard_handle) { - gt.set_look_at(gt.origin,gt.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); + gt.set_look_at(gt.origin, gt.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } - Transform ai=gt.affine_inverse(); + Transform ai = gt.affine_inverse(); Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point)); - Vector3 ray_dir=ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized(); - Vector3 rpos,rnorm; - + Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized(); + Vector3 rpos, rnorm; - if (collision_mesh->intersect_ray(ray_from,ray_dir,rpos,rnorm)) { + if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) { - r_pos=gt.xform(rpos); - r_normal=gt.basis.xform(rnorm).normalized(); + r_pos = gt.xform(rpos); + r_normal = gt.basis.xform(rnorm).normalized(); return true; } } return false; - } - - void EditorSpatialGizmo::create() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(valid); - valid=true; + valid = true; - for(int i=0;i<instances.size();i++) { + for (int i = 0; i < instances.size(); i++) { instances[i].create_instance(spatial_node); } transform(); - } -void EditorSpatialGizmo::transform(){ +void EditorSpatialGizmo::transform() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); - for(int i=0;i<instances.size();i++) { - VS::get_singleton()->instance_set_transform(instances[i].instance,spatial_node->get_global_transform()); + for (int i = 0; i < instances.size(); i++) { + VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform()); } - } - -void EditorSpatialGizmo::free(){ +void EditorSpatialGizmo::free() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); - for(int i=0;i<instances.size();i++) { + for (int i = 0; i < instances.size(); i++) { if (instances[i].instance.is_valid()) VS::get_singleton()->free(instances[i].instance); - instances[i].instance=RID(); + instances[i].instance = RID(); } - valid=false; - - + valid = false; } - void EditorSpatialGizmo::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_lines","lines","material:Material","billboard"),&EditorSpatialGizmo::add_lines,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("add_mesh","mesh:Mesh","billboard","skeleton"),&EditorSpatialGizmo::add_mesh,DEFVAL(false),DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("add_collision_segments","segments"),&EditorSpatialGizmo::add_collision_segments); - ClassDB::bind_method(D_METHOD("add_collision_triangles","triangles:TriangleMesh"),&EditorSpatialGizmo::add_collision_triangles); - ClassDB::bind_method(D_METHOD("add_unscaled_billboard","material:Material","default_scale"),&EditorSpatialGizmo::add_unscaled_billboard,DEFVAL(1)); - ClassDB::bind_method(D_METHOD("add_handles","handles","billboard","secondary"),&EditorSpatialGizmo::add_handles,DEFVAL(false),DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_spatial_node","node:Spatial"),&EditorSpatialGizmo::_set_spatial_node); - ClassDB::bind_method(D_METHOD("clear"),&EditorSpatialGizmo::clear); - - BIND_VMETHOD( MethodInfo("redraw")); - BIND_VMETHOD( MethodInfo(Variant::STRING,"get_handle_name",PropertyInfo(Variant::INT,"index"))); - BIND_VMETHOD( MethodInfo("get_handle_value:Variant",PropertyInfo(Variant::INT,"index"))); - BIND_VMETHOD( MethodInfo("set_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::OBJECT,"camera:Camera"),PropertyInfo(Variant::VECTOR2,"point"))); - MethodInfo cm = MethodInfo("commit_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::NIL,"restore:Variant"),PropertyInfo(Variant::BOOL,"cancel")); + ClassDB::bind_method(D_METHOD("add_lines", "lines", "material:Material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_mesh", "mesh:Mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments); + ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles:TriangleMesh"), &EditorSpatialGizmo::add_collision_triangles); + ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material:Material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_spatial_node", "node:Spatial"), &EditorSpatialGizmo::_set_spatial_node); + ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear); + + BIND_VMETHOD(MethodInfo("redraw")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index"))); + BIND_VMETHOD(MethodInfo("get_handle_value:Variant", PropertyInfo(Variant::INT, "index"))); + BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera:Camera"), PropertyInfo(Variant::VECTOR2, "point"))); + MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore:Variant"), PropertyInfo(Variant::BOOL, "cancel")); cm.default_arguments.push_back(false); - BIND_VMETHOD( cm ); + BIND_VMETHOD(cm); } EditorSpatialGizmo::EditorSpatialGizmo() { - valid=false; - billboard_handle=false; - base=NULL; - spatial_node=NULL; + valid = false; + billboard_handle = false; + base = NULL; + spatial_node = NULL; } -EditorSpatialGizmo::~EditorSpatialGizmo(){ +EditorSpatialGizmo::~EditorSpatialGizmo() { clear(); } Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,handles.size(),Vector3()); + ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3()); return handles[p_idx]; - } //// light gizmo - String LightSpatialGizmo::get_handle_name(int p_idx) const { - if (p_idx==0) + if (p_idx == 0) return "Radius"; else return "Aperture"; } +Variant LightSpatialGizmo::get_handle_value(int p_idx) const { -Variant LightSpatialGizmo::get_handle_value(int p_idx) const{ - - if (p_idx==0) + if (p_idx == 0) return light->get_param(Light::PARAM_RANGE); - if (p_idx==1) + if (p_idx == 1) return light->get_param(Light::PARAM_SPOT_ANGLE); return Variant(); } - -static float _find_closest_angle_to_half_pi_arc(const Vector3& p_from, const Vector3& p_to, float p_arc_radius,const Transform& p_arc_xform) { +static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) { //bleh, discrete is simpler - static const int arc_test_points=64; + static const int arc_test_points = 64; float min_d = 1e20; Vector3 min_p; + for (int i = 0; i < arc_test_points; i++) { - for(int i=0;i<arc_test_points;i++) { + float a = i * Math_PI * 0.5 / arc_test_points; + float an = (i + 1) * Math_PI * 0.5 / arc_test_points; + Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius; + Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius; - float a = i*Math_PI*0.5/arc_test_points; - float an = (i+1)*Math_PI*0.5/arc_test_points; - Vector3 p=Vector3( Math::cos(a), 0, -Math::sin(a) )*p_arc_radius; - Vector3 n=Vector3( Math::cos(an), 0,- Math::sin(an) )*p_arc_radius; - - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(p,n,p_from,p_to,ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb); float d = ra.distance_to(rb); - if (d<min_d) { - min_d=d; - min_p=ra; + if (d < min_d) { + min_d = d; + min_p = ra; } - } //min_p = p_arc_xform.affine_inverse().xform(min_p); - float a = Vector2(min_p.x,-min_p.z).angle(); - return a*180.0/Math_PI; + float a = Vector2(min_p.x, -min_p.z).angle(); + return a * 180.0 / Math_PI; } - -void LightSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point) { +void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = light->get_global_transform(); gt.orthonormalize(); @@ -720,152 +658,135 @@ void LightSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_p Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; - if (p_idx==0) { + Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; + if (p_idx == 0) { if (light->cast_to<SpotLight>()) { - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,-4096),s[0],s[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb); float d = -ra.z; - if (d<0) - d=0; + if (d < 0) + d = 0; - light->set_param(Light::PARAM_RANGE,d); + light->set_param(Light::PARAM_RANGE, d); } else if (light->cast_to<OmniLight>()) { - Plane cp=Plane( gt.origin, p_camera->get_transform().basis.get_axis(2)); + Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2)); Vector3 inters; - if (cp.intersects_ray(ray_from,ray_dir,&inters)) { + if (cp.intersects_ray(ray_from, ray_dir, &inters)) { float r = inters.distance_to(gt.origin); - light->set_param(Light::PARAM_RANGE,r); + light->set_param(Light::PARAM_RANGE, r); } - } - } else if (p_idx==1) { + } else if (p_idx == 1) { - float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],light->get_param(Light::PARAM_RANGE),gt); - light->set_param(Light::PARAM_SPOT_ANGLE,CLAMP(a,0.01,89.99)); + float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light::PARAM_RANGE), gt); + light->set_param(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99)); } } -void LightSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ +void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (p_cancel) { - light->set_param(p_idx==0?Light::PARAM_RANGE:Light::PARAM_SPOT_ANGLE,p_restore); + light->set_param(p_idx == 0 ? Light::PARAM_RANGE : Light::PARAM_SPOT_ANGLE, p_restore); - } else if (p_idx==0) { + } else if (p_idx == 0) { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Light Radius")); - ur->add_do_method(light,"set_param",Light::PARAM_RANGE,light->get_param(Light::PARAM_RANGE)); - ur->add_undo_method(light,"set_param",Light::PARAM_RANGE,p_restore); + ur->add_do_method(light, "set_param", Light::PARAM_RANGE, light->get_param(Light::PARAM_RANGE)); + ur->add_undo_method(light, "set_param", Light::PARAM_RANGE, p_restore); ur->commit_action(); - } else if (p_idx==1) { + } else if (p_idx == 1) { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Light Radius")); - ur->add_do_method(light,"set_param",Light::PARAM_SPOT_ANGLE,light->get_param(Light::PARAM_SPOT_ANGLE)); - ur->add_undo_method(light,"set_param",Light::PARAM_SPOT_ANGLE,p_restore); + ur->add_do_method(light, "set_param", Light::PARAM_SPOT_ANGLE, light->get_param(Light::PARAM_SPOT_ANGLE)); + ur->add_undo_method(light, "set_param", Light::PARAM_SPOT_ANGLE, p_restore); ur->commit_action(); - } } - - void LightSpatialGizmo::redraw() { - if (light->cast_to<DirectionalLight>()) { - - - const int arrow_points=5; - Vector3 arrow[arrow_points]={ - Vector3(0,0,2), - Vector3(1,1,2), - Vector3(1,1,-1), - Vector3(2,2,-1), - Vector3(0,0,-3) + const int arrow_points = 5; + Vector3 arrow[arrow_points] = { + Vector3(0, 0, 2), + Vector3(1, 1, 2), + Vector3(1, 1, -1), + Vector3(2, 2, -1), + Vector3(0, 0, -3) }; - int arrow_sides=4; + int arrow_sides = 4; Vector<Vector3> lines; + for (int i = 0; i < arrow_sides; i++) { - for(int i = 0; i < arrow_sides ; i++) { - + Basis ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides); + Basis mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides); - Basis ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides); - Basis mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides); + for (int j = 1; j < arrow_points - 1; j++) { - - for(int j=1;j<arrow_points-1;j++) { - - if (j!=2) { + if (j != 2) { lines.push_back(ma.xform(arrow[j])); - lines.push_back(ma.xform(arrow[j+1])); + lines.push_back(ma.xform(arrow[j + 1])); } - if (j<arrow_points-1) { + if (j < arrow_points - 1) { lines.push_back(ma.xform(arrow[j])); lines.push_back(mb.xform(arrow[j])); } - } } - add_lines(lines,SpatialEditorGizmos::singleton->light_material); + add_lines(lines, SpatialEditorGizmos::singleton->light_material); add_collision_segments(lines); - add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon,0.05); - + add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon, 0.05); } if (light->cast_to<OmniLight>()) { clear(); - OmniLight *on = light->cast_to<OmniLight>(); float r = on->get_param(Light::PARAM_RANGE); Vector<Vector3> points; - for(int i=0;i<=360;i++) { + for (int i = 0; i <= 360; i++) { - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+1); - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; /*points.push_back(Vector3(a.x,0,a.y)); points.push_back(Vector3(b.x,0,b.y)); points.push_back(Vector3(0,a.x,a.y)); points.push_back(Vector3(0,b.x,b.y));*/ - points.push_back(Vector3(a.x,a.y,0)); - points.push_back(Vector3(b.x,b.y,0)); - + points.push_back(Vector3(a.x, a.y, 0)); + points.push_back(Vector3(b.x, b.y, 0)); } - add_lines(points,SpatialEditorGizmos::singleton->light_material,true); + add_lines(points, SpatialEditorGizmos::singleton->light_material, true); add_collision_segments(points); - add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05); + add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05); Vector<Vector3> handles; - handles.push_back(Vector3(r,0,0)); - add_handles(handles,true); - - + handles.push_back(Vector3(r, 0, 0)); + add_handles(handles, true); } - if (light->cast_to<SpotLight>()) { clear(); @@ -874,108 +795,97 @@ void LightSpatialGizmo::redraw() { SpotLight *on = light->cast_to<SpotLight>(); float r = on->get_param(Light::PARAM_RANGE); - float w = r*Math::sin(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE))); - float d = r*Math::cos(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE))); - + float w = r * Math::sin(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE))); + float d = r * Math::cos(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE))); + for (int i = 0; i < 360; i++) { - for(int i=0;i<360;i++) { - - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+1); - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; /*points.push_back(Vector3(a.x,0,a.y)); points.push_back(Vector3(b.x,0,b.y)); points.push_back(Vector3(0,a.x,a.y)); points.push_back(Vector3(0,b.x,b.y));*/ - points.push_back(Vector3(a.x,a.y,-d)); - points.push_back(Vector3(b.x,b.y,-d)); + points.push_back(Vector3(a.x, a.y, -d)); + points.push_back(Vector3(b.x, b.y, -d)); - if (i%90==0) { + if (i % 90 == 0) { - points.push_back(Vector3(a.x,a.y,-d)); + points.push_back(Vector3(a.x, a.y, -d)); points.push_back(Vector3()); - } - - } - points.push_back(Vector3(0,0,-r)); + points.push_back(Vector3(0, 0, -r)); points.push_back(Vector3()); - add_lines(points,SpatialEditorGizmos::singleton->light_material); + add_lines(points, SpatialEditorGizmos::singleton->light_material); Vector<Vector3> handles; - handles.push_back(Vector3(0,0,-r)); + handles.push_back(Vector3(0, 0, -r)); Vector<Vector3> collision_segments; - for(int i=0;i<64;i++) { + for (int i = 0; i < 64; i++) { - float ra=i*Math_PI*2.0/64.0; - float rb=(i+1)*Math_PI*2.0/64.0; - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; + float ra = i * Math_PI * 2.0 / 64.0; + float rb = (i + 1) * Math_PI * 2.0 / 64.0; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; - collision_segments.push_back(Vector3(a.x,a.y,-d)); - collision_segments.push_back(Vector3(b.x,b.y,-d)); + collision_segments.push_back(Vector3(a.x, a.y, -d)); + collision_segments.push_back(Vector3(b.x, b.y, -d)); - if (i%16==0) { + if (i % 16 == 0) { - collision_segments.push_back(Vector3(a.x,a.y,-d)); + collision_segments.push_back(Vector3(a.x, a.y, -d)); collision_segments.push_back(Vector3()); - } - if (i==16) { + if (i == 16) { - handles.push_back(Vector3(a.x,a.y,-d)); + handles.push_back(Vector3(a.x, a.y, -d)); } - } - collision_segments.push_back(Vector3(0,0,-r)); + collision_segments.push_back(Vector3(0, 0, -r)); collision_segments.push_back(Vector3()); - add_handles(handles); add_collision_segments(collision_segments); - add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05); - + add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05); } - } -LightSpatialGizmo::LightSpatialGizmo(Light* p_light){ +LightSpatialGizmo::LightSpatialGizmo(Light *p_light) { - light=p_light; + light = p_light; set_spatial_node(p_light); - } ////// String CameraSpatialGizmo::get_handle_name(int p_idx) const { - if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { + if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { return "FOV"; } else { return "Size"; } } -Variant CameraSpatialGizmo::get_handle_value(int p_idx) const{ +Variant CameraSpatialGizmo::get_handle_value(int p_idx) const { - if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { + if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { return camera->get_fov(); } else { return camera->get_size(); } } -void CameraSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ +void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = camera->get_global_transform(); gt.orthonormalize(); @@ -984,36 +894,35 @@ void CameraSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_ Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; + Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; - if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { - Transform gt=camera->get_global_transform(); - float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],1.0,gt); - camera->set("fov",a); + if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { + Transform gt = camera->get_global_transform(); + float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt); + camera->set("fov", a); } else { - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(0,0,-1),Vector3(4096,0,-1),s[0],s[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb); float d = ra.x * 2.0; - if (d<0) - d=0; + if (d < 0) + d = 0; - camera->set("size",d); + camera->set("size", d); } - } -void CameraSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ +void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { - if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { + if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { if (p_cancel) { - camera->set("fov",p_restore); + camera->set("fov", p_restore); } else { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Camera FOV")); - ur->add_do_property(camera,"fov",camera->get_fov()); - ur->add_undo_property(camera,"fov",p_restore); + ur->add_do_property(camera, "fov", camera->get_fov()); + ur->add_undo_property(camera, "fov", p_restore); ur->commit_action(); } @@ -1021,111 +930,102 @@ void CameraSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p if (p_cancel) { - camera->set("size",p_restore); + camera->set("size", p_restore); } else { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Camera Size")); - ur->add_do_property(camera,"size",camera->get_size()); - ur->add_undo_property(camera,"size",p_restore); + ur->add_do_property(camera, "size", camera->get_size()); + ur->add_undo_property(camera, "size", p_restore); ur->commit_action(); } - } - } -void CameraSpatialGizmo::redraw(){ +void CameraSpatialGizmo::redraw() { clear(); Vector<Vector3> lines; Vector<Vector3> handles; - - switch(camera->get_projection()) { + switch (camera->get_projection()) { case Camera::PROJECTION_PERSPECTIVE: { float fov = camera->get_fov(); - Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) ); - Vector3 nside=side; - nside.x=-nside.x; - Vector3 up=Vector3(0,side.x,0); - + Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov))); + Vector3 nside = side; + nside.x = -nside.x; + Vector3 up = Vector3(0, side.x, 0); -#define ADD_TRIANGLE( m_a, m_b, m_c)\ -{\ - lines.push_back(m_a);\ - lines.push_back(m_b);\ - lines.push_back(m_b);\ - lines.push_back(m_c);\ - lines.push_back(m_c);\ - lines.push_back(m_a);\ -} +#define ADD_TRIANGLE(m_a, m_b, m_c) \ + { \ + lines.push_back(m_a); \ + lines.push_back(m_b); \ + lines.push_back(m_b); \ + lines.push_back(m_c); \ + lines.push_back(m_c); \ + lines.push_back(m_a); \ + } - ADD_TRIANGLE( Vector3(), side+up, side-up ); - ADD_TRIANGLE( Vector3(), nside+up, nside-up ); - ADD_TRIANGLE( Vector3(), side+up, nside+up ); - ADD_TRIANGLE( Vector3(), side-up, nside-up ); + ADD_TRIANGLE(Vector3(), side + up, side - up); + ADD_TRIANGLE(Vector3(), nside + up, nside - up); + ADD_TRIANGLE(Vector3(), side + up, nside + up); + ADD_TRIANGLE(Vector3(), side - up, nside - up); handles.push_back(side); - side.x*=0.25; - nside.x*=0.25; - Vector3 tup( 0, up.y*3/2,side.z); - ADD_TRIANGLE( tup, side+up, nside+up ); + side.x *= 0.25; + nside.x *= 0.25; + Vector3 tup(0, up.y * 3 / 2, side.z); + ADD_TRIANGLE(tup, side + up, nside + up); } break; case Camera::PROJECTION_ORTHOGONAL: { -#define ADD_QUAD( m_a, m_b, m_c, m_d)\ -{\ - lines.push_back(m_a);\ - lines.push_back(m_b);\ - lines.push_back(m_b);\ - lines.push_back(m_c);\ - lines.push_back(m_c);\ - lines.push_back(m_d);\ - lines.push_back(m_d);\ - lines.push_back(m_a);\ -} +#define ADD_QUAD(m_a, m_b, m_c, m_d) \ + { \ + lines.push_back(m_a); \ + lines.push_back(m_b); \ + lines.push_back(m_b); \ + lines.push_back(m_c); \ + lines.push_back(m_c); \ + lines.push_back(m_d); \ + lines.push_back(m_d); \ + lines.push_back(m_a); \ + } float size = camera->get_size(); - float hsize=size*0.5; - Vector3 right(hsize,0,0); - Vector3 up(0,hsize,0); - Vector3 back(0,0,-1.0); - Vector3 front(0,0,0); + float hsize = size * 0.5; + Vector3 right(hsize, 0, 0); + Vector3 up(0, hsize, 0); + Vector3 back(0, 0, -1.0); + Vector3 front(0, 0, 0); - ADD_QUAD( -up-right,-up+right,up+right,up-right); - ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back); - ADD_QUAD( up+right,up+right+back,up-right+back,up-right); - ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right); - handles.push_back(right+back); + ADD_QUAD(-up - right, -up + right, up + right, up - right); + ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); + ADD_QUAD(up + right, up + right + back, up - right + back, up - right); + ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); + handles.push_back(right + back); - right.x*=0.25; - Vector3 tup( 0, up.y*3/2,back.z ); - ADD_TRIANGLE( tup, right+up+back, -right+up+back ); + right.x *= 0.25; + Vector3 tup(0, up.y * 3 / 2, back.z); + ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; - } - add_lines(lines,SpatialEditorGizmos::singleton->camera_material); + add_lines(lines, SpatialEditorGizmos::singleton->camera_material); add_collision_segments(lines); add_handles(handles); } +CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) { -CameraSpatialGizmo::CameraSpatialGizmo(Camera* p_camera){ - - camera=p_camera; + camera = p_camera; set_spatial_node(camera); } - - - ////// void MeshInstanceSpatialGizmo::redraw() { @@ -1139,47 +1039,42 @@ void MeshInstanceSpatialGizmo::redraw() { add_collision_triangles(tm); } -MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance* p_mesh) { +MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) { - mesh=p_mesh; + mesh = p_mesh; set_spatial_node(p_mesh); } ///// - void Position3DSpatialGizmo::redraw() { clear(); add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh); Vector<Vector3> cursor_points; float cs = 0.25; - cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0)); - cursor_points.push_back(Vector3(0,0,+cs)); - cursor_points.push_back(Vector3(0,0,-cs)); + cursor_points.push_back(Vector3(+cs, 0, 0)); + cursor_points.push_back(Vector3(-cs, 0, 0)); + cursor_points.push_back(Vector3(0, +cs, 0)); + cursor_points.push_back(Vector3(0, -cs, 0)); + cursor_points.push_back(Vector3(0, 0, +cs)); + cursor_points.push_back(Vector3(0, 0, -cs)); add_collision_segments(cursor_points); - } +Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) { -Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D* p_p3d) { - - p3d=p_p3d; + p3d = p_p3d; set_spatial_node(p3d); } - ///// void SkeletonSpatialGizmo::redraw() { clear(); - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - + Ref<SurfaceTool> surface_tool(memnew(SurfaceTool)); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material); @@ -1191,77 +1086,75 @@ void SkeletonSpatialGizmo::redraw() { bones.resize(4); weights.resize(4); - for(int i=0;i<4;i++) { - bones[i]=0; - weights[i]=0; + for (int i = 0; i < 4; i++) { + bones[i] = 0; + weights[i] = 0; } - weights[0]=1; - + weights[0] = 1; Rect3 aabb; - Color bonecolor = Color(1.0,0.4,0.4,0.3); - Color rootcolor = Color(0.4,1.0,0.4,0.1); + Color bonecolor = Color(1.0, 0.4, 0.4, 0.3); + Color rootcolor = Color(0.4, 1.0, 0.4, 0.1); - for (int i=0;i<skel->get_bone_count();i++) { + for (int i = 0; i < skel->get_bone_count(); i++) { int parent = skel->get_bone_parent(i); - if (parent>=0) { - grests[i]=grests[parent] * skel->get_bone_rest(i); + if (parent >= 0) { + grests[i] = grests[parent] * skel->get_bone_rest(i); Vector3 v0 = grests[parent].origin; Vector3 v1 = grests[i].origin; - Vector3 d = (v1-v0).normalized(); + Vector3 d = (v1 - v0).normalized(); float dist = v0.distance_to(v1); //find closest axis - int closest=-1; + int closest = -1; float closest_d = 0.0; - for(int j=0;j<3;j++) { + for (int j = 0; j < 3; j++) { float dp = Math::abs(grests[parent].basis[j].normalized().dot(d)); - if (j==0 || dp>closest_d) - closest=j; + if (j == 0 || dp > closest_d) + closest = j; } //find closest other Vector3 first; Vector3 points[4]; - int pointidx=0; - for(int j=0;j<3;j++) { + int pointidx = 0; + for (int j = 0; j < 3; j++) { - bones[0]=parent; + bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(rootcolor); - surface_tool->add_vertex(v0-grests[parent].basis[j].normalized()*dist*0.05); + surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05); surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(rootcolor); - surface_tool->add_vertex(v0+grests[parent].basis[j].normalized()*dist*0.05); + surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05); - if (j==closest) + if (j == closest) continue; Vector3 axis; - if (first==Vector3()) { + if (first == Vector3()) { axis = d.cross(d.cross(grests[parent].basis[j])).normalized(); - first=axis; + first = axis; } else { axis = d.cross(first).normalized(); } - for(int k=0;k<2;k++) { - - if (k==1) - axis=-axis; - Vector3 point = v0+d*dist*0.2; - point+=axis*dist*0.1; + for (int k = 0; k < 2; k++) { + if (k == 1) + axis = -axis; + Vector3 point = v0 + d * dist * 0.2; + point += axis * dist * 0.1; - bones[0]=parent; + bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); @@ -1271,27 +1164,24 @@ void SkeletonSpatialGizmo::redraw() { surface_tool->add_color(bonecolor); surface_tool->add_vertex(point); - bones[0]=parent; + bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(point); - bones[0]=i; + bones[0] = i; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(v1); - points[pointidx++]=point; - + points[pointidx++] = point; } - } - SWAP( points[1],points[2] ); - for(int j=0;j<4;j++) { + SWAP(points[1], points[2]); + for (int j = 0; j < 4; j++) { - - bones[0]=parent; + bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); @@ -1299,11 +1189,10 @@ void SkeletonSpatialGizmo::redraw() { surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); - surface_tool->add_vertex(points[(j+1)%4]); + surface_tool->add_vertex(points[(j + 1) % 4]); } - -/* + /* bones[0]=parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); @@ -1317,10 +1206,10 @@ void SkeletonSpatialGizmo::redraw() { */ } else { - grests[i]=skel->get_bone_rest(i); - bones[0]=i; + grests[i] = skel->get_bone_rest(i); + bones[0] = i; } -/* + /* Transform t = grests[i]; t.orthonormalize(); @@ -1361,18 +1250,15 @@ void SkeletonSpatialGizmo::redraw() { } Ref<Mesh> m = surface_tool->commit(); - add_mesh(m,false,skel->get_skeleton()); - + add_mesh(m, false, skel->get_skeleton()); } -SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton* p_skel) { +SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) { - skel=p_skel; + skel = p_skel; set_spatial_node(p_skel); } - - void RoomSpatialGizmo::redraw() { clear(); @@ -1382,194 +1268,178 @@ void RoomSpatialGizmo::redraw() { PoolVector<Face3> faces = roomie->get_geometry_hint(); Vector<Vector3> lines; - int fc=faces.size(); - PoolVector<Face3>::Read r =faces.read(); + int fc = faces.size(); + PoolVector<Face3>::Read r = faces.read(); - Map<_EdgeKey,Vector3> edge_map; + Map<_EdgeKey, Vector3> edge_map; - for(int i=0;i<fc;i++) { + for (int i = 0; i < fc; i++) { Vector3 fn = r[i].get_plane().normal; - for(int j=0;j<3;j++) { + for (int j = 0; j < 3; j++) { _EdgeKey ek; - ek.from=r[i].vertex[j].snapped(CMP_EPSILON); - ek.to=r[i].vertex[(j+1)%3].snapped(CMP_EPSILON); - if (ek.from<ek.to) - SWAP(ek.from,ek.to); + ek.from = r[i].vertex[j].snapped(CMP_EPSILON); + ek.to = r[i].vertex[(j + 1) % 3].snapped(CMP_EPSILON); + if (ek.from < ek.to) + SWAP(ek.from, ek.to); - Map<_EdgeKey,Vector3>::Element *E=edge_map.find(ek); + Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek); if (E) { - if (E->get().dot(fn) >0.9) { + if (E->get().dot(fn) > 0.9) { - E->get()=Vector3(); + E->get() = Vector3(); } } else { - edge_map[ek]=fn; + edge_map[ek] = fn; } - } } - for(Map<_EdgeKey,Vector3>::Element *E=edge_map.front();E;E=E->next()) { + for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) { - if (E->get()!=Vector3()) { + if (E->get() != Vector3()) { lines.push_back(E->key().from); lines.push_back(E->key().to); } } - add_lines(lines,SpatialEditorGizmos::singleton->room_material); + add_lines(lines, SpatialEditorGizmos::singleton->room_material); add_collision_segments(lines); - } -RoomSpatialGizmo::RoomSpatialGizmo(Room* p_room){ +RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) { set_spatial_node(p_room); - room=p_room; + room = p_room; } ///// - void PortalSpatialGizmo::redraw() { clear(); Vector<Point2> points = portal->get_shape(); - if (points.size()==0) { + if (points.size() == 0) { return; } Vector<Vector3> lines; Vector3 center; - for(int i=0;i<points.size();i++) { + for (int i = 0; i < points.size(); i++) { Vector3 f; - f.x=points[i].x; - f.y=points[i].y; + f.x = points[i].x; + f.y = points[i].y; Vector3 fn; - fn.x=points[(i+1)%points.size()].x; - fn.y=points[(i+1)%points.size()].y; - center+=f; + fn.x = points[(i + 1) % points.size()].x; + fn.y = points[(i + 1) % points.size()].y; + center += f; lines.push_back(f); lines.push_back(fn); } - center/=points.size(); + center /= points.size(); lines.push_back(center); - lines.push_back(center+Vector3(0,0,1)); + lines.push_back(center + Vector3(0, 0, 1)); - add_lines(lines,SpatialEditorGizmos::singleton->portal_material); + add_lines(lines, SpatialEditorGizmos::singleton->portal_material); add_collision_segments(lines); - } -PortalSpatialGizmo::PortalSpatialGizmo(Portal* p_portal){ +PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) { set_spatial_node(p_portal); - portal=p_portal; + portal = p_portal; } ///// - void RayCastSpatialGizmo::redraw() { clear(); - Vector<Vector3> lines; lines.push_back(Vector3()); lines.push_back(raycast->get_cast_to()); - add_lines(lines,SpatialEditorGizmos::singleton->raycast_material); + add_lines(lines, SpatialEditorGizmos::singleton->raycast_material); add_collision_segments(lines); - } -RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast* p_raycast) { +RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) { set_spatial_node(p_raycast); - raycast=p_raycast; + raycast = p_raycast; } - - ///// - void VehicleWheelSpatialGizmo::redraw() { clear(); - Vector<Vector3> points; float r = car_wheel->get_radius(); - const int skip=10; - for(int i=0;i<=360;i+=skip) { + const int skip = 10; + for (int i = 0; i <= 360; i += skip) { - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+skip); - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + skip); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; - points.push_back(Vector3(0,a.x,a.y)); - points.push_back(Vector3(0,b.x,b.y)); + points.push_back(Vector3(0, a.x, a.y)); + points.push_back(Vector3(0, b.x, b.y)); - const int springsec=4; + const int springsec = 4; - for(int j=0;j<springsec;j++) { - float t = car_wheel->get_suspension_rest_length()*5; - points.push_back(Vector3(a.x,i/360.0*t/springsec+j*(t/springsec),a.y)*0.2); - points.push_back(Vector3(b.x,(i+skip)/360.0*t/springsec+j*(t/springsec),b.y)*0.2); + for (int j = 0; j < springsec; j++) { + float t = car_wheel->get_suspension_rest_length() * 5; + points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2); + points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2); } - - } //travel - points.push_back(Vector3(0,0,0)); - points.push_back(Vector3(0,car_wheel->get_suspension_rest_length(),0)); + points.push_back(Vector3(0, 0, 0)); + points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0)); //axis - points.push_back(Vector3(r*0.2,car_wheel->get_suspension_rest_length(),0)); - points.push_back(Vector3(-r*0.2,car_wheel->get_suspension_rest_length(),0)); + points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0)); + points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0)); //axis - points.push_back(Vector3(r*0.2,0,0)); - points.push_back(Vector3(-r*0.2,0,0)); + points.push_back(Vector3(r * 0.2, 0, 0)); + points.push_back(Vector3(-r * 0.2, 0, 0)); //forward line - points.push_back(Vector3(0,-r,0)); - points.push_back(Vector3(0,-r,r*2)); - points.push_back(Vector3(0,-r,r*2)); - points.push_back(Vector3(r*2*0.2,-r,r*2*0.8)); - points.push_back(Vector3(0,-r,r*2)); - points.push_back(Vector3(-r*2*0.2,-r,r*2*0.8)); - - add_lines(points,SpatialEditorGizmos::singleton->car_wheel_material); + points.push_back(Vector3(0, -r, 0)); + points.push_back(Vector3(0, -r, r * 2)); + points.push_back(Vector3(0, -r, r * 2)); + points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8)); + points.push_back(Vector3(0, -r, r * 2)); + points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8)); + + add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material); add_collision_segments(points); - } -VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel){ +VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) { set_spatial_node(p_car_wheel); - car_wheel=p_car_wheel; + car_wheel = p_car_wheel; } - - /// void TestCubeSpatialGizmo::redraw() { @@ -1578,20 +1448,14 @@ void TestCubeSpatialGizmo::redraw() { add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm); } -TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube* p_tc) { +TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube *p_tc) { - tc=p_tc; + tc = p_tc; set_spatial_node(p_tc); } - /////////// - - - - - String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const { Ref<Shape> s = cs->get_shape(); @@ -1610,7 +1474,7 @@ String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const { if (s->cast_to<CapsuleShape>()) { - return p_idx==0?"Radius":"Height"; + return p_idx == 0 ? "Radius" : "Height"; } if (s->cast_to<RayShape>()) { @@ -1620,7 +1484,7 @@ String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const { return ""; } -Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{ +Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const { Ref<Shape> s = cs->get_shape(); if (s.is_null()) @@ -1641,7 +1505,7 @@ Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{ if (s->cast_to<CapsuleShape>()) { Ref<CapsuleShape> cs = s; - return p_idx==0?cs->get_radius():cs->get_height(); + return p_idx == 0 ? cs->get_radius() : cs->get_height(); } if (s->cast_to<RayShape>()) { @@ -1652,7 +1516,7 @@ Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{ return Variant(); } -void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ +void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Ref<Shape> s = cs->get_shape(); if (s.is_null()) return; @@ -1664,16 +1528,16 @@ void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Po Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (s->cast_to<SphereShape>()) { Ref<SphereShape> ss = s; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),Vector3(4096,0,0),sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; - if (d<0.001) - d=0.001; + if (d < 0.001) + d = 0.001; ss->set_radius(d); } @@ -1681,62 +1545,58 @@ void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Po if (s->cast_to<RayShape>()) { Ref<RayShape> rs = s; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,4096),sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); float d = ra.z; - if (d<0.001) - d=0.001; + if (d < 0.001) + d = 0.001; rs->set_length(d); } - if (s->cast_to<BoxShape>()) { Vector3 axis; - axis[p_idx]=1.0; + axis[p_idx] = 1.0; Ref<BoxShape> bs = s; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; - if (d<0.001) - d=0.001; + if (d < 0.001) + d = 0.001; Vector3 he = bs->get_extents(); - he[p_idx]=d; + he[p_idx] = d; bs->set_extents(he); - } if (s->cast_to<CapsuleShape>()) { Vector3 axis; - axis[p_idx==0?0:2]=1.0; + axis[p_idx == 0 ? 0 : 2] = 1.0; Ref<CapsuleShape> cs = s; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); - if (p_idx==1) - d-=cs->get_radius(); - if (d<0.001) - d=0.001; + if (p_idx == 1) + d -= cs->get_radius(); + if (d < 0.001) + d = 0.001; - if (p_idx==0) + if (p_idx == 0) cs->set_radius(d); - else if (p_idx==1) - cs->set_height(d*2.0); - + else if (p_idx == 1) + cs->set_height(d * 2.0); } - } -void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ +void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Ref<Shape> s = cs->get_shape(); if (s.is_null()) return; if (s->cast_to<SphereShape>()) { - Ref<SphereShape> ss=s; + Ref<SphereShape> ss = s; if (p_cancel) { ss->set_radius(p_restore); return; @@ -1744,15 +1604,14 @@ void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restor UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Sphere Shape Radius")); - ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius()); - ur->add_undo_method(ss.ptr(),"set_radius",p_restore); + ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); + ur->add_undo_method(ss.ptr(), "set_radius", p_restore); ur->commit_action(); - } if (s->cast_to<BoxShape>()) { - Ref<BoxShape> ss=s; + Ref<BoxShape> ss = s; if (p_cancel) { ss->set_extents(p_restore); return; @@ -1760,16 +1619,16 @@ void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restor UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Box Shape Extents")); - ur->add_do_method(ss.ptr(),"set_extents",ss->get_extents()); - ur->add_undo_method(ss.ptr(),"set_extents",p_restore); + ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents()); + ur->add_undo_method(ss.ptr(), "set_extents", p_restore); ur->commit_action(); } if (s->cast_to<CapsuleShape>()) { - Ref<CapsuleShape> ss=s; + Ref<CapsuleShape> ss = s; if (p_cancel) { - if (p_idx==0) + if (p_idx == 0) ss->set_radius(p_restore); else ss->set_height(p_restore); @@ -1777,24 +1636,22 @@ void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restor } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); - if (p_idx==0) { + if (p_idx == 0) { ur->create_action(TTR("Change Capsule Shape Radius")); - ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius()); - ur->add_undo_method(ss.ptr(),"set_radius",p_restore); + ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); + ur->add_undo_method(ss.ptr(), "set_radius", p_restore); } else { ur->create_action(TTR("Change Capsule Shape Height")); - ur->add_do_method(ss.ptr(),"set_height",ss->get_height()); - ur->add_undo_method(ss.ptr(),"set_height",p_restore); - + ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); + ur->add_undo_method(ss.ptr(), "set_height", p_restore); } ur->commit_action(); - } if (s->cast_to<RayShape>()) { - Ref<RayShape> ss=s; + Ref<RayShape> ss = s; if (p_cancel) { ss->set_length(p_restore); return; @@ -1802,14 +1659,12 @@ void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restor UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Ray Shape Length")); - ur->add_do_method(ss.ptr(),"set_length",ss->get_length()); - ur->add_undo_method(ss.ptr(),"set_length",p_restore); + ur->add_do_method(ss.ptr(), "set_length", ss->get_length()); + ur->add_undo_method(ss.ptr(), "set_length", p_restore); ur->commit_action(); - } - } -void CollisionShapeSpatialGizmo::redraw(){ +void CollisionShapeSpatialGizmo::redraw() { clear(); @@ -1819,176 +1674,168 @@ void CollisionShapeSpatialGizmo::redraw(){ if (s->cast_to<SphereShape>()) { - Ref<SphereShape> sp= s; - float r=sp->get_radius(); + Ref<SphereShape> sp = s; + float r = sp->get_radius(); Vector<Vector3> points; - for(int i=0;i<=360;i++) { + for (int i = 0; i <= 360; i++) { - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+1); - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; - - points.push_back(Vector3(a.x,0,a.y)); - points.push_back(Vector3(b.x,0,b.y)); - points.push_back(Vector3(0,a.x,a.y)); - points.push_back(Vector3(0,b.x,b.y)); - points.push_back(Vector3(a.x,a.y,0)); - points.push_back(Vector3(b.x,b.y,0)); + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; + points.push_back(Vector3(a.x, 0, a.y)); + points.push_back(Vector3(b.x, 0, b.y)); + points.push_back(Vector3(0, a.x, a.y)); + points.push_back(Vector3(0, b.x, b.y)); + points.push_back(Vector3(a.x, a.y, 0)); + points.push_back(Vector3(b.x, b.y, 0)); } Vector<Vector3> collision_segments; - for(int i=0;i<64;i++) { + for (int i = 0; i < 64; i++) { - float ra=i*Math_PI*2.0/64.0; - float rb=(i+1)*Math_PI*2.0/64.0; - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; + float ra = i * Math_PI * 2.0 / 64.0; + float rb = (i + 1) * Math_PI * 2.0 / 64.0; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; - collision_segments.push_back(Vector3(a.x,0,a.y)); - collision_segments.push_back(Vector3(b.x,0,b.y)); - collision_segments.push_back(Vector3(0,a.x,a.y)); - collision_segments.push_back(Vector3(0,b.x,b.y)); - collision_segments.push_back(Vector3(a.x,a.y,0)); - collision_segments.push_back(Vector3(b.x,b.y,0)); + collision_segments.push_back(Vector3(a.x, 0, a.y)); + collision_segments.push_back(Vector3(b.x, 0, b.y)); + collision_segments.push_back(Vector3(0, a.x, a.y)); + collision_segments.push_back(Vector3(0, b.x, b.y)); + collision_segments.push_back(Vector3(a.x, a.y, 0)); + collision_segments.push_back(Vector3(b.x, b.y, 0)); } - add_lines(points,SpatialEditorGizmos::singleton->shape_material); + add_lines(points, SpatialEditorGizmos::singleton->shape_material); add_collision_segments(collision_segments); Vector<Vector3> handles; - handles.push_back(Vector3(r,0,0)); + handles.push_back(Vector3(r, 0, 0)); add_handles(handles); - } if (s->cast_to<BoxShape>()) { - Ref<BoxShape> bs=s; + Ref<BoxShape> bs = s; Vector<Vector3> lines; Rect3 aabb; - aabb.pos=-bs->get_extents(); - aabb.size=aabb.pos*-2; + aabb.pos = -bs->get_extents(); + aabb.size = aabb.pos * -2; - for(int i=0;i<12;i++) { - Vector3 a,b; - aabb.get_edge(i,a,b); + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector<Vector3> handles; - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { Vector3 ax; - ax[i]=bs->get_extents()[i]; + ax[i] = bs->get_extents()[i]; handles.push_back(ax); } - add_lines(lines,SpatialEditorGizmos::singleton->shape_material); + add_lines(lines, SpatialEditorGizmos::singleton->shape_material); add_collision_segments(lines); add_handles(handles); - } if (s->cast_to<CapsuleShape>()) { - Ref<CapsuleShape> cs=s; + Ref<CapsuleShape> cs = s; float radius = cs->get_radius(); float height = cs->get_height(); - Vector<Vector3> points; - Vector3 d(0,0,height*0.5); - for(int i=0;i<360;i++) { + Vector3 d(0, 0, height * 0.5); + for (int i = 0; i < 360; i++) { - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+1); - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - points.push_back(Vector3(a.x,a.y,0)+d); - points.push_back(Vector3(b.x,b.y,0)+d); + points.push_back(Vector3(a.x, a.y, 0) + d); + points.push_back(Vector3(b.x, b.y, 0) + d); - points.push_back(Vector3(a.x,a.y,0)-d); - points.push_back(Vector3(b.x,b.y,0)-d); + points.push_back(Vector3(a.x, a.y, 0) - d); + points.push_back(Vector3(b.x, b.y, 0) - d); - if (i%90==0) { + if (i % 90 == 0) { - points.push_back(Vector3(a.x,a.y,0)+d); - points.push_back(Vector3(a.x,a.y,0)-d); + points.push_back(Vector3(a.x, a.y, 0) + d); + points.push_back(Vector3(a.x, a.y, 0) - d); } - Vector3 dud = i<180?d:-d; - - points.push_back(Vector3(0,a.y,a.x)+dud); - points.push_back(Vector3(0,b.y,b.x)+dud); - points.push_back(Vector3(a.y,0,a.x)+dud); - points.push_back(Vector3(b.y,0,b.x)+dud); + Vector3 dud = i < 180 ? d : -d; + points.push_back(Vector3(0, a.y, a.x) + dud); + points.push_back(Vector3(0, b.y, b.x) + dud); + points.push_back(Vector3(a.y, 0, a.x) + dud); + points.push_back(Vector3(b.y, 0, b.x) + dud); } - add_lines(points,SpatialEditorGizmos::singleton->shape_material); + add_lines(points, SpatialEditorGizmos::singleton->shape_material); Vector<Vector3> collision_segments; - for(int i=0;i<64;i++) { + for (int i = 0; i < 64; i++) { - float ra=i*Math_PI*2.0/64.0; - float rb=(i+1)*Math_PI*2.0/64.0; - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; + float ra = i * Math_PI * 2.0 / 64.0; + float rb = (i + 1) * Math_PI * 2.0 / 64.0; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - collision_segments.push_back(Vector3(a.x,a.y,0)+d); - collision_segments.push_back(Vector3(b.x,b.y,0)+d); + collision_segments.push_back(Vector3(a.x, a.y, 0) + d); + collision_segments.push_back(Vector3(b.x, b.y, 0) + d); - collision_segments.push_back(Vector3(a.x,a.y,0)-d); - collision_segments.push_back(Vector3(b.x,b.y,0)-d); + collision_segments.push_back(Vector3(a.x, a.y, 0) - d); + collision_segments.push_back(Vector3(b.x, b.y, 0) - d); - if (i%16==0) { + if (i % 16 == 0) { - collision_segments.push_back(Vector3(a.x,a.y,0)+d); - collision_segments.push_back(Vector3(a.x,a.y,0)-d); + collision_segments.push_back(Vector3(a.x, a.y, 0) + d); + collision_segments.push_back(Vector3(a.x, a.y, 0) - d); } - Vector3 dud = i<32?d:-d; - - collision_segments.push_back(Vector3(0,a.y,a.x)+dud); - collision_segments.push_back(Vector3(0,b.y,b.x)+dud); - collision_segments.push_back(Vector3(a.y,0,a.x)+dud); - collision_segments.push_back(Vector3(b.y,0,b.x)+dud); + Vector3 dud = i < 32 ? d : -d; + collision_segments.push_back(Vector3(0, a.y, a.x) + dud); + collision_segments.push_back(Vector3(0, b.y, b.x) + dud); + collision_segments.push_back(Vector3(a.y, 0, a.x) + dud); + collision_segments.push_back(Vector3(b.y, 0, b.x) + dud); } add_collision_segments(collision_segments); Vector<Vector3> handles; - handles.push_back(Vector3(cs->get_radius(),0,0)); - handles.push_back(Vector3(0,0,cs->get_height()*0.5+cs->get_radius())); + handles.push_back(Vector3(cs->get_radius(), 0, 0)); + handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius())); add_handles(handles); - - } if (s->cast_to<PlaneShape>()) { - Ref<PlaneShape> ps=s; + Ref<PlaneShape> ps = s; Plane p = ps->get_plane(); Vector<Vector3> points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); - Vector3 pface[4]={ - p.normal*p.d+n1*10.0+n2*10.0, - p.normal*p.d+n1*10.0+n2*-10.0, - p.normal*p.d+n1*-10.0+n2*-10.0, - p.normal*p.d+n1*-10.0+n2*10.0, + Vector3 pface[4] = { + p.normal * p.d + n1 * 10.0 + n2 * 10.0, + p.normal * p.d + n1 * 10.0 + n2 * -10.0, + p.normal * p.d + n1 * -10.0 + n2 * -10.0, + p.normal * p.d + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); @@ -1999,106 +1846,92 @@ void CollisionShapeSpatialGizmo::redraw(){ points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); - points.push_back(p.normal*p.d); - points.push_back(p.normal*p.d+p.normal*3); + points.push_back(p.normal * p.d); + points.push_back(p.normal * p.d + p.normal * 3); - add_lines(points,SpatialEditorGizmos::singleton->shape_material); + add_lines(points, SpatialEditorGizmos::singleton->shape_material); add_collision_segments(points); - } - if (s->cast_to<ConvexPolygonShape>()) { PoolVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points(); - if (points.size()>3) { + if (points.size() > 3) { QuickHull qh; Vector<Vector3> varr = Variant(points); Geometry::MeshData md; - Error err = qh.build(varr,md); - if (err==OK) { + Error err = qh.build(varr, md); + if (err == OK) { Vector<Vector3> points; - points.resize(md.edges.size()*2); - for(int i=0;i<md.edges.size();i++) { - points[i*2+0]=md.vertices[md.edges[i].a]; - points[i*2+1]=md.vertices[md.edges[i].b]; + points.resize(md.edges.size() * 2); + for (int i = 0; i < md.edges.size(); i++) { + points[i * 2 + 0] = md.vertices[md.edges[i].a]; + points[i * 2 + 1] = md.vertices[md.edges[i].b]; } - - add_lines(points,SpatialEditorGizmos::singleton->shape_material); + add_lines(points, SpatialEditorGizmos::singleton->shape_material); add_collision_segments(points); - } } - } - if (s->cast_to<RayShape>()) { - Ref<RayShape> rs=s; + Ref<RayShape> rs = s; Vector<Vector3> points; points.push_back(Vector3()); - points.push_back(Vector3(0,0,rs->get_length())); - add_lines(points,SpatialEditorGizmos::singleton->shape_material); + points.push_back(Vector3(0, 0, rs->get_length())); + add_lines(points, SpatialEditorGizmos::singleton->shape_material); add_collision_segments(points); Vector<Vector3> handles; - handles.push_back(Vector3(0,0,rs->get_length())); + handles.push_back(Vector3(0, 0, rs->get_length())); add_handles(handles); - - } - } -CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape* p_cs) { +CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) { - cs=p_cs; + cs = p_cs; set_spatial_node(p_cs); } - - ///// - void CollisionPolygonSpatialGizmo::redraw() { clear(); Vector<Vector2> points = polygon->get_polygon(); - float depth = polygon->get_depth()*0.5; + float depth = polygon->get_depth() * 0.5; Vector<Vector3> lines; - for(int i=0;i<points.size();i++) { - - int n = (i+1)%points.size(); - lines.push_back(Vector3(points[i].x,points[i].y,depth)); - lines.push_back(Vector3(points[n].x,points[n].y,depth)); - lines.push_back(Vector3(points[i].x,points[i].y,-depth)); - lines.push_back(Vector3(points[n].x,points[n].y,-depth)); - lines.push_back(Vector3(points[i].x,points[i].y,depth)); - lines.push_back(Vector3(points[i].x,points[i].y,-depth)); + for (int i = 0; i < points.size(); i++) { + int n = (i + 1) % points.size(); + lines.push_back(Vector3(points[i].x, points[i].y, depth)); + lines.push_back(Vector3(points[n].x, points[n].y, depth)); + lines.push_back(Vector3(points[i].x, points[i].y, -depth)); + lines.push_back(Vector3(points[n].x, points[n].y, -depth)); + lines.push_back(Vector3(points[i].x, points[i].y, depth)); + lines.push_back(Vector3(points[i].x, points[i].y, -depth)); } - add_lines(lines,SpatialEditorGizmos::singleton->shape_material); + add_lines(lines, SpatialEditorGizmos::singleton->shape_material); add_collision_segments(lines); } -CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon){ +CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) { set_spatial_node(p_polygon); - polygon=p_polygon; + polygon = p_polygon; } /// - String VisibilityNotifierGizmo::get_handle_name(int p_idx) const { - switch(p_idx) { + switch (p_idx) { case 0: return "X"; case 1: return "Y"; case 2: return "Z"; @@ -2106,12 +1939,11 @@ String VisibilityNotifierGizmo::get_handle_name(int p_idx) const { return ""; } -Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const{ +Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const { return notifier->get_aabb(); } -void VisibilityNotifierGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ - +void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = notifier->get_global_transform(); //gt.orthonormalize(); @@ -2121,25 +1953,24 @@ void VisibilityNotifierGizmo::set_handle(int p_idx,Camera *p_camera, const Point Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; - Vector3 ofs = aabb.pos+aabb.size*0.5; + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; + Vector3 ofs = aabb.pos + aabb.size * 0.5; Vector3 axis; - axis[p_idx]=1.0; + axis[p_idx] = 1.0; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(ofs,ofs+axis*4096,sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; - if (d<0.001) - d=0.001; + if (d < 0.001) + d = 0.001; - aabb.pos[p_idx]=(aabb.pos[p_idx]+aabb.size[p_idx]*0.5)-d; - aabb.size[p_idx]=d*2; + aabb.pos[p_idx] = (aabb.pos[p_idx] + aabb.size[p_idx] * 0.5) - d; + aabb.size[p_idx] = d * 2; notifier->set_aabb(aabb); } -void VisibilityNotifierGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ - +void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (p_cancel) { notifier->set_aabb(p_restore); @@ -2148,57 +1979,52 @@ void VisibilityNotifierGizmo::commit_handle(int p_idx,const Variant& p_restore,b UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Notifier Extents")); - ur->add_do_method(notifier,"set_aabb",notifier->get_aabb()); - ur->add_undo_method(notifier,"set_aabb",p_restore); + ur->add_do_method(notifier, "set_aabb", notifier->get_aabb()); + ur->add_undo_method(notifier, "set_aabb", p_restore); ur->commit_action(); - } -void VisibilityNotifierGizmo::redraw(){ +void VisibilityNotifierGizmo::redraw() { clear(); Vector<Vector3> lines; Rect3 aabb = notifier->get_aabb(); - for(int i=0;i<12;i++) { - Vector3 a,b; - aabb.get_edge(i,a,b); + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector<Vector3> handles; - - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { Vector3 ax; - ax[i]=aabb.pos[i]+aabb.size[i]; + ax[i] = aabb.pos[i] + aabb.size[i]; handles.push_back(ax); } - add_lines(lines,SpatialEditorGizmos::singleton->visibility_notifier_material); + add_lines(lines, SpatialEditorGizmos::singleton->visibility_notifier_material); //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05); add_collision_segments(lines); add_handles(handles); - } -VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier* p_notifier){ +VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) { - notifier=p_notifier; + notifier = p_notifier; set_spatial_node(p_notifier); } //////// - /// - String ReflectionProbeGizmo::get_handle_name(int p_idx) const { - switch(p_idx) { + switch (p_idx) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; @@ -2209,63 +2035,61 @@ String ReflectionProbeGizmo::get_handle_name(int p_idx) const { return ""; } -Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const{ +Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const { - return Rect3(probe->get_extents(),probe->get_origin_offset()); + return Rect3(probe->get_extents(), probe->get_origin_offset()); } -void ReflectionProbeGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ +void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = probe->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); - - if (p_idx<3) { + if (p_idx < 3) { Vector3 extents = probe->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*16384)}; + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; - axis[p_idx]=1.0; + axis[p_idx] = 1.0; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),axis*16384,sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; - if (d<0.001) - d=0.001; + if (d < 0.001) + d = 0.001; - extents[p_idx]=d; + extents[p_idx] = d; probe->set_extents(extents); } else { - p_idx-=3; + p_idx -= 3; Vector3 origin = probe->get_origin_offset(); - origin[p_idx]=0; + origin[p_idx] = 0; Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*16384)}; + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; - axis[p_idx]=1.0; + axis[p_idx] = 1.0; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(origin-axis*16384,origin+axis*16384,sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; - d+=0.25; + d += 0.25; - origin[p_idx]=d; + origin[p_idx] = d; probe->set_origin_offset(origin); - } } -void ReflectionProbeGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ +void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Rect3 restore = p_restore; @@ -2277,15 +2101,14 @@ void ReflectionProbeGizmo::commit_handle(int p_idx,const Variant& p_restore,bool UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); - ur->add_do_method(probe,"set_extents",probe->get_extents()); - ur->add_do_method(probe,"set_origin_offset",probe->get_origin_offset()); - ur->add_undo_method(probe,"set_extents",restore.pos); - ur->add_undo_method(probe,"set_origin_offset",restore.size); + ur->add_do_method(probe, "set_extents", probe->get_extents()); + ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset()); + ur->add_undo_method(probe, "set_extents", restore.pos); + ur->add_undo_method(probe, "set_origin_offset", restore.size); ur->commit_action(); - } -void ReflectionProbeGizmo::redraw(){ +void ReflectionProbeGizmo::redraw() { clear(); @@ -2294,69 +2117,61 @@ void ReflectionProbeGizmo::redraw(){ Vector3 extents = probe->get_extents(); Rect3 aabb; - aabb.pos=-extents; - aabb.size=extents*2; + aabb.pos = -extents; + aabb.size = extents * 2; - for(int i=0;i<12;i++) { - Vector3 a,b; - aabb.get_edge(i,a,b); + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } - for(int i=0;i<8;i++) { + for (int i = 0; i < 8; i++) { Vector3 ep = aabb.get_endpoint(i); internal_lines.push_back(probe->get_origin_offset()); internal_lines.push_back(ep); - - } Vector<Vector3> handles; - - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { Vector3 ax; - ax[i]=aabb.pos[i]+aabb.size[i]; + ax[i] = aabb.pos[i] + aabb.size[i]; handles.push_back(ax); } - for(int i=0;i<3;i++) { - + for (int i = 0; i < 3; i++) { - Vector3 orig_handle=probe->get_origin_offset(); - orig_handle[i]-=0.25; + Vector3 orig_handle = probe->get_origin_offset(); + orig_handle[i] -= 0.25; lines.push_back(orig_handle); handles.push_back(orig_handle); - orig_handle[i]+=0.5; + orig_handle[i] += 0.5; lines.push_back(orig_handle); } - add_lines(lines,SpatialEditorGizmos::singleton->reflection_probe_material); - add_lines(internal_lines,SpatialEditorGizmos::singleton->reflection_probe_material_internal); + add_lines(lines, SpatialEditorGizmos::singleton->reflection_probe_material); + add_lines(internal_lines, SpatialEditorGizmos::singleton->reflection_probe_material_internal); //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05); add_collision_segments(lines); add_handles(handles); - } -ReflectionProbeGizmo::ReflectionProbeGizmo(ReflectionProbe* p_probe){ +ReflectionProbeGizmo::ReflectionProbeGizmo(ReflectionProbe *p_probe) { - probe=p_probe; + probe = p_probe; set_spatial_node(p_probe); } //////// - - /// - String GIProbeGizmo::get_handle_name(int p_idx) const { - switch(p_idx) { + switch (p_idx) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; @@ -2364,39 +2179,37 @@ String GIProbeGizmo::get_handle_name(int p_idx) const { return ""; } -Variant GIProbeGizmo::get_handle_value(int p_idx) const{ +Variant GIProbeGizmo::get_handle_value(int p_idx) const { return probe->get_extents(); } -void GIProbeGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ +void GIProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = probe->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); - Vector3 extents = probe->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); - Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*16384)}; + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; - axis[p_idx]=1.0; + axis[p_idx] = 1.0; - Vector3 ra,rb; - Geometry::get_closest_points_between_segments(Vector3(),axis*16384,sg[0],sg[1],ra,rb); + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; - if (d<0.001) - d=0.001; + if (d < 0.001) + d = 0.001; - extents[p_idx]=d; + extents[p_idx] = d; probe->set_extents(extents); - } -void GIProbeGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ +void GIProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Vector3 restore = p_restore; @@ -2407,108 +2220,97 @@ void GIProbeGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cance UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); - ur->add_do_method(probe,"set_extents",probe->get_extents()); - ur->add_undo_method(probe,"set_extents",restore); + ur->add_do_method(probe, "set_extents", probe->get_extents()); + ur->add_undo_method(probe, "set_extents", restore); ur->commit_action(); - } -void GIProbeGizmo::redraw(){ +void GIProbeGizmo::redraw() { clear(); Vector<Vector3> lines; Vector3 extents = probe->get_extents(); - static const int subdivs[GIProbe::SUBDIV_MAX]={64,128,256,512}; + static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 }; - Rect3 aabb = Rect3(-extents,extents*2); + Rect3 aabb = Rect3(-extents, extents * 2); int subdiv = subdivs[probe->get_subdiv()]; - float cell_size = aabb.get_longest_axis_size()/subdiv; + float cell_size = aabb.get_longest_axis_size() / subdiv; - - for(int i=0;i<12;i++) { - Vector3 a,b; - aabb.get_edge(i,a,b); + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } - add_lines(lines,SpatialEditorGizmos::singleton->gi_probe_material); + add_lines(lines, SpatialEditorGizmos::singleton->gi_probe_material); add_collision_segments(lines); lines.clear(); - for(int i=1;i<subdiv;i++) { - - for(int j=0;j<3;j++) { - + for (int i = 1; i < subdiv; i++) { + for (int j = 0; j < 3; j++) { - if (cell_size*i>aabb.size[j]) { + if (cell_size * i > aabb.size[j]) { continue; } Vector2 dir; - dir[j]=1.0; - Vector2 ta,tb; - int j_n1=(j+1)%3; - int j_n2=(j+2)%3; - ta[j_n1]=1.0; - tb[j_n2]=1.0; + dir[j] = 1.0; + Vector2 ta, tb; + int j_n1 = (j + 1) % 3; + int j_n2 = (j + 2) % 3; + ta[j_n1] = 1.0; + tb[j_n2] = 1.0; + for (int k = 0; k < 4; k++) { - for(int k=0;k<4;k++) { + Vector3 from = aabb.pos, to = aabb.pos; + from[j] += cell_size * i; + to[j] += cell_size * i; - Vector3 from=aabb.pos,to=aabb.pos; - from[j]+= cell_size*i; - to[j]+=cell_size*i; - - if (k&1) { - to[j_n1]+=aabb.size[j_n1]; + if (k & 1) { + to[j_n1] += aabb.size[j_n1]; } else { - to[j_n2]+=aabb.size[j_n2]; + to[j_n2] += aabb.size[j_n2]; } - if (k&2) { - from[j_n1]+=aabb.size[j_n1]; - from[j_n2]+=aabb.size[j_n2]; + if (k & 2) { + from[j_n1] += aabb.size[j_n1]; + from[j_n2] += aabb.size[j_n2]; } lines.push_back(from); lines.push_back(to); } - } - } - add_lines(lines,SpatialEditorGizmos::singleton->gi_probe_material_internal); + add_lines(lines, SpatialEditorGizmos::singleton->gi_probe_material_internal); Vector<Vector3> handles; - - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { Vector3 ax; - ax[i]=aabb.pos[i]+aabb.size[i]; + ax[i] = aabb.pos[i] + aabb.size[i]; handles.push_back(ax); } - add_handles(handles); - } -GIProbeGizmo::GIProbeGizmo(GIProbe* p_probe){ +GIProbeGizmo::GIProbeGizmo(GIProbe *p_probe) { - probe=p_probe; + probe = p_probe; set_spatial_node(p_probe); } //////// - void NavigationMeshSpatialGizmo::redraw() { clear(); @@ -2517,16 +2319,16 @@ void NavigationMeshSpatialGizmo::redraw() { return; PoolVector<Vector3> vertices = navmeshie->get_vertices(); - PoolVector<Vector3>::Read vr=vertices.read(); + PoolVector<Vector3>::Read vr = vertices.read(); List<Face3> faces; - for(int i=0;i<navmeshie->get_polygon_count();i++) { + for (int i = 0; i < navmeshie->get_polygon_count(); i++) { Vector<int> p = navmeshie->get_polygon(i); - for(int j=2;j<p.size();j++) { + for (int j = 2; j < p.size(); j++) { Face3 f; - f.vertex[0]=vr[p[0]]; - f.vertex[1]=vr[p[j-1]]; - f.vertex[2]=vr[p[j]]; + f.vertex[0] = vr[p[0]]; + f.vertex[1] = vr[p[j - 1]]; + f.vertex[2] = vr[p[j]]; faces.push_back(f); } @@ -2535,45 +2337,43 @@ void NavigationMeshSpatialGizmo::redraw() { if (faces.empty()) return; - Map<_EdgeKey,bool> edge_map; + Map<_EdgeKey, bool> edge_map; PoolVector<Vector3> tmeshfaces; - tmeshfaces.resize(faces.size()*3); + tmeshfaces.resize(faces.size() * 3); { - PoolVector<Vector3>::Write tw=tmeshfaces.write(); - int tidx=0; + PoolVector<Vector3>::Write tw = tmeshfaces.write(); + int tidx = 0; - - for(List<Face3>::Element *E=faces.front();E;E=E->next()) { + for (List<Face3>::Element *E = faces.front(); E; E = E->next()) { const Face3 &f = E->get(); - for(int j=0;j<3;j++) { + for (int j = 0; j < 3; j++) { - tw[tidx++]=f.vertex[j]; + tw[tidx++] = f.vertex[j]; _EdgeKey ek; - ek.from=f.vertex[j].snapped(CMP_EPSILON); - ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON); - if (ek.from<ek.to) - SWAP(ek.from,ek.to); + ek.from = f.vertex[j].snapped(CMP_EPSILON); + ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON); + if (ek.from < ek.to) + SWAP(ek.from, ek.to); - Map<_EdgeKey,bool>::Element *E=edge_map.find(ek); + Map<_EdgeKey, bool>::Element *E = edge_map.find(ek); if (E) { - E->get()=false; + E->get() = false; } else { - edge_map[ek]=true; + edge_map[ek] = true; } - } } } Vector<Vector3> lines; - for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) { + for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { if (E->get()) { lines.push_back(E->key().from); @@ -2581,55 +2381,50 @@ void NavigationMeshSpatialGizmo::redraw() { } } - Ref<TriangleMesh> tmesh = memnew( TriangleMesh ); + Ref<TriangleMesh> tmesh = memnew(TriangleMesh); tmesh->create(tmeshfaces); if (lines.size()) - add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled); + add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled); add_collision_triangles(tmesh); - Ref<Mesh> m = memnew( Mesh ); + Ref<Mesh> m = memnew(Mesh); Array a; a.resize(Mesh::ARRAY_MAX); - a[0]=tmeshfaces; - m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,a); - m->surface_set_material(0,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_solid_material:SpatialEditorGizmos::singleton->navmesh_solid_material_disabled); + a[0] = tmeshfaces; + m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); + m->surface_set_material(0, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_solid_material : SpatialEditorGizmos::singleton->navmesh_solid_material_disabled); add_mesh(m); add_collision_segments(lines); - } -NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh){ +NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) { set_spatial_node(p_navmesh); - navmesh=p_navmesh; + navmesh = p_navmesh; } ////// /// /// - - void PinJointSpatialGizmo::redraw() { clear(); Vector<Vector3> cursor_points; float cs = 0.25; - cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0)); - cursor_points.push_back(Vector3(0,0,+cs)); - cursor_points.push_back(Vector3(0,0,-cs)); + cursor_points.push_back(Vector3(+cs, 0, 0)); + cursor_points.push_back(Vector3(-cs, 0, 0)); + cursor_points.push_back(Vector3(0, +cs, 0)); + cursor_points.push_back(Vector3(0, -cs, 0)); + cursor_points.push_back(Vector3(0, 0, +cs)); + cursor_points.push_back(Vector3(0, 0, -cs)); add_collision_segments(cursor_points); - add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); - + add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material); } +PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) { -PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint* p_p3d) { - - p3d=p_p3d; + p3d = p_p3d; set_spatial_node(p3d); } @@ -2644,71 +2439,63 @@ void HingeJointSpatialGizmo::redraw() { cursor_points.push_back(Vector3(-cs,0,0)); cursor_points.push_back(Vector3(0,+cs,0)); cursor_points.push_back(Vector3(0,-cs,0));*/ - cursor_points.push_back(Vector3(0,0,+cs*2)); - cursor_points.push_back(Vector3(0,0,-cs*2)); + cursor_points.push_back(Vector3(0, 0, +cs * 2)); + cursor_points.push_back(Vector3(0, 0, -cs * 2)); float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER); float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER); - if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll<ul) { + if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll < ul) { const int points = 32; - for(int i=0;i<points;i++) { + for (int i = 0; i < points; i++) { - float s = ll+i*(ul-ll)/points; - float n = ll+(i+1)*(ul-ll)/points; + float s = ll + i * (ul - ll) / points; + float n = ll + (i + 1) * (ul - ll) / points; - Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs; - Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs; + Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs; + Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs; - if (i==points-1) { + if (i == points - 1) { cursor_points.push_back(to); cursor_points.push_back(Vector3()); } - if (i==0) { + if (i == 0) { cursor_points.push_back(from); cursor_points.push_back(Vector3()); } - cursor_points.push_back(from); cursor_points.push_back(to); - - } - cursor_points.push_back(Vector3(0,cs*1.5,0)); + cursor_points.push_back(Vector3(0, cs * 1.5, 0)); cursor_points.push_back(Vector3()); } else { - const int points = 32; - for(int i=0;i<points;i++) { + for (int i = 0; i < points; i++) { - float s = ll+i*(Math_PI*2.0)/points; - float n = ll+(i+1)*(Math_PI*2.0)/points; + float s = ll + i * (Math_PI * 2.0) / points; + float n = ll + (i + 1) * (Math_PI * 2.0) / points; - Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs; - Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs; + Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs; + Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs; cursor_points.push_back(from); cursor_points.push_back(to); - } - } add_collision_segments(cursor_points); - add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); - + add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material); } +HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) { -HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint* p_p3d) { - - p3d=p_p3d; + p3d = p_p3d; set_spatial_node(p3d); } @@ -2725,105 +2512,94 @@ void SliderJointSpatialGizmo::redraw() { cursor_points.push_back(Vector3(-cs,0,0)); cursor_points.push_back(Vector3(0,+cs,0)); cursor_points.push_back(Vector3(0,-cs,0));*/ - cursor_points.push_back(Vector3(0,0,+cs*2)); - cursor_points.push_back(Vector3(0,0,-cs*2)); + cursor_points.push_back(Vector3(0, 0, +cs * 2)); + cursor_points.push_back(Vector3(0, 0, -cs * 2)); float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER); float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER); float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER); float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER); - if (lll>lul) { - - cursor_points.push_back(Vector3(lul,0,0)); - cursor_points.push_back(Vector3(lll,0,0)); - - cursor_points.push_back(Vector3(lul,-cs,-cs)); - cursor_points.push_back(Vector3(lul,-cs,cs)); - cursor_points.push_back(Vector3(lul,-cs,cs)); - cursor_points.push_back(Vector3(lul,cs,cs)); - cursor_points.push_back(Vector3(lul,cs,cs)); - cursor_points.push_back(Vector3(lul,cs,-cs)); - cursor_points.push_back(Vector3(lul,cs,-cs)); - cursor_points.push_back(Vector3(lul,-cs,-cs)); - - - cursor_points.push_back(Vector3(lll,-cs,-cs)); - cursor_points.push_back(Vector3(lll,-cs,cs)); - cursor_points.push_back(Vector3(lll,-cs,cs)); - cursor_points.push_back(Vector3(lll,cs,cs)); - cursor_points.push_back(Vector3(lll,cs,cs)); - cursor_points.push_back(Vector3(lll,cs,-cs)); - cursor_points.push_back(Vector3(lll,cs,-cs)); - cursor_points.push_back(Vector3(lll,-cs,-cs)); - + if (lll > lul) { + + cursor_points.push_back(Vector3(lul, 0, 0)); + cursor_points.push_back(Vector3(lll, 0, 0)); + + cursor_points.push_back(Vector3(lul, -cs, -cs)); + cursor_points.push_back(Vector3(lul, -cs, cs)); + cursor_points.push_back(Vector3(lul, -cs, cs)); + cursor_points.push_back(Vector3(lul, cs, cs)); + cursor_points.push_back(Vector3(lul, cs, cs)); + cursor_points.push_back(Vector3(lul, cs, -cs)); + cursor_points.push_back(Vector3(lul, cs, -cs)); + cursor_points.push_back(Vector3(lul, -cs, -cs)); + + cursor_points.push_back(Vector3(lll, -cs, -cs)); + cursor_points.push_back(Vector3(lll, -cs, cs)); + cursor_points.push_back(Vector3(lll, -cs, cs)); + cursor_points.push_back(Vector3(lll, cs, cs)); + cursor_points.push_back(Vector3(lll, cs, cs)); + cursor_points.push_back(Vector3(lll, cs, -cs)); + cursor_points.push_back(Vector3(lll, cs, -cs)); + cursor_points.push_back(Vector3(lll, -cs, -cs)); } else { - cursor_points.push_back(Vector3(+cs*2,0,0)); - cursor_points.push_back(Vector3(-cs*2,0,0)); - + cursor_points.push_back(Vector3(+cs * 2, 0, 0)); + cursor_points.push_back(Vector3(-cs * 2, 0, 0)); } - if (ll<ul) { + if (ll < ul) { const int points = 32; - for(int i=0;i<points;i++) { + for (int i = 0; i < points; i++) { - float s = ll+i*(ul-ll)/points; - float n = ll+(i+1)*(ul-ll)/points; + float s = ll + i * (ul - ll) / points; + float n = ll + (i + 1) * (ul - ll) / points; - Vector3 from=Vector3(0, Math::cos(s), -Math::sin(s) )*cs; - Vector3 to=Vector3(0,Math::cos(n), -Math::sin(n) )*cs; + Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs; + Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs; - if (i==points-1) { + if (i == points - 1) { cursor_points.push_back(to); cursor_points.push_back(Vector3()); } - if (i==0) { + if (i == 0) { cursor_points.push_back(from); cursor_points.push_back(Vector3()); } - cursor_points.push_back(from); cursor_points.push_back(to); - - } - cursor_points.push_back(Vector3(0,cs*1.5,0)); + cursor_points.push_back(Vector3(0, cs * 1.5, 0)); cursor_points.push_back(Vector3()); } else { - const int points = 32; - for(int i=0;i<points;i++) { + for (int i = 0; i < points; i++) { - float s = ll+i*(Math_PI*2.0)/points; - float n = ll+(i+1)*(Math_PI*2.0)/points; + float s = ll + i * (Math_PI * 2.0) / points; + float n = ll + (i + 1) * (Math_PI * 2.0) / points; - Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs; - Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs; + Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs; + Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs; cursor_points.push_back(from); cursor_points.push_back(to); - } - } add_collision_segments(cursor_points); - add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); - + add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material); } +SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) { -SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint* p_p3d) { - - p3d=p_p3d; + p3d = p_p3d; set_spatial_node(p3d); } @@ -2837,72 +2613,65 @@ void ConeTwistJointSpatialGizmo::redraw() { Vector<Vector3> points; float r = 1.0; - float w = r*Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); - float d = r*Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); - + float w = r * Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); + float d = r * Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); //swing - for(int i=0;i<360;i+=10) { + for (int i = 0; i < 360; i += 10) { - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+10); - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 10); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; /*points.push_back(Vector3(a.x,0,a.y)); points.push_back(Vector3(b.x,0,b.y)); points.push_back(Vector3(0,a.x,a.y)); points.push_back(Vector3(0,b.x,b.y));*/ - points.push_back(Vector3(d,a.x,a.y)); - points.push_back(Vector3(d,b.x,b.y)); + points.push_back(Vector3(d, a.x, a.y)); + points.push_back(Vector3(d, b.x, b.y)); - if (i%90==0) { + if (i % 90 == 0) { - points.push_back(Vector3(d,a.x,a.y)); + points.push_back(Vector3(d, a.x, a.y)); points.push_back(Vector3()); - } } points.push_back(Vector3()); - points.push_back(Vector3(1,0,0)); + points.push_back(Vector3(1, 0, 0)); //twist /* */ - float ts=Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN)); - ts=MIN(ts,720); - + float ts = Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN)); + ts = MIN(ts, 720); - for(int i=0;i<int(ts);i+=5) { + for (int i = 0; i < int(ts); i += 5) { - float ra=Math::deg2rad((float)i); - float rb=Math::deg2rad((float)i+5); - float c = i/720.0; - float cn = (i+5)/720.0; - Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c; - Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w*cn; + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 5); + float c = i / 720.0; + float cn = (i + 5) / 720.0; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn; /*points.push_back(Vector3(a.x,0,a.y)); points.push_back(Vector3(b.x,0,b.y)); points.push_back(Vector3(0,a.x,a.y)); points.push_back(Vector3(0,b.x,b.y));*/ - points.push_back(Vector3(c,a.x,a.y)); - points.push_back(Vector3(cn,b.x,b.y)); - + points.push_back(Vector3(c, a.x, a.y)); + points.push_back(Vector3(cn, b.x, b.y)); } - add_collision_segments(points); - add_lines(points,SpatialEditorGizmos::singleton->joint_material); - + add_lines(points, SpatialEditorGizmos::singleton->joint_material); } +ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) { -ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d) { - - p3d=p_p3d; + p3d = p_p3d; set_spatial_node(p3d); } @@ -2919,7 +2688,7 @@ void Generic6DOFJointSpatialGizmo::redraw() { Vector<Vector3> cursor_points; float cs = 0.25; - for(int ax=0;ax<3;ax++) { + for (int ax = 0; ax < 3; ax++) { /*cursor_points.push_back(Vector3(+cs,0,0)); cursor_points.push_back(Vector3(-cs,0,0)); cursor_points.push_back(Vector3(0,+cs,0)); @@ -2932,11 +2701,11 @@ void Generic6DOFJointSpatialGizmo::redraw() { float lll; float lul; - int a1,a2,a3; + int a1, a2, a3; bool enable_ang; bool enable_lin; - switch(ax) { + switch (ax) { case 0: ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); @@ -2944,10 +2713,10 @@ void Generic6DOFJointSpatialGizmo::redraw() { lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); - a1=0; - a2=1; - a3=2; - break; + a1 = 0; + a2 = 1; + a3 = 2; + break; case 1: ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); @@ -2955,10 +2724,10 @@ void Generic6DOFJointSpatialGizmo::redraw() { lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); - a1=2; - a2=0; - a3=1; - break; + a1 = 2; + a2 = 0; + a3 = 1; + break; case 2: ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); @@ -2967,125 +2736,113 @@ void Generic6DOFJointSpatialGizmo::redraw() { enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); - a1=1; - a2=2; - a3=0; - break; - } - -#define ADD_VTX(x,y,z)\ - {\ - Vector3 v;\ - v[a1]=(x);\ - v[a2]=(y);\ - v[a3]=(z);\ - cursor_points.push_back(v);\ - } - -#define SET_VTX(what,x,y,z)\ - {\ - Vector3 v;\ - v[a1]=(x);\ - v[a2]=(y);\ - v[a3]=(z);\ - what=v;\ + a1 = 1; + a2 = 2; + a3 = 0; + break; } - - - - if (enable_lin && lll>=lul) { - - ADD_VTX(lul,0,0); - ADD_VTX(lll,0,0); - - ADD_VTX(lul,-cs,-cs); - ADD_VTX(lul,-cs,cs); - ADD_VTX(lul,-cs,cs); - ADD_VTX(lul,cs,cs); - ADD_VTX(lul,cs,cs); - ADD_VTX(lul,cs,-cs); - ADD_VTX(lul,cs,-cs); - ADD_VTX(lul,-cs,-cs); - - - ADD_VTX(lll,-cs,-cs); - ADD_VTX(lll,-cs,cs); - ADD_VTX(lll,-cs,cs); - ADD_VTX(lll,cs,cs); - ADD_VTX(lll,cs,cs); - ADD_VTX(lll,cs,-cs); - ADD_VTX(lll,cs,-cs); - ADD_VTX(lll,-cs,-cs); - +#define ADD_VTX(x, y, z) \ + { \ + Vector3 v; \ + v[a1] = (x); \ + v[a2] = (y); \ + v[a3] = (z); \ + cursor_points.push_back(v); \ + } + +#define SET_VTX(what, x, y, z) \ + { \ + Vector3 v; \ + v[a1] = (x); \ + v[a2] = (y); \ + v[a3] = (z); \ + what = v; \ + } + + if (enable_lin && lll >= lul) { + + ADD_VTX(lul, 0, 0); + ADD_VTX(lll, 0, 0); + + ADD_VTX(lul, -cs, -cs); + ADD_VTX(lul, -cs, cs); + ADD_VTX(lul, -cs, cs); + ADD_VTX(lul, cs, cs); + ADD_VTX(lul, cs, cs); + ADD_VTX(lul, cs, -cs); + ADD_VTX(lul, cs, -cs); + ADD_VTX(lul, -cs, -cs); + + ADD_VTX(lll, -cs, -cs); + ADD_VTX(lll, -cs, cs); + ADD_VTX(lll, -cs, cs); + ADD_VTX(lll, cs, cs); + ADD_VTX(lll, cs, cs); + ADD_VTX(lll, cs, -cs); + ADD_VTX(lll, cs, -cs); + ADD_VTX(lll, -cs, -cs); } else { - ADD_VTX(+cs*2,0,0); - ADD_VTX(-cs*2,0,0); - + ADD_VTX(+cs * 2, 0, 0); + ADD_VTX(-cs * 2, 0, 0); } - if (enable_ang && ll<=ul) { + if (enable_ang && ll <= ul) { const int points = 32; - for(int i=0;i<points;i++) { + for (int i = 0; i < points; i++) { - float s = ll+i*(ul-ll)/points; - float n = ll+(i+1)*(ul-ll)/points; + float s = ll + i * (ul - ll) / points; + float n = ll + (i + 1) * (ul - ll) / points; Vector3 from; - SET_VTX(from,0, Math::cos(s), -Math::sin(s) ); - from*=cs; + SET_VTX(from, 0, Math::cos(s), -Math::sin(s)); + from *= cs; Vector3 to; - SET_VTX(to,0,Math::cos(n), -Math::sin(n)); - to*=cs; + SET_VTX(to, 0, Math::cos(n), -Math::sin(n)); + to *= cs; - if (i==points-1) { + if (i == points - 1) { cursor_points.push_back(to); cursor_points.push_back(Vector3()); } - if (i==0) { + if (i == 0) { cursor_points.push_back(from); cursor_points.push_back(Vector3()); } - cursor_points.push_back(from); cursor_points.push_back(to); - - } - ADD_VTX(0,cs*1.5,0); + ADD_VTX(0, cs * 1.5, 0); cursor_points.push_back(Vector3()); } else { - const int points = 32; - for(int i=0;i<points;i++) { + for (int i = 0; i < points; i++) { - float s = ll+i*(Math_PI*2.0)/points; - float n = ll+(i+1)*(Math_PI*2.0)/points; + float s = ll + i * (Math_PI * 2.0) / points; + float n = ll + (i + 1) * (Math_PI * 2.0) / points; //Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs; //Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs; Vector3 from; - SET_VTX(from,0, Math::cos(s), -Math::sin(s) ); - from*=cs; + SET_VTX(from, 0, Math::cos(s), -Math::sin(s)); + from *= cs; Vector3 to; - SET_VTX(to,0,Math::cos(n), -Math::sin(n)); - to*=cs; + SET_VTX(to, 0, Math::cos(n), -Math::sin(n)); + to *= cs; cursor_points.push_back(from); cursor_points.push_back(to); - } - } } @@ -3093,14 +2850,12 @@ void Generic6DOFJointSpatialGizmo::redraw() { #undef SET_VTX add_collision_segments(cursor_points); - add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); - + add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material); } +Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) { -Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d) { - - p3d=p_p3d; + p3d = p_p3d; set_spatial_node(p3d); } @@ -3108,147 +2863,140 @@ Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p /// //// - -SpatialEditorGizmos *SpatialEditorGizmos::singleton=NULL; +SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL; Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { if (p_spatial->cast_to<Light>()) { - Ref<LightSpatialGizmo> lsg = memnew( LightSpatialGizmo(p_spatial->cast_to<Light>()) ); + Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(p_spatial->cast_to<Light>())); return lsg; } - - if (p_spatial->cast_to<Camera>()) { - Ref<CameraSpatialGizmo> lsg = memnew( CameraSpatialGizmo(p_spatial->cast_to<Camera>()) ); + Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(p_spatial->cast_to<Camera>())); return lsg; } if (p_spatial->cast_to<Skeleton>()) { - Ref<SkeletonSpatialGizmo> lsg = memnew( SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()) ); + Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>())); return lsg; } - if (p_spatial->cast_to<Position3D>()) { - Ref<Position3DSpatialGizmo> lsg = memnew( Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()) ); + Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(p_spatial->cast_to<Position3D>())); return lsg; } if (p_spatial->cast_to<MeshInstance>()) { - Ref<MeshInstanceSpatialGizmo> misg = memnew( MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()) ); + Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>())); return misg; } if (p_spatial->cast_to<Room>()) { - Ref<RoomSpatialGizmo> misg = memnew( RoomSpatialGizmo(p_spatial->cast_to<Room>()) ); + Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(p_spatial->cast_to<Room>())); return misg; } if (p_spatial->cast_to<NavigationMeshInstance>()) { - Ref<NavigationMeshSpatialGizmo> misg = memnew( NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()) ); + Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>())); return misg; } if (p_spatial->cast_to<RayCast>()) { - Ref<RayCastSpatialGizmo> misg = memnew( RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()) ); + Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(p_spatial->cast_to<RayCast>())); return misg; } if (p_spatial->cast_to<Portal>()) { - Ref<PortalSpatialGizmo> misg = memnew( PortalSpatialGizmo(p_spatial->cast_to<Portal>()) ); + Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(p_spatial->cast_to<Portal>())); return misg; } - if (p_spatial->cast_to<TestCube>()) { - Ref<TestCubeSpatialGizmo> misg = memnew( TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()) ); + Ref<TestCubeSpatialGizmo> misg = memnew(TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>())); return misg; } if (p_spatial->cast_to<CollisionShape>()) { - Ref<CollisionShapeSpatialGizmo> misg = memnew( CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()) ); + Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>())); return misg; } if (p_spatial->cast_to<VisibilityNotifier>()) { - Ref<VisibilityNotifierGizmo> misg = memnew( VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()) ); + Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>())); return misg; } if (p_spatial->cast_to<ReflectionProbe>()) { - Ref<ReflectionProbeGizmo> misg = memnew( ReflectionProbeGizmo(p_spatial->cast_to<ReflectionProbe>()) ); + Ref<ReflectionProbeGizmo> misg = memnew(ReflectionProbeGizmo(p_spatial->cast_to<ReflectionProbe>())); return misg; } if (p_spatial->cast_to<GIProbe>()) { - Ref<GIProbeGizmo> misg = memnew( GIProbeGizmo(p_spatial->cast_to<GIProbe>()) ); + Ref<GIProbeGizmo> misg = memnew(GIProbeGizmo(p_spatial->cast_to<GIProbe>())); return misg; } if (p_spatial->cast_to<VehicleWheel>()) { - Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) ); + Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>())); return misg; } if (p_spatial->cast_to<PinJoint>()) { - Ref<PinJointSpatialGizmo> misg = memnew( PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()) ); + Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>())); return misg; } if (p_spatial->cast_to<HingeJoint>()) { - Ref<HingeJointSpatialGizmo> misg = memnew( HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()) ); + Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>())); return misg; } if (p_spatial->cast_to<SliderJoint>()) { - Ref<SliderJointSpatialGizmo> misg = memnew( SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()) ); + Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>())); return misg; } if (p_spatial->cast_to<ConeTwistJoint>()) { - Ref<ConeTwistJointSpatialGizmo> misg = memnew( ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()) ); + Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>())); return misg; } if (p_spatial->cast_to<Generic6DOFJoint>()) { - Ref<Generic6DOFJointSpatialGizmo> misg = memnew( Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()) ); + Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>())); return misg; } if (p_spatial->cast_to<CollisionPolygon>()) { - Ref<CollisionPolygonSpatialGizmo> misg = memnew( CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()) ); + Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>())); return misg; } - return Ref<SpatialEditorGizmo>(); } +Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_line_material(const Color &p_base_color) { -Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) { - - Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); line_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); @@ -3257,112 +3005,108 @@ Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_line_material(const Color& line_material->set_albedo(p_base_color); return line_material; - } -Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) { +Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_solid_material(const Color &p_base_color) { - Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); line_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); line_material->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); line_material->set_albedo(p_base_color); return line_material; - } SpatialEditorGizmos::SpatialEditorGizmos() { - singleton=this; + singleton = this; - handle_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + handle_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); handle_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - handle_material->set_albedo(Color(0.8,0.8,0.8)); + handle_material->set_albedo(Color(0.8, 0.8, 0.8)); - handle2_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + handle2_material = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); handle2_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); handle2_material->set_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true); - handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons"); + handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons"); handle2_material->set_point_size(handle_t->get_width()); - handle2_material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,handle_t); - handle2_material->set_albedo(Color(1,1,1)); + handle2_material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, handle_t); + handle2_material->set_albedo(Color(1, 1, 1)); handle2_material->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); handle2_material->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); handle2_material->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - light_material = create_line_material(Color(1,1,0.2)); + light_material = create_line_material(Color(1, 1, 0.2)); - light_material_omni_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + light_material_omni_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); light_material_omni_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); light_material_omni_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); light_material_omni_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); light_material_omni_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - light_material_omni_icon->set_albedo(Color(1,1,1,0.9)); - light_material_omni_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons")); - + light_material_omni_icon->set_albedo(Color(1, 1, 1, 0.9)); + light_material_omni_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons")); - light_material_directional_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + light_material_directional_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); light_material_directional_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); light_material_directional_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); light_material_directional_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); light_material_directional_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - light_material_directional_icon->set_albedo(Color(1,1,1,0.9)); - light_material_directional_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons")); + light_material_directional_icon->set_albedo(Color(1, 1, 1, 0.9)); + light_material_directional_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); - camera_material = create_line_material(Color(1.0,0.5,1.0)); + camera_material = create_line_material(Color(1.0, 0.5, 1.0)); - - navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0)); - navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4)); + navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0)); + navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4)); navmesh_edge_material->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); navmesh_edge_material->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); navmesh_solid_material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1)); - navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4)); + navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1)); + navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4)); navmesh_edge_material_disabled->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); navmesh_edge_material_disabled->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); navmesh_solid_material_disabled->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - skeleton_material = create_line_material(Color(0.6,1.0,0.3)); + skeleton_material = create_line_material(Color(0.6, 1.0, 0.3)); skeleton_material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - skeleton_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true); - skeleton_material->set_flag(FixedSpatialMaterial::FLAG_ONTOP,true); + skeleton_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + skeleton_material->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); skeleton_material->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); //position 3D Shared mesh - pos3d_mesh = Ref<Mesh>( memnew( Mesh ) ); + pos3d_mesh = Ref<Mesh>(memnew(Mesh)); { PoolVector<Vector3> cursor_points; PoolVector<Color> cursor_colors; float cs = 0.25; - cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0)); - cursor_points.push_back(Vector3(0,0,+cs)); - cursor_points.push_back(Vector3(0,0,-cs)); - cursor_colors.push_back(Color(1,0.5,0.5,0.7)); - cursor_colors.push_back(Color(1,0.5,0.5,0.7)); - cursor_colors.push_back(Color(0.5,1,0.5,0.7)); - cursor_colors.push_back(Color(0.5,1,0.5,0.7)); - cursor_colors.push_back(Color(0.5,0.5,1,0.7)); - cursor_colors.push_back(Color(0.5,0.5,1,0.7)); - - Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial ); - mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true); - mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true); - mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true); - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true); + cursor_points.push_back(Vector3(+cs, 0, 0)); + cursor_points.push_back(Vector3(-cs, 0, 0)); + cursor_points.push_back(Vector3(0, +cs, 0)); + cursor_points.push_back(Vector3(0, -cs, 0)); + cursor_points.push_back(Vector3(0, 0, +cs)); + cursor_points.push_back(Vector3(0, 0, -cs)); + cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); + cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); + cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); + cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); + cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); + cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); + + Ref<FixedSpatialMaterial> mat = memnew(FixedSpatialMaterial); + mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); - d[Mesh::ARRAY_VERTEX]=cursor_points; - d[Mesh::ARRAY_COLOR]=cursor_colors; - pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,d); - pos3d_mesh->surface_set_material(0,mat); + d[Mesh::ARRAY_VERTEX] = cursor_points; + d[Mesh::ARRAY_COLOR] = cursor_colors; + pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); + pos3d_mesh->surface_set_material(0, mat); } listener_line_mesh = Ref<Mesh>(memnew(Mesh)); @@ -3389,48 +3133,47 @@ SpatialEditorGizmos::SpatialEditorGizmos() { listener_line_mesh->surface_set_material(0, mat); } - - sample_player_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + sample_player_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); sample_player_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); sample_player_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); sample_player_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); sample_player_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - sample_player_icon->set_albedo(Color(1,1,1,0.9)); - sample_player_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons")); - - room_material = create_line_material(Color(1.0,0.6,0.9)); - portal_material = create_line_material(Color(1.0,0.8,0.6)); - raycast_material = create_line_material(Color(1.0,0.8,0.6)); - car_wheel_material = create_line_material(Color(0.6,0.8,1.0)); - visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0)); - reflection_probe_material = create_line_material(Color(0.5,1.0,0.7)); - reflection_probe_material_internal = create_line_material(Color(0.3,0.8,0.5,0.15)); - gi_probe_material = create_line_material(Color(0.7,1.0,0.5)); - gi_probe_material_internal = create_line_material(Color(0.5,0.8,0.3,0.1)); - joint_material = create_line_material(Color(0.6,0.8,1.0)); - - stream_player_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + sample_player_icon->set_albedo(Color(1, 1, 1, 0.9)); + sample_player_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons")); + + room_material = create_line_material(Color(1.0, 0.6, 0.9)); + portal_material = create_line_material(Color(1.0, 0.8, 0.6)); + raycast_material = create_line_material(Color(1.0, 0.8, 0.6)); + car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0)); + visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0)); + reflection_probe_material = create_line_material(Color(0.5, 1.0, 0.7)); + reflection_probe_material_internal = create_line_material(Color(0.3, 0.8, 0.5, 0.15)); + gi_probe_material = create_line_material(Color(0.7, 1.0, 0.5)); + gi_probe_material_internal = create_line_material(Color(0.5, 0.8, 0.3, 0.1)); + joint_material = create_line_material(Color(0.6, 0.8, 1.0)); + + stream_player_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); stream_player_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); stream_player_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); stream_player_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); stream_player_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - stream_player_icon->set_albedo(Color(1,1,1,0.9)); - stream_player_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons")); + stream_player_icon->set_albedo(Color(1, 1, 1, 0.9)); + stream_player_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons")); - visibility_notifier_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial )); + visibility_notifier_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); visibility_notifier_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); visibility_notifier_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); visibility_notifier_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); visibility_notifier_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - visibility_notifier_icon->set_albedo(Color(1,1,1,0.9)); - visibility_notifier_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons")); + visibility_notifier_icon->set_albedo(Color(1, 1, 1, 0.9)); + visibility_notifier_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons")); listener_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial)); listener_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); listener_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); listener_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); listener_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - listener_icon->set_albedo( Color(1, 1, 1, 0.9)); + listener_icon->set_albedo(Color(1, 1, 1, 0.9)); listener_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); { @@ -3439,26 +3182,25 @@ SpatialEditorGizmos::SpatialEditorGizmos() { #undef ADD_VTX #define ADD_VTX(m_idx) \ - vertices.push_back( face_points[m_idx] ); - - for (int i=0;i<6;i++) { + vertices.push_back(face_points[m_idx]); + for (int i = 0; i < 6; i++) { Vector3 face_points[4]; - for (int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); + v[0] = 1.0; + v[1] = 1 - 2 * ((j >> 1) & 1); + v[2] = v[1] * (1 - 2 * (j & 1)); - for (int k=0;k<3;k++) { + for (int k = 0; k < 3; k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); + if (i < 3) + face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); + face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); } } //tri 1 @@ -3469,15 +3211,11 @@ SpatialEditorGizmos::SpatialEditorGizmos() { ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); - } - test_cube_tm = Ref<TriangleMesh>( memnew( TriangleMesh ) ); + test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh)); test_cube_tm->create(vertices); } - shape_material = create_line_material(Color(0.2,1,1.0)); - - + shape_material = create_line_material(Color(0.2, 1, 1.0)); } - |