diff options
Diffstat (limited to 'editor/spatial_editor_gizmos.cpp')
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 968 |
1 files changed, 681 insertions, 287 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index f785b3e198..b06d25d8ee 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1529,6 +1529,8 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) { skel = p_skel; set_spatial_node(p_skel); } + +// FIXME: Kept as reference for reimplementation in 3.1+ #if 0 void RoomSpatialGizmo::redraw() { @@ -2753,7 +2755,118 @@ GIProbeGizmo::GIProbeGizmo(GIProbe *p_probe) { } //////// +//////// + +/// + +String BakedIndirectLightGizmo::get_handle_name(int p_idx) const { + + switch (p_idx) { + case 0: return "Extents X"; + case 1: return "Extents Y"; + case 2: return "Extents Z"; + } + + return ""; +} +Variant BakedIndirectLightGizmo::get_handle_value(int p_idx) const { + + return baker->get_extents(); +} +void BakedIndirectLightGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { + + Transform gt = baker->get_global_transform(); + //gt.orthonormalize(); + Transform gi = gt.affine_inverse(); + + Vector3 extents = baker->get_extents(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; + + Vector3 axis; + axis[p_idx] = 1.0; + + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); + float d = ra[p_idx]; + if (d < 0.001) + d = 0.001; + + extents[p_idx] = d; + baker->set_extents(extents); +} + +void BakedIndirectLightGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { + + Vector3 restore = p_restore; + + if (p_cancel) { + baker->set_extents(restore); + return; + } + UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Probe Extents")); + ur->add_do_method(baker, "set_extents", baker->get_extents()); + ur->add_undo_method(baker, "set_extents", restore); + ur->commit_action(); +} + +void BakedIndirectLightGizmo::redraw() { + + Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/baked_indirect_light"); + Ref<Material> material = create_material("baked_indirect_light_material", gizmo_color); + Ref<Material> icon = create_icon_material("baked_indirect_light_icon", SpatialEditor::get_singleton()->get_icon("GizmoBakedLightmap", "EditorIcons")); + Color gizmo_color_internal = gizmo_color; + gizmo_color_internal.a = 0.1; + Ref<Material> material_internal = create_material("baked_indirect_light_internal_material", gizmo_color_internal); + + clear(); + + Vector<Vector3> lines; + Vector3 extents = baker->get_extents(); + + AABB aabb = AABB(-extents, extents * 2); + + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); + lines.push_back(a); + lines.push_back(b); + } + + add_lines(lines, material); + add_collision_segments(lines); + + Vector<Vector3> handles; + + for (int i = 0; i < 3; i++) { + + Vector3 ax; + ax[i] = aabb.position[i] + aabb.size[i]; + handles.push_back(ax); + } + + if (is_selected()) { + + gizmo_color.a = 0.1; + Ref<Material> solid_material = create_material("baked_indirect_light_solid_material", gizmo_color); + add_solid_box(solid_material, aabb.get_size()); + } + + add_unscaled_billboard(icon, 0.05); + add_handles(handles); +} +BakedIndirectLightGizmo::BakedIndirectLightGizmo(BakedLightmap *p_baker) { + + baker = p_baker; + set_spatial_node(p_baker); +} + +//////// void NavigationMeshSpatialGizmo::redraw() { Ref<Material> edge_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge")); @@ -2851,227 +2964,220 @@ NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p navmesh = p_navmesh; } -////// -/// -/// + ////// + /// + /// + /// -void PinJointSpatialGizmo::redraw() { +#define BODY_A_RADIUS 0.25 +#define BODY_B_RADIUS 0.27 - clear(); - Vector<Vector3> cursor_points; - float cs = 0.25; - cursor_points.push_back(Vector3(+cs, 0, 0)); - cursor_points.push_back(Vector3(-cs, 0, 0)); - cursor_points.push_back(Vector3(0, +cs, 0)); - cursor_points.push_back(Vector3(0, -cs, 0)); - cursor_points.push_back(Vector3(0, 0, +cs)); - cursor_points.push_back(Vector3(0, 0, -cs)); - add_collision_segments(cursor_points); +Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) { + const Vector3 &p_eye(p_joint_transform.origin); + const Vector3 &p_target(p_body_transform.origin); - Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + Vector3 v_x, v_y, v_z; - add_lines(cursor_points, material); + // Look the body with X + v_x = p_target - p_eye; + v_x.normalize(); + + v_z = v_x.cross(Vector3(0, 1, 0)); + v_z.normalize(); + + v_y = v_z.cross(v_x); + v_y.normalize(); + + Basis base; + base.set(v_x, v_y, v_z); + + // Absorb current joint transform + base = p_joint_transform.basis.inverse() * base; + + return base; } -PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) { +Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) { - p3d = p_p3d; - set_spatial_node(p3d); + switch (p_axis) { + case Vector3::AXIS_X: + return look_body_toward_x(joint_transform, body_transform); + case Vector3::AXIS_Y: + return look_body_toward_y(joint_transform, body_transform); + case Vector3::AXIS_Z: + return look_body_toward_z(joint_transform, body_transform); + default: + return Basis(); + } } -//// +Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) { -void HingeJointSpatialGizmo::redraw() { + const Vector3 &p_eye(p_joint_transform.origin); + const Vector3 &p_target(p_body_transform.origin); - clear(); - Vector<Vector3> cursor_points; - float cs = 0.25; - /*cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0));*/ - cursor_points.push_back(Vector3(0, 0, +cs * 2)); - cursor_points.push_back(Vector3(0, 0, -cs * 2)); + const Vector3 p_front(p_joint_transform.basis.get_axis(0)); - float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER); - float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER); + Vector3 v_x, v_y, v_z; - if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll < ul) { + // Look the body with X + v_x = p_target - p_eye; + v_x.normalize(); - const int points = 32; + v_y = p_front.cross(v_x); + v_y.normalize(); - for (int i = 0; i < points; i++) { + v_z = v_y.cross(p_front); + v_z.normalize(); - float s = ll + i * (ul - ll) / points; - float n = ll + (i + 1) * (ul - ll) / points; + // Clamp X to FRONT axis + v_x = p_front; + v_x.normalize(); - Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs; - Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs; + Basis base; + base.set(v_x, v_y, v_z); - if (i == points - 1) { - cursor_points.push_back(to); - cursor_points.push_back(Vector3()); - } - if (i == 0) { - cursor_points.push_back(from); - cursor_points.push_back(Vector3()); - } + // Absorb current joint transform + base = p_joint_transform.basis.inverse() * base; - cursor_points.push_back(from); - cursor_points.push_back(to); - } + return base; +} - cursor_points.push_back(Vector3(0, cs * 1.5, 0)); - cursor_points.push_back(Vector3()); +Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) { - } else { + const Vector3 &p_eye(p_joint_transform.origin); + const Vector3 &p_target(p_body_transform.origin); - const int points = 32; + const Vector3 p_up(p_joint_transform.basis.get_axis(1)); - for (int i = 0; i < points; i++) { + Vector3 v_x, v_y, v_z; - float s = ll + i * (Math_PI * 2.0) / points; - float n = ll + (i + 1) * (Math_PI * 2.0) / points; + // Look the body with X + v_x = p_target - p_eye; + v_x.normalize(); - Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs; - Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs; + v_z = v_x.cross(p_up); + v_z.normalize(); - cursor_points.push_back(from); - cursor_points.push_back(to); - } - } + v_x = p_up.cross(v_z); + v_x.normalize(); - Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + // Clamp Y to UP axis + v_y = p_up; + v_y.normalize(); - add_collision_segments(cursor_points); - add_lines(cursor_points, material); -} + Basis base; + base.set(v_x, v_y, v_z); -HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) { + // Absorb current joint transform + base = p_joint_transform.basis.inverse() * base; - p3d = p_p3d; - set_spatial_node(p3d); + return base; } -/////// -/// -//// +Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) { -void SliderJointSpatialGizmo::redraw() { + const Vector3 &p_eye(p_joint_transform.origin); + const Vector3 &p_target(p_body_transform.origin); - clear(); - Vector<Vector3> cursor_points; - float cs = 0.25; - /*cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0));*/ - cursor_points.push_back(Vector3(0, 0, +cs * 2)); - cursor_points.push_back(Vector3(0, 0, -cs * 2)); - - float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER); - float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER); - float lll = p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER); - float lul = p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER); - - if (lll <= lul) { - - cursor_points.push_back(Vector3(lul, 0, 0)); - cursor_points.push_back(Vector3(lll, 0, 0)); - - cursor_points.push_back(Vector3(lul, -cs, -cs)); - cursor_points.push_back(Vector3(lul, -cs, cs)); - cursor_points.push_back(Vector3(lul, -cs, cs)); - cursor_points.push_back(Vector3(lul, cs, cs)); - cursor_points.push_back(Vector3(lul, cs, cs)); - cursor_points.push_back(Vector3(lul, cs, -cs)); - cursor_points.push_back(Vector3(lul, cs, -cs)); - cursor_points.push_back(Vector3(lul, -cs, -cs)); - - cursor_points.push_back(Vector3(lll, -cs, -cs)); - cursor_points.push_back(Vector3(lll, -cs, cs)); - cursor_points.push_back(Vector3(lll, -cs, cs)); - cursor_points.push_back(Vector3(lll, cs, cs)); - cursor_points.push_back(Vector3(lll, cs, cs)); - cursor_points.push_back(Vector3(lll, cs, -cs)); - cursor_points.push_back(Vector3(lll, cs, -cs)); - cursor_points.push_back(Vector3(lll, -cs, -cs)); + const Vector3 p_lateral(p_joint_transform.basis.get_axis(2)); - } else { + Vector3 v_x, v_y, v_z; - cursor_points.push_back(Vector3(+cs * 2, 0, 0)); - cursor_points.push_back(Vector3(-cs * 2, 0, 0)); - } + // Look the body with X + v_x = p_target - p_eye; + v_x.normalize(); - if (ll < ul) { + v_z = p_lateral; + v_z.normalize(); - const int points = 32; + v_y = v_z.cross(v_x); + v_y.normalize(); - for (int i = 0; i < points; i++) { + // Clamp X to Z axis + v_x = v_y.cross(v_z); + v_x.normalize(); - float s = ll + i * (ul - ll) / points; - float n = ll + (i + 1) * (ul - ll) / points; + Basis base; + base.set(v_x, v_y, v_z); - Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs; - Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs; + // Absorb current joint transform + base = p_joint_transform.basis.inverse() * base; - if (i == points - 1) { - cursor_points.push_back(to); - cursor_points.push_back(Vector3()); - } - if (i == 0) { - cursor_points.push_back(from); - cursor_points.push_back(Vector3()); - } + return base; +} - cursor_points.push_back(from); - cursor_points.push_back(to); - } +void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) { - cursor_points.push_back(Vector3(0, cs * 1.5, 0)); - cursor_points.push_back(Vector3()); + if (p_limit_lower == p_limit_upper) { + + r_points.push_back(p_offset.translated(Vector3()).origin); + r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin); } else { + if (p_limit_lower > p_limit_upper) { + p_limit_lower = -Math_PI; + p_limit_upper = Math_PI; + } + const int points = 32; for (int i = 0; i < points; i++) { - float s = ll + i * (Math_PI * 2.0) / points; - float n = ll + (i + 1) * (Math_PI * 2.0) / points; + real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points; + real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points; + + Vector3 from; + Vector3 to; + switch (p_axis) { + case Vector3::AXIS_X: + if (p_inverse) { + from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius; + to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius; + } else { + from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius; + to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius; + } + break; + case Vector3::AXIS_Y: + if (p_inverse) { + from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius; + to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius; + } else { + from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius; + to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius; + } + break; + case Vector3::AXIS_Z: + from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius; + to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius; + break; + } - Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs; - Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs; + if (i == points - 1) { + r_points.push_back(p_offset.translated(to).origin); + r_points.push_back(p_offset.translated(Vector3()).origin); + } + if (i == 0) { + r_points.push_back(p_offset.translated(from).origin); + r_points.push_back(p_offset.translated(Vector3()).origin); + } - cursor_points.push_back(from); - cursor_points.push_back(to); + r_points.push_back(p_offset.translated(from).origin); + r_points.push_back(p_offset.translated(to).origin); } - } - - Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); - add_collision_segments(cursor_points); - add_lines(cursor_points, material); -} - -SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) { - - p3d = p_p3d; - set_spatial_node(p3d); + r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin); + r_points.push_back(p_offset.translated(Vector3()).origin); + } } -/////// -/// -//// - -void ConeTwistJointSpatialGizmo::redraw() { - - clear(); - Vector<Vector3> points; +void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) { float r = 1.0; - float w = r * Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); - float d = r * Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); + float w = r * Math::sin(p_swing); + float d = r * Math::cos(p_swing); //swing for (int i = 0; i < 360; i += 10) { @@ -3081,27 +3187,21 @@ void ConeTwistJointSpatialGizmo::redraw() { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; - /*points.push_back(Vector3(a.x,0,a.y)); - points.push_back(Vector3(b.x,0,b.y)); - points.push_back(Vector3(0,a.x,a.y)); - points.push_back(Vector3(0,b.x,b.y));*/ - points.push_back(Vector3(d, a.x, a.y)); - points.push_back(Vector3(d, b.x, b.y)); + r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); + r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin); if (i % 90 == 0) { - points.push_back(Vector3(d, a.x, a.y)); - points.push_back(Vector3()); + r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); + r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); } } - points.push_back(Vector3()); - points.push_back(Vector3(1, 0, 0)); + r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); + r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin); - //twist - /* - */ - float ts = Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN)); + /// Twist + float ts = Math::rad2deg(p_twist); ts = MIN(ts, 720); for (int i = 0; i < int(ts); i += 5) { @@ -3113,18 +3213,276 @@ void ConeTwistJointSpatialGizmo::redraw() { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn; - /*points.push_back(Vector3(a.x,0,a.y)); - points.push_back(Vector3(b.x,0,b.y)); - points.push_back(Vector3(0,a.x,a.y)); - points.push_back(Vector3(0,b.x,b.y));*/ + r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin); + r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin); + } +} + +void PinJointSpatialGizmo::CreateGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) { + float cs = 0.25; + + r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin); + r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin); + r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin); + r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin); + r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin); + r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin); +} + +void PinJointSpatialGizmo::redraw() { + + clear(); + Vector<Vector3> cursor_points; + CreateGizmo(Transform(), cursor_points); + add_collision_segments(cursor_points); + + Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + + add_lines(cursor_points, material); +} + +PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) { + + p3d = p_p3d; + set_spatial_node(p3d); +} + +//// - points.push_back(Vector3(c, a.x, a.y)); - points.push_back(Vector3(cn, b.x, b.y)); +void HingeJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { + + r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); + r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); + + if (!p_use_limit) { + p_limit_upper = -1; + p_limit_lower = 0; + } + + if (r_body_a_points) { + + JointGizmosDrawer::draw_circle(Vector3::AXIS_Z, + BODY_A_RADIUS, + p_offset, + JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a), + p_limit_lower, + p_limit_upper, + *r_body_a_points); } + if (r_body_b_points) { + JointGizmosDrawer::draw_circle(Vector3::AXIS_Z, + BODY_B_RADIUS, + p_offset, + JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b), + p_limit_lower, + p_limit_upper, + *r_body_b_points); + } +} + +void HingeJointSpatialGizmo::redraw() { + + const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); + const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); + + Vector<Vector3> points; + Vector<Vector3> body_a_points; + Vector<Vector3> body_b_points; + CreateGizmo( + Transform(), + p3d->get_global_transform(), + node_body_a ? node_body_a->get_global_transform() : Transform(), + node_body_b ? node_body_b->get_global_transform() : Transform(), + p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER), + p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER), + p3d->get_flag(HingeJoint::FLAG_USE_LIMIT), + points, + node_body_a ? &body_a_points : NULL, + node_body_b ? &body_b_points : NULL); + + clear(); + + Ref<Material> common_material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); + Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); + + add_collision_segments(points); + add_collision_segments(body_a_points); + add_collision_segments(body_b_points); + + add_lines(points, common_material); + add_lines(body_a_points, body_a_material); + add_lines(body_b_points, body_b_material); +} + +HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) { + + p3d = p_p3d; + set_spatial_node(p3d); +} + +/////// +/// +//// + +void SliderJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { + + p_linear_limit_lower = -p_linear_limit_lower; + p_linear_limit_upper = -p_linear_limit_upper; + + float cs = 0.25; + r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); + r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); + + if (p_linear_limit_lower >= p_linear_limit_upper) { + + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin); + + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); + + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); + r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); + + } else { + + r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin); + r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin); + } + + if (r_body_a_points) + JointGizmosDrawer::draw_circle( + Vector3::AXIS_X, + BODY_A_RADIUS, + p_offset, + JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a), + p_angular_limit_lower, + p_angular_limit_upper, + *r_body_a_points); + + if (r_body_b_points) + JointGizmosDrawer::draw_circle( + Vector3::AXIS_X, + BODY_B_RADIUS, + p_offset, + JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b), + p_angular_limit_lower, + p_angular_limit_upper, + *r_body_b_points, + true); +} + +void SliderJointSpatialGizmo::redraw() { + + const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); + const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); + + clear(); + Vector<Vector3> cursor_points; + Vector<Vector3> body_a_points; + Vector<Vector3> body_b_points; + + CreateGizmo( + Transform(), + p3d->get_global_transform(), + node_body_a ? node_body_a->get_global_transform() : Transform(), + node_body_b ? node_body_b->get_global_transform() : Transform(), + p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER), + p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER), + p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER), + p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER), + cursor_points, + node_body_a ? &body_a_points : NULL, + node_body_b ? &body_b_points : NULL); + Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); + Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); + + add_collision_segments(cursor_points); + add_collision_segments(body_a_points); + add_collision_segments(body_b_points); + + add_lines(cursor_points, material); + add_lines(body_a_points, body_a_material); + add_lines(body_b_points, body_b_material); +} + +SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) { + + p3d = p_p3d; + set_spatial_node(p3d); +} + +/////// +/// +//// + +void ConeTwistJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { + + if (r_body_a_points) + JointGizmosDrawer::draw_cone( + p_offset, + JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a), + p_swing, + p_twist, + *r_body_a_points); + + if (r_body_b_points) + JointGizmosDrawer::draw_cone( + p_offset, + JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b), + p_swing, + p_twist, + *r_body_b_points); +} + +void ConeTwistJointSpatialGizmo::redraw() { + + const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); + const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); + + clear(); + Vector<Vector3> points; + Vector<Vector3> body_a_points; + Vector<Vector3> body_b_points; + + CreateGizmo( + Transform(), + p3d->get_global_transform(), + node_body_a ? node_body_a->get_global_transform() : Transform(), + node_body_b ? node_body_b->get_global_transform() : Transform(), + p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN), + p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN), + points, + node_body_a ? &body_a_points : NULL, + node_body_b ? &body_b_points : NULL); + + Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); + Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); + add_collision_segments(points); + add_collision_segments(body_a_points); + add_collision_segments(body_b_points); + add_lines(points, material); + add_lines(body_a_points, body_a_material); + add_lines(body_b_points, body_b_material); } ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) { @@ -3133,26 +3491,46 @@ ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) { set_spatial_node(p3d); } -//////// -/// \brief SpatialEditorGizmos::singleton -/// /////// /// //// -void Generic6DOFJointSpatialGizmo::redraw() { +void Generic6DOFJointSpatialGizmo::CreateGizmo( + const Transform &p_offset, + const Transform &p_trs_joint, + const Transform &p_trs_body_a, + const Transform &p_trs_body_b, + real_t p_angular_limit_lower_x, + real_t p_angular_limit_upper_x, + real_t p_linear_limit_lower_x, + real_t p_linear_limit_upper_x, + bool p_enable_angular_limit_x, + bool p_enable_linear_limit_x, + real_t p_angular_limit_lower_y, + real_t p_angular_limit_upper_y, + real_t p_linear_limit_lower_y, + real_t p_linear_limit_upper_y, + bool p_enable_angular_limit_y, + bool p_enable_linear_limit_y, + real_t p_angular_limit_lower_z, + real_t p_angular_limit_upper_z, + real_t p_linear_limit_lower_z, + real_t p_linear_limit_upper_z, + bool p_enable_angular_limit_z, + bool p_enable_linear_limit_z, + Vector<Vector3> &r_points, + Vector<Vector3> *r_body_a_points, + Vector<Vector3> *r_body_b_points) { - clear(); - Vector<Vector3> cursor_points; float cs = 0.25; for (int ax = 0; ax < 3; ax++) { - /*cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0)); - cursor_points.push_back(Vector3(0,0,+cs*2)); - cursor_points.push_back(Vector3(0,0,-cs*2)); */ + /*r_points.push_back(p_offset.translated(Vector3(+cs,0,0)).origin); + r_points.push_back(p_offset.translated(Vector3(-cs,0,0)).origin); + r_points.push_back(p_offset.translated(Vector3(0,+cs,0)).origin); + r_points.push_back(p_offset.translated(Vector3(0,-cs,0)).origin); + r_points.push_back(p_offset.translated(Vector3(0,0,+cs*2)).origin); + r_points.push_back(p_offset.translated(Vector3(0,0,-cs*2)).origin); */ float ll; float ul; @@ -3165,61 +3543,50 @@ void Generic6DOFJointSpatialGizmo::redraw() { switch (ax) { case 0: - ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); - ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); - lll = p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT); - lul = p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); - enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); - enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); + ll = p_angular_limit_lower_x; + ul = p_angular_limit_upper_x; + lll = -p_linear_limit_lower_x; + lul = -p_linear_limit_upper_x; + enable_ang = p_enable_angular_limit_x; + enable_lin = p_enable_linear_limit_x; a1 = 0; a2 = 1; a3 = 2; break; case 1: - ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); - ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); - lll = p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT); - lul = p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); - enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); - enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); - + ll = p_angular_limit_lower_y; + ul = p_angular_limit_upper_y; + lll = -p_linear_limit_lower_y; + lul = -p_linear_limit_upper_y; + enable_ang = p_enable_angular_limit_y; + enable_lin = p_enable_linear_limit_y; a1 = 1; a2 = 2; a3 = 0; break; case 2: - ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); - ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); - lll = p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT); - lul = p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); - enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); - enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); - + ll = p_angular_limit_lower_z; + ul = p_angular_limit_upper_z; + lll = -p_linear_limit_lower_z; + lul = -p_linear_limit_upper_z; + enable_ang = p_enable_angular_limit_z; + enable_lin = p_enable_linear_limit_z; a1 = 2; a2 = 0; a3 = 1; break; } -#define ADD_VTX(x, y, z) \ - { \ - Vector3 v; \ - v[a1] = (x); \ - v[a2] = (y); \ - v[a3] = (z); \ - cursor_points.push_back(v); \ - } - -#define SET_VTX(what, x, y, z) \ - { \ - Vector3 v; \ - v[a1] = (x); \ - v[a2] = (y); \ - v[a3] = (z); \ - what = v; \ +#define ADD_VTX(x, y, z) \ + { \ + Vector3 v; \ + v[a1] = (x); \ + v[a2] = (y); \ + v[a3] = (z); \ + r_points.push_back(p_offset.translated(v).origin); \ } - if (enable_lin && lll <= lul) { + if (enable_lin && lll >= lul) { ADD_VTX(lul, 0, 0); ADD_VTX(lll, 0, 0); @@ -3248,69 +3615,88 @@ void Generic6DOFJointSpatialGizmo::redraw() { ADD_VTX(-cs * 2, 0, 0); } - if (enable_ang && ll <= ul) { - - const int points = 32; - - for (int i = 0; i < points; i++) { - - float s = ll + i * (ul - ll) / points; - float n = ll + (i + 1) * (ul - ll) / points; - - Vector3 from; - SET_VTX(from, 0, Math::cos(s), -Math::sin(s)); - from *= cs; - Vector3 to; - SET_VTX(to, 0, Math::cos(n), -Math::sin(n)); - to *= cs; - - if (i == points - 1) { - cursor_points.push_back(to); - cursor_points.push_back(Vector3()); - } - if (i == 0) { - cursor_points.push_back(from); - cursor_points.push_back(Vector3()); - } - - cursor_points.push_back(from); - cursor_points.push_back(to); - } - - ADD_VTX(0, cs * 1.5, 0); - cursor_points.push_back(Vector3()); - - } else { - - const int points = 32; - - for (int i = 0; i < points; i++) { + if (!enable_ang) { + ll = 0; + ul = -1; + } - float s = ll + i * (Math_PI * 2.0) / points; - float n = ll + (i + 1) * (Math_PI * 2.0) / points; + if (r_body_a_points) + JointGizmosDrawer::draw_circle( + static_cast<Vector3::Axis>(ax), + BODY_A_RADIUS, + p_offset, + JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a), + ll, + ul, + *r_body_a_points, + true); + + if (r_body_b_points) + JointGizmosDrawer::draw_circle( + static_cast<Vector3::Axis>(ax), + BODY_B_RADIUS, + p_offset, + JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b), + ll, + ul, + *r_body_b_points); + } - //Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs; - //Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs; +#undef ADD_VTX +} - Vector3 from; - SET_VTX(from, 0, Math::cos(s), -Math::sin(s)); - from *= cs; - Vector3 to; - SET_VTX(to, 0, Math::cos(n), -Math::sin(n)); - to *= cs; +void Generic6DOFJointSpatialGizmo::redraw() { - cursor_points.push_back(from); - cursor_points.push_back(to); - } - } - } + const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); + const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); -#undef ADD_VTX -#undef SET_VTX + clear(); + Vector<Vector3> cursor_points; + Vector<Vector3> body_a_points; + Vector<Vector3> body_b_points; + + CreateGizmo( + Transform(), + p3d->get_global_transform(), + node_body_a ? node_body_a->get_global_transform() : Transform(), + node_body_b ? node_body_b->get_global_transform() : Transform(), + + p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT), + p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT), + p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT), + p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT), + p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT), + p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT), + + p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT), + p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT), + p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT), + p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT), + p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT), + p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT), + + p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT), + p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT), + p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT), + p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT), + p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT), + p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT), + + cursor_points, + node_body_a ? &body_a_points : NULL, + node_body_a ? &body_b_points : NULL); Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); + Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); + Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); + add_collision_segments(cursor_points); + add_collision_segments(body_a_points); + add_collision_segments(body_b_points); + add_lines(cursor_points, material); + add_lines(body_a_points, body_a_material); + add_lines(body_b_points, body_b_material); } Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) { @@ -3409,6 +3795,11 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { Ref<GIProbeGizmo> misg = memnew(GIProbeGizmo(Object::cast_to<GIProbe>(p_spatial))); return misg; } + if (Object::cast_to<BakedLightmap>(p_spatial)) { + + Ref<BakedIndirectLightGizmo> misg = memnew(BakedIndirectLightGizmo(Object::cast_to<BakedLightmap>(p_spatial))); + return misg; + } if (Object::cast_to<VehicleWheel>(p_spatial)) { @@ -3495,8 +3886,11 @@ SpatialEditorGizmos::SpatialEditorGizmos() { EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6)); + EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)); + EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)); + EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)); 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