diff options
Diffstat (limited to 'editor/spatial_editor_gizmos.cpp')
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 47 |
1 files changed, 22 insertions, 25 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 12a879edb8..40e1be665c 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -1238,7 +1238,6 @@ CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8)); create_material("camera_material", gizmo_color); - create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons")); create_handle_material("handles"); } @@ -1350,7 +1349,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Vector<Vector3> handles; Ref<Material> material = get_material("camera_material", p_gizmo); - Ref<Material> icon = get_material("camera_icon", p_gizmo); #define ADD_TRIANGLE(m_a, m_b, m_c) \ { \ @@ -1445,7 +1443,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { #undef ADD_QUAD p_gizmo->add_lines(lines, material); - p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera); @@ -3450,7 +3447,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Vector<Vector3> points; - Vector3 d(0, 0, height * 0.5); + Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); @@ -3458,24 +3455,24 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(b.x, b.y, 0) + d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); - points.push_back(Vector3(b.x, b.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 180 ? d : -d; - points.push_back(Vector3(0, a.y, a.x) + dud); - points.push_back(Vector3(0, b.y, b.x) + dud); - points.push_back(Vector3(a.y, 0, a.x) + dud); - points.push_back(Vector3(b.y, 0, b.x) + dud); + points.push_back(Vector3(0, a.x, a.y) + dud); + points.push_back(Vector3(0, b.x, b.y) + dud); + points.push_back(Vector3(a.y, a.x, 0) + dud); + points.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_lines(points, material); @@ -3489,31 +3486,31 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - collision_segments.push_back(Vector3(a.x, a.y, 0) + d); - collision_segments.push_back(Vector3(b.x, b.y, 0) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(b.x, 0, b.y) + d); - collision_segments.push_back(Vector3(a.x, a.y, 0) - d); - collision_segments.push_back(Vector3(b.x, b.y, 0) - d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); + collision_segments.push_back(Vector3(b.x, 0, b.y) - d); if (i % 16 == 0) { - collision_segments.push_back(Vector3(a.x, a.y, 0) + d); - collision_segments.push_back(Vector3(a.x, a.y, 0) - d); + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 32 ? d : -d; - collision_segments.push_back(Vector3(0, a.y, a.x) + dud); - collision_segments.push_back(Vector3(0, b.y, b.x) + dud); - collision_segments.push_back(Vector3(a.y, 0, a.x) + dud); - collision_segments.push_back(Vector3(b.y, 0, b.x) + dud); + collision_segments.push_back(Vector3(0, a.x, a.y) + dud); + collision_segments.push_back(Vector3(0, b.x, b.y) + dud); + collision_segments.push_back(Vector3(a.y, a.x, 0) + dud); + collision_segments.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_collision_segments(collision_segments); Vector<Vector3> handles; handles.push_back(Vector3(cs2->get_radius(), 0, 0)); - handles.push_back(Vector3(0, 0, cs2->get_height() * 0.5 + cs2->get_radius())); + handles.push_back(Vector3(0, cs2->get_height() * 0.5 + cs2->get_radius(), 0)); p_gizmo->add_handles(handles, handles_material); } |