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Diffstat (limited to 'editor/shader_create_dialog.h')
-rw-r--r--editor/shader_create_dialog.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/shader_create_dialog.h b/editor/shader_create_dialog.h
index be0a0cad06..6737ce4f10 100644
--- a/editor/shader_create_dialog.h
+++ b/editor/shader_create_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef SHADER_CREATE_DIALOG_H
#define SHADER_CREATE_DIALOG_H
-#include "editor/editor_file_dialog.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
@@ -40,6 +39,8 @@
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
+class EditorFileDialog;
+
class ShaderCreateDialog : public ConfirmationDialog {
GDCLASS(ShaderCreateDialog, ConfirmationDialog);
@@ -108,7 +109,7 @@ protected:
static void _bind_methods();
public:
- void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_mode = -1);
+ void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
ShaderCreateDialog();
};