diff options
Diffstat (limited to 'editor/shader_create_dialog.cpp')
-rw-r--r-- | editor/shader_create_dialog.cpp | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index fc7fff325c..8c4a231e8a 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -47,6 +47,8 @@ enum ShaderType { void ShaderCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + _update_theme(); + String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", ""); if (!last_lang.is_empty()) { for (int i = 0; i < type_menu->get_item_count(); i++) { @@ -65,25 +67,29 @@ void ShaderCreateDialog::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")); - if (shader_icon.is_valid()) { - type_menu->set_item_icon(0, shader_icon); - } + _update_theme(); + } break; + } +} - Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons")); - if (visual_shader_icon.is_valid()) { - type_menu->set_item_icon(1, visual_shader_icon); - } +void ShaderCreateDialog::_update_theme() { + Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")); + if (shader_icon.is_valid()) { + type_menu->set_item_icon(0, shader_icon); + } - Ref<Texture2D> include_icon = gc->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")); - if (include_icon.is_valid()) { - type_menu->set_item_icon(2, include_icon); - } + Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons")); + if (visual_shader_icon.is_valid()) { + type_menu->set_item_icon(1, visual_shader_icon); + } - path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); - status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); - } break; + Ref<Texture2D> include_icon = gc->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")); + if (include_icon.is_valid()) { + type_menu->set_item_icon(2, include_icon); } + + path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); + status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); } void ShaderCreateDialog::_update_language_info() { |