diff options
Diffstat (limited to 'editor/shader_create_dialog.cpp')
-rw-r--r-- | editor/shader_create_dialog.cpp | 627 |
1 files changed, 627 insertions, 0 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp new file mode 100644 index 0000000000..7e6f154fab --- /dev/null +++ b/editor/shader_create_dialog.cpp @@ -0,0 +1,627 @@ +/*************************************************************************/ +/* shader_create_dialog.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "shader_create_dialog.h" +#include "editor/editor_scale.h" +#include "scene/resources/visual_shader.h" +#include "servers/rendering/shader_types.h" + +void ShaderCreateDialog::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + _update_theme(); + + String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", ""); + if (!last_lang.is_empty()) { + for (int i = 0; i < language_menu->get_item_count(); i++) { + if (language_menu->get_item_text(i) == last_lang) { + language_menu->select(i); + current_language = i; + break; + } + } + } else { + language_menu->select(default_language); + } + + current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0); + mode_menu->select(current_mode); + } break; + case NOTIFICATION_THEME_CHANGED: { + _update_theme(); + } break; + } +} + +void ShaderCreateDialog::_update_theme() { + Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")); + if (shader_icon.is_valid()) { + language_menu->set_item_icon(0, shader_icon); + } + + Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons")); + if (visual_shader_icon.is_valid()) { + language_menu->set_item_icon(1, visual_shader_icon); + } + + path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); + status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); +} + +void ShaderCreateDialog::_update_language_info() { + language_data.clear(); + + for (int i = 0; i < SHADER_TYPE_MAX; i++) { + ShaderTypeData data; + if (i == int(SHADER_TYPE_TEXT)) { + data.use_templates = true; + data.extensions.push_back("gdshader"); + data.default_extension = "gdshader"; + } else { + data.default_extension = "tres"; + } + data.extensions.push_back("res"); + data.extensions.push_back("tres"); + language_data.push_back(data); + } +} + +void ShaderCreateDialog::_path_hbox_sorted() { + if (is_visible()) { + int filename_start_pos = initial_base_path.rfind("/") + 1; + int filename_end_pos = initial_base_path.length(); + + if (!is_built_in) { + file_path->select(filename_start_pos, filename_end_pos); + } + + file_path->set_caret_column(file_path->get_text().length()); + file_path->set_caret_column(filename_start_pos); + + file_path->grab_focus(); + } +} + +void ShaderCreateDialog::_mode_changed(int p_mode) { + current_mode = p_mode; + EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_mode", p_mode); +} + +void ShaderCreateDialog::_template_changed(int p_template) { + current_template = p_template; + EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_template", p_template); +} + +void ShaderCreateDialog::ok_pressed() { + if (is_new_shader_created) { + _create_new(); + } else { + _load_exist(); + } + + is_new_shader_created = true; + _update_dialog(); +} + +void ShaderCreateDialog::_create_new() { + RES shader; + + if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) { + Ref<Shader> text_shader; + text_shader.instantiate(); + shader = text_shader; + + StringBuilder code; + code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore()); + + if (current_template == 0) { // Default template. + code += "\n"; + switch (current_mode) { + case Shader::MODE_SPATIAL: + code += "void fragment() {\n"; + code += "\t// Place fragment code here.\n"; + code += "}\n"; + break; + case Shader::MODE_CANVAS_ITEM: + code += "void fragment() {\n"; + code += "\t// Place fragment code here.\n"; + code += "}\n"; + break; + case Shader::MODE_PARTICLES: + code += "void start() {\n"; + code += "\t// Place start code here.\n"; + code += "}\n"; + code += "\n"; + code += "void process() {\n"; + code += "\t// Place process code here.\n"; + code += "}\n"; + break; + case Shader::MODE_SKY: + code += "void sky() {\n"; + code += "\t// Place sky code here.\n"; + code += "}\n"; + break; + } + } + text_shader->set_code(code.as_string()); + } else { + Ref<VisualShader> visual_shader; + visual_shader.instantiate(); + shader = visual_shader; + visual_shader->set_engine_version(Engine::get_singleton()->get_version_info()); + visual_shader->set_mode(Shader::Mode(current_mode)); + } + + if (!is_built_in) { + String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); + shader->set_path(lpath); + Error err = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH); + if (err != OK) { + alert->set_text(TTR("Error - Could not create shader in filesystem.")); + alert->popup_centered(); + return; + } + } + + emit_signal("shader_created", shader); + hide(); +} + +void ShaderCreateDialog::_load_exist() { + String path = file_path->get_text(); + RES p_shader = ResourceLoader::load(path, "Shader"); + if (p_shader.is_null()) { + alert->set_text(vformat(TTR("Error loading shader from %s"), path)); + alert->popup_centered(); + return; + } + + emit_signal("shader_created", p_shader); + hide(); +} + +void ShaderCreateDialog::_language_changed(int p_language) { + current_language = p_language; + ShaderTypeData data = language_data[p_language]; + + String selected_ext = "." + data.default_extension; + String path = file_path->get_text(); + String extension = ""; + + if (path != "") { + if (path.find(".") != -1) { + extension = path.get_extension(); + } + if (extension.length() == 0) { + path += selected_ext; + } else { + path = path.get_basename() + selected_ext; + } + } else { + path = "shader" + selected_ext; + } + _path_changed(path); + file_path->set_text(path); + + template_menu->set_disabled(!data.use_templates); + template_menu->clear(); + + if (data.use_templates) { + int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_template", 0); + + template_menu->add_item(TTR("Default")); + template_menu->add_item(TTR("Empty")); + + template_menu->select(last_template); + current_template = last_template; + } else { + template_menu->add_item(TTR("N/A")); + } + + EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected())); + _update_dialog(); +} + +void ShaderCreateDialog::_built_in_toggled(bool p_enabled) { + is_built_in = p_enabled; + if (p_enabled) { + is_new_shader_created = true; + } else { + _path_changed(file_path->get_text()); + } + _update_dialog(); +} + +void ShaderCreateDialog::_browse_path() { + file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); + file_browse->set_title(TTR("Open Shader / Choose Location")); + file_browse->get_ok_button()->set_text(TTR("Open")); + + file_browse->set_disable_overwrite_warning(true); + file_browse->clear_filters(); + + List<String> extensions = language_data[language_menu->get_selected()].extensions; + + for (const String &E : extensions) { + file_browse->add_filter("*." + E); + } + + file_browse->set_current_path(file_path->get_text()); + file_browse->popup_file_dialog(); +} + +void ShaderCreateDialog::_file_selected(const String &p_file) { + String p = ProjectSettings::get_singleton()->localize_path(p_file); + file_path->set_text(p); + _path_changed(p); + + String filename = p.get_file().get_basename(); + int select_start = p.rfind(filename); + file_path->select(select_start, select_start + filename.length()); + file_path->set_caret_column(select_start + filename.length()); + file_path->grab_focus(); +} + +void ShaderCreateDialog::_path_changed(const String &p_path) { + if (is_built_in) { + return; + } + + is_path_valid = false; + is_new_shader_created = true; + + String path_error = _validate_path(p_path); + if (path_error != "") { + _msg_path_valid(false, path_error); + _update_dialog(); + return; + } + + DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES); + String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges()); + if (f->file_exists(p)) { + is_new_shader_created = false; + _msg_path_valid(true, TTR("File exists, it will be reused.")); + } + + is_path_valid = true; + _update_dialog(); +} + +void ShaderCreateDialog::_path_submitted(const String &p_path) { + ok_pressed(); +} + +void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) { + if (p_base_path != "") { + initial_base_path = p_base_path.get_basename(); + file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension); + current_language = language_menu->get_selected(); + } else { + initial_base_path = ""; + file_path->set_text(""); + } + file_path->deselect(); + + built_in_enabled = p_built_in_enabled; + load_enabled = p_load_enabled; + + _language_changed(current_language); + _path_changed(file_path->get_text()); +} + +String ShaderCreateDialog::_validate_path(const String &p_path) { + String p = p_path.strip_edges(); + + if (p == "") { + return TTR("Path is empty."); + } + if (p.get_file().get_basename() == "") { + return TTR("Filename is empty."); + } + + p = ProjectSettings::get_singleton()->localize_path(p); + if (!p.begins_with("res://")) { + return TTR("Path is not local."); + } + + DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (d->change_dir(p.get_base_dir()) != OK) { + return TTR("Invalid base path."); + } + + DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (f->dir_exists(p)) { + return TTR("A directory with the same name exists."); + } + + String extension = p.get_extension(); + Set<String> extensions; + + for (int i = 0; i < SHADER_TYPE_MAX; i++) { + for (const String &ext : language_data[i].extensions) { + if (!extensions.has(ext)) { + extensions.insert(ext); + } + } + } + + ShaderTypeData data = language_data[language_menu->get_selected()]; + + bool found = false; + bool match = false; + + for (const String &ext : extensions) { + if (ext.nocasecmp_to(extension) == 0) { + found = true; + for (const String &lang_ext : language_data[current_language].extensions) { + if (lang_ext.nocasecmp_to(extension) == 0) { + match = true; + break; + } + } + break; + } + } + + if (!found) { + return TTR("Invalid extension."); + } + if (!match) { + return TTR("Wrong extension chosen."); + } + + return ""; +} + +void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { + error_label->set_text("- " + p_msg); + if (valid) { + error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor")); + } else { + error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor")); + } +} + +void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { + path_error_label->set_text("- " + p_msg); + if (valid) { + path_error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor")); + } else { + path_error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor")); + } +} + +void ShaderCreateDialog::_update_dialog() { + bool shader_ok = true; + + if (!is_built_in && !is_path_valid) { + _msg_script_valid(false, TTR("Invalid path.")); + shader_ok = false; + } + if (shader_ok) { + _msg_script_valid(true, TTR("Shader path/name is valid.")); + } + if (!built_in_enabled) { + internal->set_pressed(false); + } + + if (is_built_in) { + file_path->set_editable(false); + path_button->set_disabled(true); + re_check_path = true; + } else { + file_path->set_editable(true); + path_button->set_disabled(false); + if (re_check_path) { + re_check_path = false; + _path_changed(file_path->get_text()); + } + } + + internal->set_disabled(!built_in_enabled); + + builtin_warning_label->set_visible(is_built_in); + + if (is_built_in) { + get_ok_button()->set_text(TTR("Create")); + _msg_path_valid(true, TTR("Built-in shader (into scene file).")); + } else if (is_new_shader_created) { + get_ok_button()->set_text(TTR("Create")); + if (is_path_valid) { + _msg_path_valid(true, TTR("Will create a new shader file.")); + } + } else if (load_enabled) { + get_ok_button()->set_text(TTR("Load")); + if (is_path_valid) { + _msg_path_valid(true, TTR("Will load an existing shader file.")); + } + } else { + get_ok_button()->set_text(TTR("Create")); + _msg_path_valid(false, TTR("Shader file already exists.")); + + shader_ok = false; + } + + get_ok_button()->set_disabled(!shader_ok); + + Callable entered_call = callable_mp(this, &ShaderCreateDialog::_path_submitted); + if (shader_ok) { + if (!file_path->is_connected("text_submitted", entered_call)) { + file_path->connect("text_submitted", entered_call); + } + } else if (file_path->is_connected("text_submitted", entered_call)) { + file_path->disconnect("text_submitted", entered_call); + } +} + +void ShaderCreateDialog::_bind_methods() { + ClassDB::bind_method(D_METHOD("config", "path", "built_in_enabled", "load_enabled"), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true)); + + ADD_SIGNAL(MethodInfo("shader_created", PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"))); +} + +ShaderCreateDialog::ShaderCreateDialog() { + _update_language_info(); + + // Main Controls. + + gc = memnew(GridContainer); + gc->set_columns(2); + + // Error Fields. + + VBoxContainer *vb = memnew(VBoxContainer); + + error_label = memnew(Label); + vb->add_child(error_label); + + path_error_label = memnew(Label); + vb->add_child(path_error_label); + + builtin_warning_label = memnew(Label); + builtin_warning_label->set_text( + TTR("Note: Built-in shaders can't be edited using an external editor.")); + vb->add_child(builtin_warning_label); + builtin_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); + builtin_warning_label->hide(); + + status_panel = memnew(PanelContainer); + status_panel->set_h_size_flags(Control::SIZE_FILL); + status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); + status_panel->add_child(vb); + + // Spacing. + + Control *spacing = memnew(Control); + spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); + + vb = memnew(VBoxContainer); + vb->add_child(gc); + vb->add_child(spacing); + vb->add_child(status_panel); + add_child(vb); + + // Language. + + language_menu = memnew(OptionButton); + language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); + language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL); + gc->add_child(memnew(Label(TTR("Language:")))); + gc->add_child(language_menu); + + for (int i = 0; i < SHADER_TYPE_MAX; i++) { + String language; + bool invalid = false; + switch (i) { + case SHADER_TYPE_TEXT: + language = "Shader"; + default_language = i; + break; + case SHADER_TYPE_VISUAL: + language = "VisualShader"; + break; + case SHADER_TYPE_MAX: + invalid = true; + break; + default: + invalid = true; + break; + } + if (invalid) { + continue; + } + language_menu->add_item(language); + } + if (default_language >= 0) { + language_menu->select(default_language); + } + current_language = default_language; + language_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_language_changed)); + + // Modes. + + mode_menu = memnew(OptionButton); + for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) { + mode_menu->add_item(type_name.capitalize()); + } + gc->add_child(memnew(Label(TTR("Mode:")))); + gc->add_child(mode_menu); + mode_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_mode_changed)); + + // Templates. + + template_menu = memnew(OptionButton); + gc->add_child(memnew(Label(TTR("Template:")))); + gc->add_child(template_menu); + template_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_template_changed)); + + // Built-in Shader. + + internal = memnew(CheckBox); + internal->set_text(TTR("On")); + internal->connect("toggled", callable_mp(this, &ShaderCreateDialog::_built_in_toggled)); + gc->add_child(memnew(Label(TTR("Built-in Shader:")))); + gc->add_child(internal); + + // Path. + + HBoxContainer *hb = memnew(HBoxContainer); + hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hb->connect("sort_children", callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted)); + file_path = memnew(LineEdit); + file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed)); + file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hb->add_child(file_path); + path_button = memnew(Button); + path_button->connect("pressed", callable_mp(this, &ShaderCreateDialog::_browse_path)); + hb->add_child(path_button); + gc->add_child(memnew(Label(TTR("Path:")))); + gc->add_child(hb); + + // Dialog Setup. + + file_browse = memnew(EditorFileDialog); + file_browse->connect("file_selected", callable_mp(this, &ShaderCreateDialog::_file_selected)); + file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); + add_child(file_browse); + + alert = memnew(AcceptDialog); + alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); + alert->get_label()->set_align(Label::ALIGN_CENTER); + alert->get_label()->set_valign(Label::VALIGN_CENTER); + alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE); + add_child(alert); + + get_ok_button()->set_text(TTR("Create")); + set_hide_on_ok(false); + + set_title(TTR("Create Shader")); +} |