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Diffstat (limited to 'editor/shader_create_dialog.cpp')
-rw-r--r--editor/shader_create_dialog.cpp234
1 files changed, 142 insertions, 92 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index 28e1e9bf22..8c4a231e8a 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -33,9 +33,17 @@
#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_scale.h"
+#include "scene/resources/shader_include.h"
#include "scene/resources/visual_shader.h"
#include "servers/rendering/shader_types.h"
+enum ShaderType {
+ SHADER_TYPE_TEXT,
+ SHADER_TYPE_VISUAL,
+ SHADER_TYPE_INC,
+ SHADER_TYPE_MAX,
+};
+
void ShaderCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -43,15 +51,15 @@ void ShaderCreateDialog::_notification(int p_what) {
String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", "");
if (!last_lang.is_empty()) {
- for (int i = 0; i < language_menu->get_item_count(); i++) {
- if (language_menu->get_item_text(i) == last_lang) {
- language_menu->select(i);
- current_language = i;
+ for (int i = 0; i < type_menu->get_item_count(); i++) {
+ if (type_menu->get_item_text(i) == last_lang) {
+ type_menu->select(i);
+ current_type = i;
break;
}
}
} else {
- language_menu->select(default_language);
+ type_menu->select(default_type);
}
current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0);
@@ -67,12 +75,17 @@ void ShaderCreateDialog::_notification(int p_what) {
void ShaderCreateDialog::_update_theme() {
Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
if (shader_icon.is_valid()) {
- language_menu->set_item_icon(0, shader_icon);
+ type_menu->set_item_icon(0, shader_icon);
}
Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons"));
if (visual_shader_icon.is_valid()) {
- language_menu->set_item_icon(1, visual_shader_icon);
+ type_menu->set_item_icon(1, visual_shader_icon);
+ }
+
+ Ref<Texture2D> include_icon = gc->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
+ if (include_icon.is_valid()) {
+ type_menu->set_item_icon(2, include_icon);
}
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
@@ -80,7 +93,7 @@ void ShaderCreateDialog::_update_theme() {
}
void ShaderCreateDialog::_update_language_info() {
- language_data.clear();
+ type_data.clear();
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
ShaderTypeData data;
@@ -88,12 +101,15 @@ void ShaderCreateDialog::_update_language_info() {
data.use_templates = true;
data.extensions.push_back("gdshader");
data.default_extension = "gdshader";
+ } else if (i == int(SHADER_TYPE_INC)) {
+ data.extensions.push_back("gdshaderinc");
+ data.default_extension = "gdshaderinc";
} else {
data.default_extension = "tres";
}
data.extensions.push_back("res");
data.extensions.push_back("tres");
- language_data.push_back(data);
+ type_data.push_back(data);
}
}
@@ -136,69 +152,97 @@ void ShaderCreateDialog::ok_pressed() {
void ShaderCreateDialog::_create_new() {
Ref<Resource> shader;
-
- if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) {
- Ref<Shader> text_shader;
- text_shader.instantiate();
- shader = text_shader;
-
- StringBuilder code;
- code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore());
-
- if (current_template == 0) { // Default template.
- code += "\n";
- switch (current_mode) {
- case Shader::MODE_SPATIAL:
- code += "void fragment() {\n";
- code += "\t// Place fragment code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_CANVAS_ITEM:
- code += "void fragment() {\n";
- code += "\t// Place fragment code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_PARTICLES:
- code += "void start() {\n";
- code += "\t// Place start code here.\n";
- code += "}\n";
- code += "\n";
- code += "void process() {\n";
- code += "\t// Place process code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_SKY:
- code += "void sky() {\n";
- code += "\t// Place sky code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_FOG:
- code += "void fog() {\n";
- code += "\t// Place fog code here.\n";
- code += "}\n";
- break;
+ Ref<Resource> shader_inc;
+
+ switch (type_menu->get_selected()) {
+ case SHADER_TYPE_TEXT: {
+ Ref<Shader> text_shader;
+ text_shader.instantiate();
+ shader = text_shader;
+
+ StringBuilder code;
+ code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore());
+
+ if (current_template == 0) { // Default template.
+ code += "\n";
+ switch (current_mode) {
+ case Shader::MODE_SPATIAL:
+ code += "void fragment() {\n";
+ code += "\t// Place fragment code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_CANVAS_ITEM:
+ code += "void fragment() {\n";
+ code += "\t// Place fragment code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_PARTICLES:
+ code += "void start() {\n";
+ code += "\t// Place start code here.\n";
+ code += "}\n";
+ code += "\n";
+ code += "void process() {\n";
+ code += "\t// Place process code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_SKY:
+ code += "void sky() {\n";
+ code += "\t// Place sky code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_FOG:
+ code += "void fog() {\n";
+ code += "\t// Place fog code here.\n";
+ code += "}\n";
+ break;
+ }
}
- }
- text_shader->set_code(code.as_string());
- } else {
- Ref<VisualShader> visual_shader;
- visual_shader.instantiate();
- shader = visual_shader;
- visual_shader->set_mode(Shader::Mode(current_mode));
+ text_shader->set_code(code.as_string());
+ } break;
+ case SHADER_TYPE_VISUAL: {
+ Ref<VisualShader> visual_shader;
+ visual_shader.instantiate();
+ shader = visual_shader;
+ visual_shader->set_mode(Shader::Mode(current_mode));
+ } break;
+ case SHADER_TYPE_INC: {
+ Ref<ShaderInclude> include;
+ include.instantiate();
+ shader_inc = include;
+ } break;
+ default: {
+ } break;
}
- if (!is_built_in) {
+ if (shader.is_null()) {
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
- shader->set_path(lpath);
- Error err = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH);
- if (err != OK) {
- alert->set_text(TTR("Error - Could not create shader in filesystem."));
+ shader_inc->set_path(lpath);
+
+ Error error = ResourceSaver::save(shader_inc, lpath, ResourceSaver::FLAG_CHANGE_PATH);
+ if (error != OK) {
+ alert->set_text(TTR("Error - Could not create shader include in filesystem."));
alert->popup_centered();
return;
}
+
+ emit_signal(SNAME("shader_include_created"), shader_inc);
+ } else {
+ if (!is_built_in) {
+ String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
+ shader->set_path(lpath);
+
+ Error error = ResourceSaver::save(shader, lpath, ResourceSaver::FLAG_CHANGE_PATH);
+ if (error != OK) {
+ alert->set_text(TTR("Error - Could not create shader in filesystem."));
+ alert->popup_centered();
+ return;
+ }
+ }
+
+ emit_signal(SNAME("shader_created"), shader);
}
- emit_signal(SNAME("shader_created"), shader);
+ file_path->set_text(file_path->get_text().get_base_dir());
hide();
}
@@ -215,9 +259,9 @@ void ShaderCreateDialog::_load_exist() {
hide();
}
-void ShaderCreateDialog::_language_changed(int p_language) {
- current_language = p_language;
- ShaderTypeData data = language_data[p_language];
+void ShaderCreateDialog::_type_changed(int p_language) {
+ current_type = p_language;
+ ShaderTypeData data = type_data[p_language];
String selected_ext = "." + data.default_extension;
String path = file_path->get_text();
@@ -238,6 +282,8 @@ void ShaderCreateDialog::_language_changed(int p_language) {
_path_changed(path);
file_path->set_text(path);
+ type_menu->set_item_disabled(int(SHADER_TYPE_INC), load_enabled);
+ mode_menu->set_disabled(p_language == SHADER_TYPE_INC);
template_menu->set_disabled(!data.use_templates);
template_menu->clear();
@@ -253,7 +299,7 @@ void ShaderCreateDialog::_language_changed(int p_language) {
template_menu->add_item(TTR("N/A"));
}
- EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
+ EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", type_menu->get_item_text(type_menu->get_selected()));
_update_dialog();
}
@@ -275,7 +321,7 @@ void ShaderCreateDialog::_browse_path() {
file_browse->set_disable_overwrite_warning(true);
file_browse->clear_filters();
- List<String> extensions = language_data[language_menu->get_selected()].extensions;
+ List<String> extensions = type_data[type_menu->get_selected()].extensions;
for (const String &E : extensions) {
file_browse->add_filter("*." + E);
@@ -330,8 +376,8 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) {
void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
if (!p_base_path.is_empty()) {
initial_base_path = p_base_path.get_basename();
- file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
- current_language = language_menu->get_selected();
+ file_path->set_text(initial_base_path + "." + type_data[type_menu->get_selected()].default_extension);
+ current_type = type_menu->get_selected();
} else {
initial_base_path = "";
file_path->set_text("");
@@ -342,8 +388,8 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
load_enabled = p_load_enabled;
if (p_preferred_type > -1) {
- language_menu->select(p_preferred_type);
- _language_changed(p_preferred_type);
+ type_menu->select(p_preferred_type);
+ _type_changed(p_preferred_type);
}
if (p_preferred_mode > -1) {
@@ -351,7 +397,7 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
_mode_changed(p_preferred_mode);
}
- _language_changed(current_language);
+ _type_changed(current_type);
_path_changed(file_path->get_text());
}
@@ -384,14 +430,14 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
HashSet<String> extensions;
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- for (const String &ext : language_data[i].extensions) {
+ for (const String &ext : type_data[i].extensions) {
if (!extensions.has(ext)) {
extensions.insert(ext);
}
}
}
- ShaderTypeData data = language_data[language_menu->get_selected()];
+ ShaderTypeData data = type_data[type_menu->get_selected()];
bool found = false;
bool match = false;
@@ -399,8 +445,8 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
for (const String &ext : extensions) {
if (ext.nocasecmp_to(extension) == 0) {
found = true;
- for (const String &lang_ext : language_data[current_language].extensions) {
- if (lang_ext.nocasecmp_to(extension) == 0) {
+ for (const String &type_ext : type_data[current_type].extensions) {
+ if (type_ext.nocasecmp_to(extension) == 0) {
match = true;
break;
}
@@ -504,6 +550,7 @@ void ShaderCreateDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("config", "path", "built_in_enabled", "load_enabled"), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true));
ADD_SIGNAL(MethodInfo("shader_created", PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader")));
+ ADD_SIGNAL(MethodInfo("shader_include_created", PropertyInfo(Variant::OBJECT, "shader_include", PROPERTY_HINT_RESOURCE_TYPE, "ShaderInclude")));
}
ShaderCreateDialog::ShaderCreateDialog() {
@@ -547,24 +594,27 @@ ShaderCreateDialog::ShaderCreateDialog() {
vb->add_child(status_panel);
add_child(vb);
- // Language.
+ // Type.
- language_menu = memnew(OptionButton);
- language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
- language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- gc->add_child(memnew(Label(TTR("Language:"))));
- gc->add_child(language_menu);
+ type_menu = memnew(OptionButton);
+ type_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
+ type_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ gc->add_child(memnew(Label(TTR("Type:"))));
+ gc->add_child(type_menu);
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- String language;
+ String type;
bool invalid = false;
switch (i) {
case SHADER_TYPE_TEXT:
- language = "Shader";
- default_language = i;
+ type = "Shader";
+ default_type = i;
break;
case SHADER_TYPE_VISUAL:
- language = "VisualShader";
+ type = "VisualShader";
+ break;
+ case SHADER_TYPE_INC:
+ type = "ShaderInclude";
break;
case SHADER_TYPE_MAX:
invalid = true;
@@ -576,13 +626,13 @@ ShaderCreateDialog::ShaderCreateDialog() {
if (invalid) {
continue;
}
- language_menu->add_item(language);
+ type_menu->add_item(type);
}
- if (default_language >= 0) {
- language_menu->select(default_language);
+ if (default_type >= 0) {
+ type_menu->select(default_type);
}
- current_language = default_language;
- language_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_language_changed));
+ current_type = default_type;
+ type_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_type_changed));
// Modes.