diff options
Diffstat (limited to 'editor/shader_create_dialog.cpp')
| -rw-r--r-- | editor/shader_create_dialog.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 302f7f78c5..9c322320b8 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,9 @@ /*************************************************************************/ #include "shader_create_dialog.h" + +#include "core/config/project_settings.h" +#include "editor/editor_file_dialog.h" #include "editor/editor_scale.h" #include "scene/resources/visual_shader.h" #include "servers/rendering/shader_types.h" @@ -54,6 +57,7 @@ void ShaderCreateDialog::_notification(int p_what) { current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0); mode_menu->select(current_mode); } break; + case NOTIFICATION_THEME_CHANGED: { _update_theme(); } break; @@ -131,7 +135,7 @@ void ShaderCreateDialog::ok_pressed() { } void ShaderCreateDialog::_create_new() { - RES shader; + Ref<Resource> shader; if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) { Ref<Shader> text_shader; @@ -201,7 +205,7 @@ void ShaderCreateDialog::_create_new() { void ShaderCreateDialog::_load_exist() { String path = file_path->get_text(); - RES p_shader = ResourceLoader::load(path, "Shader"); + Ref<Resource> p_shader = ResourceLoader::load(path, "Shader"); if (p_shader.is_null()) { alert->set_text(vformat(TTR("Error loading shader from %s"), path)); alert->popup_centered(); @@ -221,7 +225,7 @@ void ShaderCreateDialog::_language_changed(int p_language) { String extension = ""; if (!path.is_empty()) { - if (path.find(".") != -1) { + if (path.contains(".")) { extension = path.get_extension(); } if (extension.length() == 0) { @@ -309,7 +313,7 @@ void ShaderCreateDialog::_path_changed(const String &p_path) { return; } - DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES); String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges()); if (f->file_exists(p)) { is_new_shader_created = false; @@ -367,18 +371,18 @@ String ShaderCreateDialog::_validate_path(const String &p_path) { return TTR("Path is not local."); } - DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (d->change_dir(p.get_base_dir()) != OK) { return TTR("Invalid base path."); } - DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (f->dir_exists(p)) { return TTR("A directory with the same name exists."); } String extension = p.get_extension(); - Set<String> extensions; + HashSet<String> extensions; for (int i = 0; i < SHADER_TYPE_MAX; i++) { for (const String &ext : language_data[i].extensions) { |