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Diffstat (limited to 'editor/shader_create_dialog.cpp')
-rw-r--r--editor/shader_create_dialog.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index dbc78e846c..3a2c4fb17b 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -135,7 +135,7 @@ void ShaderCreateDialog::ok_pressed() {
}
void ShaderCreateDialog::_create_new() {
- RES shader;
+ Ref<Resource> shader;
if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) {
Ref<Shader> text_shader;
@@ -205,7 +205,7 @@ void ShaderCreateDialog::_create_new() {
void ShaderCreateDialog::_load_exist() {
String path = file_path->get_text();
- RES p_shader = ResourceLoader::load(path, "Shader");
+ Ref<Resource> p_shader = ResourceLoader::load(path, "Shader");
if (p_shader.is_null()) {
alert->set_text(vformat(TTR("Error loading shader from %s"), path));
alert->popup_centered();
@@ -313,7 +313,7 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
return;
}
- DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
if (f->file_exists(p)) {
is_new_shader_created = false;
@@ -371,12 +371,12 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
return TTR("Path is not local.");
}
- DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (d->change_dir(p.get_base_dir()) != OK) {
return TTR("Invalid base path.");
}
- DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (f->dir_exists(p)) {
return TTR("A directory with the same name exists.");
}