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-rw-r--r--editor/settings_config_dialog.h49
1 files changed, 34 insertions, 15 deletions
diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h
index 044519cb4d..7317a014b2 100644
--- a/editor/settings_config_dialog.h
+++ b/editor/settings_config_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef SETTINGS_CONFIG_DIALOG_H
#define SETTINGS_CONFIG_DIALOG_H
+#include "editor/action_map_editor.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor_inspector.h"
#include "scene/gui/dialogs.h"
@@ -52,17 +53,28 @@ class EditorSettingsDialog : public AcceptDialog {
LineEdit *shortcut_search_box;
SectionedInspector *inspector;
- Timer *timer;
+ // Shortcuts
+ enum ShortcutButton {
+ SHORTCUT_ADD,
+ SHORTCUT_EDIT,
+ SHORTCUT_ERASE,
+ SHORTCUT_REVERT
+ };
- UndoRedo *undo_redo;
Tree *shortcuts;
-
- ConfirmationDialog *press_a_key;
- Label *press_a_key_label;
- Ref<InputEventKey> last_wait_for_key;
- String shortcut_configured;
String shortcut_filter;
+ InputEventConfigurationDialog *shortcut_editor;
+
+ bool is_editing_action = false;
+ String current_edited_identifier;
+ Array current_events;
+ int current_event_index = -1;
+
+ Timer *timer;
+
+ UndoRedo *undo_redo;
+
virtual void cancel_pressed() override;
virtual void ok_pressed() override;
@@ -70,24 +82,31 @@ class EditorSettingsDialog : public AcceptDialog {
void _settings_property_edited(const String &p_name);
void _settings_save();
- void _unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
void _update_icons();
- void _press_a_key_confirm();
- void _wait_for_key(const Ref<InputEvent> &p_event);
+ void _event_config_confirmed();
+
+ void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
+ Array _event_list_to_array_helper(List<Ref<InputEvent>> &p_events);
+ void _update_builtin_action(const String &p_name, const Array &p_events);
+ void _update_shortcut_events(const String &p_path, const Array &p_events);
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _tabs_tab_changed(int p_tab);
void _focus_current_search_box();
- void _clear_shortcut_search_box();
- void _clear_search_box();
-
void _filter_shortcuts(const String &p_filter);
void _update_shortcuts();
void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
+ void _builtin_action_popup_index_pressed(int p_index);
+
static void _undo_redo_callback(void *p_self, const String &p_name);
Label *restart_label;