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-rw-r--r--editor/script_editor_debugger.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index d255d73167..6cb5f0a70c 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -56,6 +56,12 @@ class ScriptEditorDebugger : public Control {
GDCLASS(ScriptEditorDebugger, Control);
+ enum MessageType {
+ MESSAGE_ERROR,
+ MESSAGE_WARNING,
+ MESSAGE_SUCCESS,
+ };
+
AcceptDialog *msgdialog;
Button *debugger_button;
@@ -144,6 +150,7 @@ class ScriptEditorDebugger : public Control {
void _scene_tree_selected();
void _scene_tree_request();
void _parse_message(const String &p_msg, const Array &p_data);
+ void _set_reason_text(const String &p_msg, MessageType p_type);
void _scene_tree_property_select_object(ObjectID p_object);
void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);