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+/*************************************************************************/
+/* script_editor_debugger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCRIPT_EDITOR_DEBUGGER_H
+#define SCRIPT_EDITOR_DEBUGGER_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "core/io/tcp_server.h"
+#include "core/io/packet_peer.h"
+#include "property_editor.h"
+
+class Tree;
+class PropertyEditor;
+class EditorNode;
+class ScriptEditorDebuggerVariables;
+class LineEdit;
+class TabContainer;
+class RichTextLabel;
+class TextureButton;
+class AcceptDialog;
+class TreeItem;
+class HSplitContainer;
+class ItemList;
+class EditorProfiler;
+
+
+
+class ScriptEditorDebuggerInspectedObject;
+
+class ScriptEditorDebugger : public Control {
+
+ GDCLASS( ScriptEditorDebugger, Control );
+
+ AcceptDialog *msgdialog;
+
+
+ Button *debugger_button;
+
+ LineEdit *clicked_ctrl;
+ LineEdit *clicked_ctrl_type;
+ LineEdit *live_edit_root;
+ Button *le_set;
+ Button *le_clear;
+
+
+
+ Tree *inspect_scene_tree;
+ HSplitContainer *inspect_info;
+ PropertyEditor *inspect_properties;
+ float inspect_scene_tree_timeout;
+ float inspect_edited_object_timeout;
+ ObjectID inspected_object_id;
+ ScriptEditorDebuggerInspectedObject *inspected_object;
+ bool updating_scene_tree;
+ Set<ObjectID> unfold_cache;
+
+
+
+ HSplitContainer *error_split;
+ ItemList *error_list;
+ ItemList *error_stack;
+
+ int error_count;
+ int last_error_count;
+
+ bool hide_on_stop;
+
+
+
+ TabContainer *tabs;
+
+ LineEdit *reason;
+ ScriptEditorDebuggerVariables *variables;
+
+ Button *step;
+ Button *next;
+ Button *back;
+ Button *forward;
+ Button *dobreak;
+ Button *docontinue;
+
+ List<Vector<float> > perf_history;
+ Vector<float> perf_max;
+ Vector<TreeItem*> perf_items;
+
+ Map<int,String> profiler_signature;
+
+ Tree *perf_monitors;
+ Control *perf_draw;
+
+ Tree *vmem_tree;
+ Button *vmem_refresh;
+ LineEdit *vmem_total;
+
+ Tree *stack_dump;
+ PropertyEditor *inspector;
+
+ Ref<TCP_Server> server;
+ Ref<StreamPeerTCP> connection;
+ Ref<PacketPeerStream> ppeer;
+
+ String message_type;
+ Array message;
+ int pending_in_queue;
+
+ HashMap<NodePath,int> node_path_cache;
+ int last_path_id;
+ Map<String,int> res_path_cache;
+
+ EditorProfiler *profiler;
+
+ EditorNode *editor;
+
+ bool breaked;
+
+ bool live_debug;
+
+ void _performance_draw();
+ void _performance_select(Object *, int, bool);
+ void _stack_dump_frame_selected();
+ void _output_clear();
+
+
+ void _scene_tree_folded(Object* obj);
+ void _scene_tree_selected();
+ void _scene_tree_request();
+ void _parse_message(const String& p_msg,const Array& p_data);
+ void _scene_tree_property_select_object(ObjectID p_object);
+ void _scene_tree_property_value_edited(const String& p_prop,const Variant& p_value);
+
+ void _video_mem_request();
+
+ int _get_node_path_cache(const NodePath& p_path);
+
+ int _get_res_path_cache(const String& p_path);
+
+ void _live_edit_set();
+ void _live_edit_clear();
+
+ void _method_changed(Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
+ void _property_changed(Object*p_base,const StringName& p_property,const Variant& p_value);
+
+ static void _method_changeds(void *p_ud,Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
+ static void _property_changeds(void *p_ud,Object*p_base,const StringName& p_property,const Variant& p_value);
+
+ void _error_selected(int p_idx);
+ void _error_stack_selected(int p_idx);
+
+ void _profiler_activate(bool p_enable);
+ void _profiler_seeked();
+
+
+
+ void _paused();
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void start();
+ void pause();
+ void unpause();
+ void stop();
+
+ void debug_next();
+ void debug_step();
+ void debug_break();
+ void debug_continue();
+
+ String get_var_value(const String& p_var) const;
+
+ void set_live_debugging(bool p_enable);
+
+ void live_debug_create_node(const NodePath& p_parent,const String& p_type,const String& p_name);
+ void live_debug_instance_node(const NodePath& p_parent,const String& p_path,const String& p_name);
+ void live_debug_remove_node(const NodePath& p_at);
+ void live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id);
+ void live_debug_restore_node(ObjectID p_id,const NodePath& p_at,int p_at_pos);
+ void live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name);
+ void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
+
+ void set_breakpoint(const String& p_path,int p_line,bool p_enabled);
+
+ void update_live_edit_root();
+
+ void set_hide_on_stop(bool p_hide);
+
+ void set_tool_button(Button *p_tb) { debugger_button=p_tb; }
+
+ void reload_scripts();
+
+ virtual Size2 get_minimum_size() const;
+ ScriptEditorDebugger(EditorNode *p_editor=NULL);
+ ~ScriptEditorDebugger();
+};
+
+#endif // SCRIPT_EDITOR_DEBUGGER_H