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-rw-r--r--editor/scene_tree_editor.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 3d88081ab1..31772e55b5 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -73,9 +73,10 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
- bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
+ void _add_nodes(Node *p_node, TreeItem *p_parent);
void _test_update_tree();
void _update_tree(bool p_scroll_to_selected = false);
+ bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false);
void _tree_changed();
void _tree_process_mode_changed();
void _node_removed(Node *p_node);
@@ -99,7 +100,7 @@ class SceneTreeEditor : public Control {
void _renamed();
UndoRedo *undo_redo = nullptr;
- Set<Node *> marked;
+ HashSet<Node *> marked;
bool marked_selectable = false;
bool marked_children_selectable = false;
bool display_foreign = false;
@@ -107,7 +108,7 @@ class SceneTreeEditor : public Control {
bool pending_test_update = false;
static void _bind_methods();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _toggle_visible(Node *p_node);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
@@ -122,7 +123,8 @@ class SceneTreeEditor : public Control {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _rmb_select(const Vector2 &p_pos);
+ void _empty_clicked(const Vector2 &p_pos, MouseButton p_button);
+ void _rmb_select(const Vector2 &p_pos, MouseButton p_button = MouseButton::RIGHT);
void _warning_changed(Node *p_for_node);
@@ -140,7 +142,7 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
void set_display_foreign_nodes(bool p_display);
- void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
+ void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
@@ -174,6 +176,7 @@ class SceneTreeDialog : public ConfirmationDialog {
void _select();
void _cancel();
+ void _selected_changed();
void _filter_changed(const String &p_filter);
void _update_theme();
@@ -189,4 +192,4 @@ public:
~SceneTreeDialog();
};
-#endif
+#endif // SCENE_TREE_EDITOR_H