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-rw-r--r--editor/scene_tree_editor.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index e2bf9bc41d..acd49e8d92 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ class SceneTreeEditor : public Control {
EditorSelection *editor_selection;
- enum {
+ enum SceneTreeEditorButton {
BUTTON_SUBSCENE = 0,
BUTTON_VISIBILITY = 1,
BUTTON_SCRIPT = 2,
@@ -71,10 +71,11 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
- bool _add_nodes(Node *p_node, TreeItem *p_parent);
+ bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
void _test_update_tree();
- void _update_tree();
+ void _update_tree(bool p_scroll_to_selected = false);
void _tree_changed();
+ void _tree_process_mode_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);
@@ -156,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
+ void update_warning();
+
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};
@@ -180,6 +183,7 @@ protected:
public:
void popup_scenetree_dialog();
SceneTreeEditor *get_scene_tree() { return tree; }
+ LineEdit *get_filter_line_edit() { return filter; }
SceneTreeDialog();
~SceneTreeDialog();
};