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-rw-r--r--editor/scene_tree_editor.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 106837f69a..7d3419516d 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
-#include "core/undo_redo.h"
+#include "core/object/undo_redo.h"
#include "editor_data.h"
#include "editor_settings.h"
#include "scene/gui/button.h"
@@ -71,9 +71,9 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
- bool _add_nodes(Node *p_node, TreeItem *p_parent);
+ bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
void _test_update_tree();
- void _update_tree();
+ void _update_tree(bool p_scroll_to_selected = false);
void _tree_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);
@@ -138,7 +138,6 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
void set_display_foreign_nodes(bool p_display);
- bool get_display_foreign_nodes() const;
void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
@@ -179,6 +178,7 @@ protected:
static void _bind_methods();
public:
+ void popup_scenetree_dialog();
SceneTreeEditor *get_scene_tree() { return tree; }
SceneTreeDialog();
~SceneTreeDialog();