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-rw-r--r--editor/scene_tree_editor.h60
1 files changed, 32 insertions, 28 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index b4c40ab17a..5d4230059c 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,8 @@
#define SCENE_TREE_EDITOR_H
#include "core/object/undo_redo.h"
-#include "editor_data.h"
-#include "editor_settings.h"
+#include "editor/editor_data.h"
+#include "editor/editor_settings.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
@@ -41,7 +41,7 @@
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
- EditorSelection *editor_selection;
+ EditorSelection *editor_selection = nullptr;
enum SceneTreeEditorButton {
BUTTON_SUBSCENE = 0,
@@ -53,28 +53,30 @@ class SceneTreeEditor : public Control {
BUTTON_SIGNALS = 6,
BUTTON_GROUPS = 7,
BUTTON_PIN = 8,
+ BUTTON_UNIQUE = 9,
};
- Tree *tree;
- Node *selected;
+ Tree *tree = nullptr;
+ Node *selected = nullptr;
ObjectID instance_node;
String filter;
- AcceptDialog *error;
- AcceptDialog *warning;
+ AcceptDialog *error = nullptr;
+ AcceptDialog *warning = nullptr;
bool auto_expand_selected = true;
- bool connect_to_script_mode;
- bool connecting_signal;
+ bool connect_to_script_mode = false;
+ bool connecting_signal = false;
int blocked;
void _compute_hash(Node *p_node, uint64_t &hash);
- bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
+ void _add_nodes(Node *p_node, TreeItem *p_parent);
void _test_update_tree();
void _update_tree(bool p_scroll_to_selected = false);
+ bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false);
void _tree_changed();
void _tree_process_mode_changed();
void _node_removed(Node *p_node);
@@ -92,21 +94,21 @@ class SceneTreeEditor : public Control {
bool can_rename;
bool can_open_instance;
- bool updating_tree;
- bool show_enabled_subscene;
+ bool updating_tree = false;
+ bool show_enabled_subscene = false;
void _renamed();
- UndoRedo *undo_redo;
-
- Set<Node *> marked;
- bool marked_selectable;
- bool marked_children_selectable;
- bool display_foreign;
- bool tree_dirty;
- bool pending_test_update;
+ UndoRedo *undo_redo = nullptr;
+
+ HashSet<Node *> marked;
+ bool marked_selectable = false;
+ bool marked_children_selectable = false;
+ bool display_foreign = false;
+ bool tree_dirty = true;
+ bool pending_test_update = false;
static void _bind_methods();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _toggle_visible(Node *p_node);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
@@ -121,11 +123,12 @@ class SceneTreeEditor : public Control {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _rmb_select(const Vector2 &p_pos);
+ void _empty_clicked(const Vector2 &p_pos, MouseButton p_button);
+ void _rmb_select(const Vector2 &p_pos, MouseButton p_button = MouseButton::RIGHT);
void _warning_changed(Node *p_for_node);
- Timer *update_timer;
+ Timer *update_timer = nullptr;
List<StringName> *script_types;
bool _is_script_type(const StringName &p_type) const;
@@ -139,7 +142,7 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
void set_display_foreign_nodes(bool p_display);
- void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
+ void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
@@ -166,14 +169,15 @@ public:
class SceneTreeDialog : public ConfirmationDialog {
GDCLASS(SceneTreeDialog, ConfirmationDialog);
- SceneTreeEditor *tree;
+ SceneTreeEditor *tree = nullptr;
//Button *select;
//Button *cancel;
- LineEdit *filter;
+ LineEdit *filter = nullptr;
void _select();
void _cancel();
void _filter_changed(const String &p_filter);
+ void _update_theme();
protected:
void _notification(int p_what);