diff options
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 2fef3ba8d7..da727a127a 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -215,8 +215,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (connect_to_script_mode) { Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor")); - Ref<Script> script = p_node->get_script(); - if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) { + Ref<Script> scr = p_node->get_script(); + if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) { //has script item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT); } else { @@ -224,7 +224,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); item->set_selectable(0, false); - if (!script.is_null()) { // make sure to mark the script if a custom type + if (!scr.is_null()) { // make sure to mark the script if a custom type item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT); item->set_button_disabled(0, item->get_button_count(0) - 1, true); } @@ -268,8 +268,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (can_rename) { //should be can edit.. - String warning = p_node->get_configuration_warnings_as_string(); - if (!warning.is_empty()) { + String conf_warning = p_node->get_configuration_warnings_as_string(); + if (!conf_warning.is_empty()) { const int num_warnings = p_node->get_configuration_warnings().size(); String warning_icon; if (num_warnings == 1) { @@ -284,15 +284,15 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { const String bullet_point = String::utf8("• "); int next_newline = 0; while (next_newline != -1) { - next_newline = warning.find("\n", next_newline + 2); - if (warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) { - warning = warning.insert(next_newline + 1, " "); + next_newline = conf_warning.find("\n", next_newline + 2); + if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) { + conf_warning = conf_warning.insert(next_newline + 1, " "); } } String newline = (num_warnings == 1 ? "\n" : "\n\n"); - item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + warning); + item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + conf_warning); } if (p_node->is_unique_name_in_owner()) { @@ -385,20 +385,20 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node)); } - Ref<Script> script = p_node->get_script(); - if (!script.is_null()) { + Ref<Script> scr = p_node->get_script(); + if (!scr.is_null()) { String additional_notes; Color button_color = Color(1, 1, 1); // Can't set tooltip after adding button, need to do it before. - if (script->is_tool()) { + if (scr->is_tool()) { additional_notes += "\n" + TTR("This script is currently running in the editor."); button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); } - if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) { + if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) { additional_notes += "\n" + TTR("This script is a custom type."); button_color.a = 0.5; } - item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes); + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes); item->set_button_color(0, item->get_button_count(0) - 1, button_color); } @@ -511,16 +511,16 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { int idx = item->get_button_by_id(0, BUTTON_VISIBILITY); ERR_FAIL_COND(idx == -1); - bool visible = false; + bool node_visible = false; if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) { - visible = p_node->call("is_visible"); + node_visible = p_node->call("is_visible"); CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); } else if (p_node->is_class("Node3D")) { - visible = p_node->call("is_visible"); + node_visible = p_node->call("is_visible"); } - if (visible) { + if (node_visible) { item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"))); } else { item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"))); @@ -1138,7 +1138,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from return Variant(); //dragging from button } - Vector<Node *> selected; + Vector<Node *> selected_nodes; Vector<Ref<Texture2D>> icons; TreeItem *next = tree->get_next_selected(nullptr); while (next) { @@ -1148,14 +1148,14 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from if (n) { // Only allow selection if not part of an instantiated scene. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) { - selected.push_back(n); + selected_nodes.push_back(n); icons.push_back(next->get_icon(0)); } } next = tree->get_next_selected(next); } - if (selected.is_empty()) { + if (selected_nodes.is_empty()) { return Variant(); } @@ -1164,20 +1164,20 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from int list_max = 10; float opacity_step = 1.0f / list_max; float opacity_item = 1.0f; - for (int i = 0; i < selected.size(); i++) { + for (int i = 0; i < selected_nodes.size(); i++) { if (i < list_max) { HBoxContainer *hb = memnew(HBoxContainer); TextureRect *tf = memnew(TextureRect); tf->set_texture(icons[i]); tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); hb->add_child(tf); - Label *label = memnew(Label(selected[i]->get_name())); + Label *label = memnew(Label(selected_nodes[i]->get_name())); hb->add_child(label); vb->add_child(hb); hb->set_modulate(Color(1, 1, 1, opacity_item)); opacity_item -= opacity_step; } - NodePath p = selected[i]->get_path(); + NodePath p = selected_nodes[i]->get_path(); objs.push_back(p); } |