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Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 2fef3ba8d7..da727a127a 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -215,8 +215,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (connect_to_script_mode) {
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- Ref<Script> script = p_node->get_script();
- if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
+ Ref<Script> scr = p_node->get_script();
+ if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
//has script
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
} else {
@@ -224,7 +224,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
item->set_selectable(0, false);
- if (!script.is_null()) { // make sure to mark the script if a custom type
+ if (!scr.is_null()) { // make sure to mark the script if a custom type
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
item->set_button_disabled(0, item->get_button_count(0) - 1, true);
}
@@ -268,8 +268,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_rename) { //should be can edit..
- String warning = p_node->get_configuration_warnings_as_string();
- if (!warning.is_empty()) {
+ String conf_warning = p_node->get_configuration_warnings_as_string();
+ if (!conf_warning.is_empty()) {
const int num_warnings = p_node->get_configuration_warnings().size();
String warning_icon;
if (num_warnings == 1) {
@@ -284,15 +284,15 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
const String bullet_point = String::utf8("• ");
int next_newline = 0;
while (next_newline != -1) {
- next_newline = warning.find("\n", next_newline + 2);
- if (warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
- warning = warning.insert(next_newline + 1, " ");
+ next_newline = conf_warning.find("\n", next_newline + 2);
+ if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
+ conf_warning = conf_warning.insert(next_newline + 1, " ");
}
}
String newline = (num_warnings == 1 ? "\n" : "\n\n");
- item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + warning);
+ item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + conf_warning);
}
if (p_node->is_unique_name_in_owner()) {
@@ -385,20 +385,20 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
}
- Ref<Script> script = p_node->get_script();
- if (!script.is_null()) {
+ Ref<Script> scr = p_node->get_script();
+ if (!scr.is_null()) {
String additional_notes;
Color button_color = Color(1, 1, 1);
// Can't set tooltip after adding button, need to do it before.
- if (script->is_tool()) {
+ if (scr->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor.");
button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
}
- if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
+ if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
additional_notes += "\n" + TTR("This script is a custom type.");
button_color.a = 0.5;
}
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
item->set_button_color(0, item->get_button_count(0) - 1, button_color);
}
@@ -511,16 +511,16 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
ERR_FAIL_COND(idx == -1);
- bool visible = false;
+ bool node_visible = false;
if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- visible = p_node->call("is_visible");
+ node_visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
} else if (p_node->is_class("Node3D")) {
- visible = p_node->call("is_visible");
+ node_visible = p_node->call("is_visible");
}
- if (visible) {
+ if (node_visible) {
item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
} else {
item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
@@ -1138,7 +1138,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //dragging from button
}
- Vector<Node *> selected;
+ Vector<Node *> selected_nodes;
Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(nullptr);
while (next) {
@@ -1148,14 +1148,14 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
if (n) {
// Only allow selection if not part of an instantiated scene.
if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
- selected.push_back(n);
+ selected_nodes.push_back(n);
icons.push_back(next->get_icon(0));
}
}
next = tree->get_next_selected(next);
}
- if (selected.is_empty()) {
+ if (selected_nodes.is_empty()) {
return Variant();
}
@@ -1164,20 +1164,20 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
int list_max = 10;
float opacity_step = 1.0f / list_max;
float opacity_item = 1.0f;
- for (int i = 0; i < selected.size(); i++) {
+ for (int i = 0; i < selected_nodes.size(); i++) {
if (i < list_max) {
HBoxContainer *hb = memnew(HBoxContainer);
TextureRect *tf = memnew(TextureRect);
tf->set_texture(icons[i]);
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
hb->add_child(tf);
- Label *label = memnew(Label(selected[i]->get_name()));
+ Label *label = memnew(Label(selected_nodes[i]->get_name()));
hb->add_child(label);
vb->add_child(hb);
hb->set_modulate(Color(1, 1, 1, opacity_item));
opacity_item -= opacity_step;
}
- NodePath p = selected[i]->get_path();
+ NodePath p = selected_nodes[i]->get_path();
objs.push_back(p);
}