diff options
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 34 |
1 files changed, 5 insertions, 29 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c49ea72e99..0e8a9146e1 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -70,10 +70,9 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i emit_signal("open", n->get_filename()); } } else if (p_id == BUTTON_SCRIPT) { - RefPtr script = n->get_script(); - Ref<Script> script_typed = script; + Ref<Script> script_typed = n->get_script(); if (!script_typed.is_null()) - emit_signal("open_script", script); + emit_signal("open_script", script_typed); } else if (p_id == BUTTON_VISIBILITY) { undo_redo->create_action(TTR("Toggle Visible")); @@ -187,25 +186,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { TreeItem *item = tree->create_item(p_parent); item->set_text(0, p_node->get_name()); - if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/) + if (can_rename && !part_of_subscene) item->set_editable(0, true); item->set_selectable(0, true); if (can_rename) { -#ifndef DISABLE_DEPRECATED - if (p_node->has_meta("_editor_collapsed")) { - //remove previous way of storing folding, which did not get along with scene inheritance and instancing - if ((bool)p_node->get_meta("_editor_collapsed")) - p_node->set_display_folded(true); - p_node->set_meta("_editor_collapsed", Variant()); - } -#endif bool collapsed = p_node->is_displayed_folded(); if (collapsed) item->set_collapsed(true); } - Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); + Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); item->set_icon(0, icon); item->set_metadata(0, p_node->get_path()); @@ -497,21 +488,6 @@ void SceneTreeEditor::_node_script_changed(Node *p_node) { MessageQueue::get_singleton()->push_call(this, "_update_tree"); tree_dirty = true; - /* - changes the order :| - TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; - if (p_node->get_script().is_null()) { - - int idx=item->get_button_by_id(0,2); - if (idx>=0) - item->erase_button(0,idx); - } else { - - int idx=item->get_button_by_id(0,2); - if (idx<0) - item->add_button(0,get_icon("Script","EditorIcons"),2); - - }*/ } void SceneTreeEditor::_node_removed(Node *p_node) { @@ -929,7 +905,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from return Variant(); //not editable tree Vector<Node *> selected; - Vector<Ref<Texture> > icons; + Vector<Ref<Texture2D> > icons; TreeItem *next = tree->get_next_selected(NULL); while (next) { |