diff options
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 52 |
1 files changed, 20 insertions, 32 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 64d278c0c5..6fe52e3337 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -70,8 +70,18 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } else if (p_id == BUTTON_VISIBILITY) { undo_redo->create_action(TTR("Toggle Visible")); - undo_redo->add_do_method(this, "toggle_visible", n); - undo_redo->add_undo_method(this, "toggle_visible", n); + _toggle_visible(n); + List<Node *> selection = editor_selection->get_selected_node_list(); + if (selection.size() > 1) { + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node *nv = E->get(); + ERR_FAIL_COND(!nv); + if (nv == n) { + continue; + } + _toggle_visible(nv); + } + } undo_redo->commit_action(); } else if (p_id == BUTTON_LOCK) { @@ -118,33 +128,13 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i } } void SceneTreeEditor::_toggle_visible(Node *p_node) { - if (p_node->is_class("Spatial")) { - bool v = bool(p_node->call("is_visible")); - p_node->call("set_visible", !v); - } else if (p_node->is_class("CanvasItem")) { + if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) { bool v = bool(p_node->call("is_visible")); - if (v) { - p_node->call("hide"); - } else { - p_node->call("show"); - } + undo_redo->add_do_method(p_node, "set_visible", !v); + undo_redo->add_undo_method(p_node, "set_visible", v); } } -void SceneTreeEditor::toggle_visible(Node *p_node) { - _toggle_visible(p_node); - List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.size() > 1) { - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Node *nv = E->get(); - ERR_FAIL_COND(!nv); - if (nv == p_node) { - continue; - } - _toggle_visible(nv); - } - } -} bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (!p_node) @@ -229,7 +219,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { bool has_groups = p_node->has_persistent_groups(); if (has_connections && has_groups) { - item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s)\nClick to show signals dock.")); + item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s).\nClick to show signals dock.")); } else if (has_connections) { item->add_button(0, get_icon("Signals", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock.")); } else if (has_groups) { @@ -255,18 +245,18 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (!p_node->get_script().is_null()) { - item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open script")); + item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script")); } if (p_node->is_class("CanvasItem")) { bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_ if (is_locked) - item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock")); + item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); bool is_grouped = p_node->has_meta("_edit_group_"); if (is_grouped) - item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable")); + item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); bool v = p_node->call("is_visible"); if (v) @@ -282,7 +272,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { bool is_locked = p_node->has_meta("_edit_lock_"); if (is_locked) - item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock")); + item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); bool v = p_node->call("is_visible"); if (v) @@ -968,8 +958,6 @@ void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed); ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select); ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed); - ClassDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible); - ClassDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible); ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed); ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed); |