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-rw-r--r--editor/scene_tree_editor.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 44eb5c670d..aa48395152 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -148,6 +148,13 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
NodeDock::get_singleton()->show_groups();
+ } else if (p_id == BUTTON_UNIQUE) {
+ undo_redo->create_action(TTR("Disable Scene Unique Name"));
+ undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
+ undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
+ undo_redo->add_do_method(this, "_update_tree");
+ undo_redo->add_undo_method(this, "_update_tree");
+ undo_redo->commit_action();
}
}
@@ -260,6 +267,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
}
+ if (p_node->is_unique_name_in_owner()) {
+ item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
+ }
+
int num_connections = p_node->get_persistent_signal_connection_count();
int num_groups = p_node->get_persistent_group_count();
@@ -832,6 +843,13 @@ void SceneTreeEditor::_renamed() {
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
+ if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
+ error->set_text(TTR("Another node already uses this unique name in the scene."));
+ error->popup_centered();
+ which->set_text(0, n->get_name());
+ return;
+ }
+
if (!undo_redo) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());