diff options
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c755bca64f..f5c46f883d 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -32,6 +32,7 @@ #include "core/object/message_queue.h" #include "core/string/print_string.h" +#include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/node_dock.h" @@ -362,6 +363,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll } _update_visibility_color(p_node, item); + } else if (p_node->is_class("CanvasLayer")) { + bool v = p_node->call("is_visible"); + if (v) { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } else { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } + + if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node)); + } } else if (p_node->is_class("Node3D")) { bool is_locked = p_node->has_meta("_edit_lock_"); if (is_locked) { @@ -471,6 +483,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { if (p_node->is_class("CanvasItem")) { visible = p_node->call("is_visible"); CanvasItemEditor::get_singleton()->get_viewport_control()->update(); + } else if (p_node->is_class("CanvasLayer")) { + visible = p_node->call("is_visible"); + CanvasItemEditor::get_singleton()->get_viewport_control()->update(); } else if (p_node->is_class("Node3D")) { visible = p_node->call("is_visible"); } @@ -514,7 +529,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) { p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)); } - if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) { + if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) { if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)); } |