diff options
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 90 |
1 files changed, 49 insertions, 41 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 092ef30678..42801cdaf1 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* scene_tree_editor.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* scene_tree_editor.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "scene_tree_editor.h" @@ -68,7 +68,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i Node *n = get_node(np); ERR_FAIL_COND(!n); - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (p_id == BUTTON_SUBSCENE) { if (n == get_scene_node()) { if (n && n->get_scene_inherited_state().is_valid()) { @@ -132,8 +132,16 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i if (config_err.is_empty()) { return; } - config_err = config_err.word_wrap(80); - warning->set_text(config_err); + + const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80); + PackedStringArray lines; + for (int i = 0; i < boundaries.size(); i += 2) { + const int start = boundaries[i]; + const int end = boundaries[i + 1]; + lines.append(config_err.substr(start, end - start + 1)); + } + + warning->set_text(String("\n").join(lines)); warning->popup_centered(); } else if (p_id == BUTTON_SIGNALS) { @@ -168,7 +176,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i void SceneTreeEditor::_toggle_visible(Node *p_node) { if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) { bool v = bool(p_node->call("is_visible")); - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(p_node, "set_visible", !v); undo_redo->add_undo_method(p_node, "set_visible", v); } @@ -669,7 +677,7 @@ bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArra for (int i = 0; i < p_terms.size(); i++) { String term = p_terms[i]; - // Recognise special filter. + // Recognize special filter. if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) { String parameter = term.get_slicec(':', 0); String argument = term.get_slicec(':', 1); @@ -963,7 +971,7 @@ void SceneTreeEditor::_renamed() { String raw_new_name = which->get_text(0); if (raw_new_name.strip_edges().is_empty()) { // If name is empty, fallback to class name. - if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) { + if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) { raw_new_name = Node::adjust_name_casing(n->get_class()); } else { raw_new_name = n->get_class(); @@ -985,6 +993,10 @@ void SceneTreeEditor::_renamed() { } if (new_name == n->get_name()) { + if (which->get_text(0).is_empty()) { + which->set_text(0, new_name); + } + return; } @@ -1003,7 +1015,7 @@ void SceneTreeEditor::_renamed() { which->set_metadata(0, n->get_path()); emit_signal(SNAME("node_renamed")); } else { - Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Rename Node")); emit_signal(SNAME("node_prerename"), n, new_name); undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name); @@ -1361,10 +1373,6 @@ void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); - ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw); - ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw); - ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw); - ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree); ADD_SIGNAL(MethodInfo("node_selected")); @@ -1407,7 +1415,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope add_child(tree); - tree->set_drag_forwarding(this); + SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor); if (p_can_rename) { tree->set_allow_rmb_select(true); tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select)); |