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-rw-r--r--editor/scene_tree_editor.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 4569841af6..dc95b73569 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1256,6 +1256,10 @@ void SceneTreeDialog::popup_scenetree_dialog() {
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
+void SceneTreeDialog::_update_theme() {
+ filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+}
+
void SceneTreeDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -1265,8 +1269,10 @@ void SceneTreeDialog::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
- filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
- filter->set_clear_button_enabled(true);
+ _update_theme();
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_theme();
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
@@ -1303,6 +1309,7 @@ SceneTreeDialog::SceneTreeDialog() {
filter = memnew(LineEdit);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
+ filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
vbc->add_child(filter);