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path: root/editor/scene_tree_editor.cpp
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Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 8fd0d13b32..2945abbd8c 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -337,27 +337,27 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
String warning = p_node->get_configuration_warning();
if (warning != String()) {
- item->add_button(0, get_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING);
+ item->add_button(0, get_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
}
bool has_connections = p_node->has_persistent_signal_connections();
bool has_groups = p_node->has_persistent_groups();
if (has_connections && has_groups) {
- item->add_button(0, get_icon("ConnectionAndGroups", "EditorIcons"), BUTTON_SIGNALS);
+ item->add_button(0, get_icon("ConnectionAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s)\nClick to show signals dock."));
} else if (has_connections) {
- item->add_button(0, get_icon("Connect", "EditorIcons"), BUTTON_SIGNALS);
+ item->add_button(0, get_icon("Connect", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock."));
} else if (has_groups) {
- item->add_button(0, get_icon("Groups", "EditorIcons"), BUTTON_GROUPS);
+ item->add_button(0, get_icon("Groups", "EditorIcons"), BUTTON_GROUPS, false, TTR("Node is in group(s).\nClick to show groups dock."));
}
}
if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
- item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE);
+ item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Subscene options"));
item->set_tooltip(0, TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class());
} else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
- item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE);
+ item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Subscene options"));
item->set_tooltip(0, TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class());
} else {
item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
@@ -370,24 +370,24 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node->get_script().is_null()) {
- item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
+ item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open script"));
}
if (p_node->is_class("CanvasItem")) {
bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
if (is_locked)
- item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
+ item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock"));
bool is_grouped = p_node->has_meta("_edit_group_");
if (is_grouped)
- item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP);
+ item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable"));
bool v = p_node->call("is_visible");
if (v)
- item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY);
+ item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
else
- item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY);
+ item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
@@ -397,9 +397,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool v = p_node->call("is_visible");
if (v)
- item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY);
+ item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
else
- item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY);
+ item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));