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Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp35
1 files changed, 25 insertions, 10 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index c4b86c6b2b..827e8d9ee4 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -88,7 +88,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
} else if (p_id == BUTTON_LOCK) {
- if (n->is_class("CanvasItem")) {
+ if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
n->set_meta("_edit_lock_", Variant());
_update_tree();
emit_signal("node_changed");
@@ -256,9 +256,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool v = p_node->call("is_visible");
if (v)
- item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
else
- item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
@@ -266,11 +266,15 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
_update_visibility_color(p_node, item);
} else if (p_node->is_class("Spatial")) {
+ bool is_locked = p_node->has_meta("_edit_lock_");
+ if (is_locked)
+ item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock"));
+
bool v = p_node->call("is_visible");
if (v)
- item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
else
- item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
@@ -333,9 +337,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
}
if (visible)
- item->set_button(0, idx, get_icon("Visible", "EditorIcons"));
+ item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons"));
else
- item->set_button(0, idx, get_icon("Hidden", "EditorIcons"));
+ item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons"));
_update_visibility_color(p_node, item);
}
@@ -477,6 +481,13 @@ void SceneTreeEditor::_selected_changed() {
blocked--;
}
+void SceneTreeEditor::_deselect_items() {
+
+ // Clear currently elected items in scene tree dock.
+ if (editor_selection)
+ editor_selection->clear();
+}
+
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
TreeItem *item = Object::cast_to<TreeItem>(p_object);
@@ -763,9 +774,11 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
Node *n = get_node(np);
if (n) {
-
- selected.push_back(n);
- icons.push_back(next->get_icon(0));
+ // Only allow selection if not part of an instanced scene.
+ if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
+ selected.push_back(n);
+ icons.push_back(next->get_icon(0));
+ }
}
next = tree->get_next_selected(next);
}
@@ -925,6 +938,7 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
+ ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
@@ -1001,6 +1015,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
tree->connect("multi_selected", this, "_cell_multi_selected");
tree->connect("button_pressed", this, "_cell_button_pressed");
+ tree->connect("nothing_selected", this, "_deselect_items");
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog);