summaryrefslogtreecommitdiff
path: root/editor/scene_tree_editor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp108
1 files changed, 91 insertions, 17 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 50bb6496e1..0b1e9719b7 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -30,6 +30,7 @@
#include "scene_tree_editor.h"
+#include "core/config/project_settings.h"
#include "core/object/message_queue.h"
#include "core/string/print_string.h"
#include "editor/editor_file_system.h"
@@ -603,7 +604,7 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
updating_tree = false;
tree_dirty = false;
- if (!filter.is_empty()) {
+ if (!filter.strip_edges().is_empty()) {
_update_filter(nullptr, p_scroll_to_selected);
}
}
@@ -618,18 +619,28 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
return false;
}
- bool keep = false;
+ bool keep_for_children = false;
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
- keep = _update_filter(child, p_scroll_to_selected) || keep;
+ // Always keep if at least one of the children are kept.
+ keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
}
- if (!keep) {
- StringName node_type = get_node(p_parent->get_metadata(0))->get_class();
- bool is_kept_by_type = (filter.begins_with("type:") && filter.trim_prefix("type:").is_subsequence_ofn(node_type)) || (filter.begins_with("t:") && filter.trim_prefix("t:").is_subsequence_ofn(node_type));
- keep = (filter.is_subsequence_ofn(p_parent->get_text(0)) || is_kept_by_type);
+ // Now find other reasons to keep this Node, too.
+ PackedStringArray terms = filter.to_lower().split_spaces();
+ bool keep = _item_matches_all_terms(p_parent, terms);
+
+ p_parent->set_visible(keep_for_children || keep);
+ if (keep_for_children) {
+ if (keep) {
+ p_parent->clear_custom_color(0);
+ p_parent->set_selectable(0, true);
+ } else {
+ p_parent->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ p_parent->set_selectable(0, false);
+ p_parent->deselect(0);
+ }
}
- p_parent->set_visible(keep);
if (editor_selection) {
Node *n = get_node(p_parent->get_metadata(0));
if (keep) {
@@ -644,7 +655,68 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
}
}
- return keep;
+ return keep || keep_for_children;
+}
+
+bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) {
+ if (p_terms.is_empty()) {
+ return true;
+ }
+
+ for (int i = 0; i < p_terms.size(); i++) {
+ String term = p_terms[i];
+
+ // Recognise special filter.
+ if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
+ String parameter = term.get_slicec(':', 0);
+ String argument = term.get_slicec(':', 1);
+
+ if (parameter == "type" || parameter == "t") {
+ // Filter by Type.
+ String node_type = get_node(p_item->get_metadata(0))->get_class().to_lower();
+
+ if (!node_type.contains(argument)) {
+ return false;
+ }
+ } else if (parameter == "group" || parameter == "g") {
+ // Filter by Group.
+ Node *node = get_node(p_item->get_metadata(0));
+
+ List<Node::GroupInfo> group_info_list;
+ node->get_groups(&group_info_list);
+ if (group_info_list.is_empty()) {
+ return false;
+ }
+ // When argument is empty, match all Nodes belonging to any group.
+ if (!argument.is_empty()) {
+ bool term_in_groups = false;
+ for (int j = 0; j < group_info_list.size(); j++) {
+ // Ignore private groups.
+ if (String(group_info_list[j].name).begins_with("__")) {
+ continue;
+ }
+ if (String(group_info_list[j].name).to_lower().contains(argument)) {
+ term_in_groups = true;
+ break;
+ }
+ }
+ if (!term_in_groups) {
+ return false;
+ }
+ }
+ } else {
+ WARN_PRINT(vformat(TTR("Special Node filter \"%s\" is not recognised. Available filters include \"type\" and \"group\"."), parameter));
+ continue;
+ }
+ } else {
+ // Default.
+ if (!p_item->get_text(0).to_lower().contains(term)) {
+ return false;
+ }
+ }
+ }
+
+ return true;
}
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
@@ -764,7 +836,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED);
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -871,14 +943,16 @@ void SceneTreeEditor::_renamed() {
Node *n = get_node(np);
ERR_FAIL_COND(!n);
- // Empty node names are not allowed, so resets it to previous text and show warning
- if (which->get_text(0).strip_edges().is_empty()) {
- which->set_text(0, n->get_name());
- EditorNode::get_singleton()->show_warning(TTR("No name provided."));
- return;
+ String raw_new_name = which->get_text(0);
+ if (raw_new_name.strip_edges().is_empty()) {
+ // If name is empty, fallback to class name.
+ if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+ raw_new_name = Node::adjust_name_casing(n->get_class());
+ } else {
+ raw_new_name = n->get_class();
+ }
}
- String raw_new_name = which->get_text(0);
String new_name = raw_new_name.validate_node_name();
if (new_name != raw_new_name) {
@@ -1261,7 +1335,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
}
void SceneTreeEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
+ ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);