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-rw-r--r--editor/scene_tree_dock.h24
1 files changed, 17 insertions, 7 deletions
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 1086e8615f..dc7becfa2f 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef SCENE_TREE_DOCK_H
#define SCENE_TREE_DOCK_H
-#include "editor/connections_dialog.h"
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
#include "editor/groups_editor.h"
@@ -48,6 +47,8 @@
#include "scene/gui/tree.h"
#include "scene_tree_editor.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
class EditorNode;
class ShaderCreateDialog;
@@ -62,7 +63,9 @@ class SceneTreeDock : public VBoxContainer {
TOOL_COPY,
TOOL_PASTE,
TOOL_RENAME,
+#ifdef MODULE_REGEX_ENABLED
TOOL_BATCH_RENAME,
+#endif // MODULE_REGEX_ENABLED
TOOL_REPLACE,
TOOL_EXTEND_SCRIPT,
TOOL_ATTACH_SCRIPT,
@@ -79,6 +82,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_COPY_NODE_PATH,
TOOL_BUTTON_MAX,
TOOL_OPEN_DOCUMENTATION,
+ TOOL_AUTO_EXPAND,
TOOL_SCENE_EDITABLE_CHILDREN,
TOOL_SCENE_USE_PLACEHOLDER,
TOOL_SCENE_MAKE_LOCAL,
@@ -105,17 +109,21 @@ class SceneTreeDock : public VBoxContainer {
int current_option;
CreateDialog *create_dialog;
+#ifdef MODULE_REGEX_ENABLED
RenameDialog *rename_dialog;
+#endif // MODULE_REGEX_ENABLED
Button *button_add;
Button *button_instance;
Button *button_create_script;
Button *button_detach_script;
+ MenuButton *button_tree_menu;
Button *button_2d;
Button *button_3d;
Button *button_ui;
Button *button_custom;
+ Button *button_clipboard;
HBoxContainer *button_hb;
Button *edit_local, *edit_remote;
@@ -189,6 +197,7 @@ class SceneTreeDock : public VBoxContainer {
void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
void _load_request(const String &p_path);
void _script_open_request(const Ref<Script> &p_script);
+ void _push_item(Object *p_object);
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
@@ -233,14 +242,13 @@ class SceneTreeDock : public VBoxContainer {
void _quick_open();
void _tree_rmb(const Vector2 &p_menu_pos);
+ void _update_tree_menu();
void _filter_changed(const String &p_filter);
void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
void _replace_with_branch_scene(const String &p_file, Node *base);
- void _file_selected(String p_file);
-
void _remote_tree_selected();
void _local_tree_selected();
@@ -295,12 +303,14 @@ public:
void attach_script_to_selected(bool p_extend);
void open_script_dialog(Node *p_for_node, bool p_extend);
- void attach_shader_to_selected();
- void open_shader_dialog(Ref<ShaderMaterial> &p_for_material);
+ void attach_shader_to_selected(int p_preferred_mode = -1);
+ void open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
void open_add_child_dialog();
void open_instance_child_dialog();
+ List<Node *> paste_nodes();
+
ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);