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-rw-r--r--editor/scene_tree_dock.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index ece0ca5ca4..c6e47fa002 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -48,6 +48,8 @@
#include "scene/gui/tree.h"
#include "scene_tree_editor.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
class EditorNode;
class ShaderCreateDialog;
@@ -81,6 +83,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_COPY_NODE_PATH,
TOOL_BUTTON_MAX,
TOOL_OPEN_DOCUMENTATION,
+ TOOL_AUTO_EXPAND,
TOOL_SCENE_EDITABLE_CHILDREN,
TOOL_SCENE_USE_PLACEHOLDER,
TOOL_SCENE_MAKE_LOCAL,
@@ -115,6 +118,7 @@ class SceneTreeDock : public VBoxContainer {
Button *button_instance;
Button *button_create_script;
Button *button_detach_script;
+ Button *button_tree_menu;
Button *button_2d;
Button *button_3d;
@@ -237,14 +241,13 @@ class SceneTreeDock : public VBoxContainer {
void _quick_open();
void _tree_rmb(const Vector2 &p_menu_pos);
+ void _open_tree_menu();
void _filter_changed(const String &p_filter);
void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
void _replace_with_branch_scene(const String &p_file, Node *base);
- void _file_selected(String p_file);
-
void _remote_tree_selected();
void _local_tree_selected();
@@ -299,8 +302,8 @@ public:
void attach_script_to_selected(bool p_extend);
void open_script_dialog(Node *p_for_node, bool p_extend);
- void attach_shader_to_selected();
- void open_shader_dialog(Ref<ShaderMaterial> &p_for_material);
+ void attach_shader_to_selected(int p_preferred_mode = -1);
+ void open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
void open_add_child_dialog();
void open_instance_child_dialog();