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-rw-r--r--editor/scene_tree_dock.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index c6ddbc3dfe..31ef1ce7d0 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -205,7 +205,7 @@ class SceneTreeDock : public VBoxContainer {
void _update_script_button();
Node *_get_selection_group_tail(Node *p_node, List<Node *> p_list);
- void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
+ void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames);
void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
@@ -247,10 +247,10 @@ public:
void import_subscene();
void set_edited_scene(Node *p_scene);
void instance(const String &p_file);
- void instance_scenes(const Vector<String> &p_files, Node *p_parent = NULL);
+ void instance_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
void set_selected(Node *p_node, bool p_emit_selected = false);
- void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames);
- void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims = NULL);
+ void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames);
+ void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath>> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims = nullptr);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
EditorData *get_editor_data() { return editor_data; }