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Diffstat (limited to 'editor/scene_tree_dock.h')
-rw-r--r--editor/scene_tree_dock.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index e66525d721..8a2b237b8b 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -60,6 +60,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_NEW,
TOOL_INSTANCE,
+ TOOL_EXPAND_COLLAPSE,
TOOL_RENAME,
TOOL_BATCH_RENAME,
TOOL_REPLACE,
@@ -116,6 +117,7 @@ class SceneTreeDock : public VBoxContainer {
HBoxContainer *tool_hbc;
void _tool_selected(int p_tool, bool p_confirm_override = false);
+ void _node_collapsed(Object *p_obj);
EditorData *editor_data;
EditorSelection *editor_selection;
@@ -152,6 +154,9 @@ class SceneTreeDock : public VBoxContainer {
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
+ bool _is_collapsed_recursive(TreeItem *p_item) const;
+ void _set_collapsed_recursive(TreeItem *p_item, bool p_collapsed);
+
void _set_owners(Node *p_owner, const Array &p_nodes);
enum ReplaceOwnerMode {
@@ -165,14 +170,17 @@ class SceneTreeDock : public VBoxContainer {
void _script_open_request(const Ref<Script> &p_script);
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
+ bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
void _node_selected();
void _node_renamed();
void _script_created(Ref<Script> p_script);
+ void _script_creation_closed();
void _delete_confirm();
- void _toggle_editable_children();
+ void _toggle_editable_children_from_selection();
+ void _toggle_editable_children(Node *p_node);
void _node_prerenamed(Node *p_node, const String &p_new_name);
@@ -187,6 +195,7 @@ class SceneTreeDock : public VBoxContainer {
bool _validate_no_foreign();
void _selection_changed();
void _update_script_button();
+ Node *_get_selection_group_tail(Node *p_node, List<Node *> p_list);
void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
@@ -243,7 +252,7 @@ public:
void show_tab_buttons();
void hide_tab_buttons();
- void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true);
+ void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
void open_script_dialog(Node *p_for_node);