diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 363 |
1 files changed, 181 insertions, 182 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 0f4f3dcfcf..9f80119c35 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -222,28 +222,28 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N return; } - editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)")); + editor_data->get_undo_redo()->create_action(TTR("Instance Scene(s)")); for (int i = 0; i < instances.size(); i++) { Node *instantiated_scene = instances[i]; - editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true); + editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true); if (p_pos >= 0) { - editor_data->get_undo_redo().add_do_method(parent, "move_child", instantiated_scene, p_pos + i); + editor_data->get_undo_redo()->add_do_method(parent, "move_child", instantiated_scene, p_pos + i); } - editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", edited_scene); - editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); - editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instantiated_scene); - editor_data->get_undo_redo().add_do_reference(instantiated_scene); - editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene); + editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene); + editor_data->get_undo_redo()->add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", instantiated_scene); + editor_data->get_undo_redo()->add_do_reference(instantiated_scene); + editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene); String new_name = parent->validate_child_name(instantiated_scene); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name); - editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name))); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name))); } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); _push_item(instances[instances.size() - 1]); for (int i = 0; i < instances.size(); i++) { emit_signal(SNAME("node_created"), instances[i]); @@ -265,7 +265,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) return; } - UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); + Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); undo_redo->create_action(TTR("Replace with Branch Scene")); Node *parent = base->get_parent(); @@ -510,9 +510,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } if (selected) { - create_dialog->popup_create(false, true, selected->get_class()); + create_dialog->popup_create(false, true, selected->get_class(), selected->get_name()); } - } break; case TOOL_EXTEND_SCRIPT: { attach_script_to_selected(true); @@ -531,23 +530,23 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { return; } - editor_data->get_undo_redo().create_action(TTR("Detach Script")); - editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr); + editor_data->get_undo_redo()->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); + editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr); for (int i = 0; i < selection.size(); i++) { Node *n = Object::cast_to<Node>(selection[i]); Ref<Script> existing = n->get_script(); Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n); if (existing != empty) { - editor_data->get_undo_redo().add_do_method(n, "set_script", empty); - editor_data->get_undo_redo().add_undo_method(n, "set_script", existing); + editor_data->get_undo_redo()->add_do_method(n, "set_script", empty); + editor_data->get_undo_redo()->add_undo_method(n, "set_script", existing); } } - editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); - editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + editor_data->get_undo_redo()->add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button"); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); } break; case TOOL_MOVE_UP: case TOOL_MOVE_DOWN: { @@ -602,10 +601,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } if (selection.size() == 1) { - editor_data->get_undo_redo().create_action(TTR("Move Node In Parent")); + editor_data->get_undo_redo()->create_action(TTR("Move Node In Parent")); } if (selection.size() > 1) { - editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent")); + editor_data->get_undo_redo()->create_action(TTR("Move Nodes In Parent")); } for (int i = 0; i < selection.size(); i++) { @@ -618,11 +617,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { int bottom_node_pos = bottom_node->get_index(); int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1); - editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next); - editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos); + editor_data->get_undo_redo()->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next); + editor_data->get_undo_redo()->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos); } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); } break; case TOOL_DUPLICATE: { @@ -650,8 +649,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } - editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)")); - editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo()->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get()); + editor_data->get_undo_redo()->add_do_method(editor_selection, "clear"); Node *dupsingle = nullptr; @@ -676,28 +675,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { dup->set_name(parent->validate_child_name(dup)); - editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup, true); + editor_data->get_undo_redo()->add_do_method(add_below_node, "add_sibling", dup, true); for (Node *F : owned) { if (!duplimap.has(F)) { continue; } Node *d = duplimap[F]; - editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner()); + editor_data->get_undo_redo()->add_do_method(d, "set_owner", node->get_owner()); } - editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup); - editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup); - editor_data->get_undo_redo().add_do_reference(dup); + editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", dup); + editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", dup); + editor_data->get_undo_redo()->add_do_reference(dup); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name()); - editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name()))); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name()); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name()))); add_below_node = dup; } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); if (dupsingle) { _push_item(dupsingle); @@ -766,29 +765,29 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { return; } - editor_data->get_undo_redo().create_action(TTR("Make node as Root")); - editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); - editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", node); - editor_data->get_undo_redo().add_do_method(node, "add_child", root, true); - editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path()); - editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String()); - editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr); - editor_data->get_undo_redo().add_do_method(root, "set_owner", node); + editor_data->get_undo_redo()->create_action(TTR("Make node as Root")); + editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node); + editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node); + editor_data->get_undo_redo()->add_do_method(node, "add_child", root, true); + editor_data->get_undo_redo()->add_do_method(node, "set_scene_file_path", root->get_scene_file_path()); + editor_data->get_undo_redo()->add_do_method(root, "set_scene_file_path", String()); + editor_data->get_undo_redo()->add_do_method(node, "set_owner", (Object *)nullptr); + editor_data->get_undo_redo()->add_do_method(root, "set_owner", node); _node_replace_owner(root, root, node, MODE_DO); - editor_data->get_undo_redo().add_undo_method(root, "set_scene_file_path", root->get_scene_file_path()); - editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String()); - editor_data->get_undo_redo().add_undo_method(node, "remove_child", root); - editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root); - editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true); - editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index()); - editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr); - editor_data->get_undo_redo().add_undo_method(node, "set_owner", root); + editor_data->get_undo_redo()->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path()); + editor_data->get_undo_redo()->add_undo_method(node, "set_scene_file_path", String()); + editor_data->get_undo_redo()->add_undo_method(node, "remove_child", root); + editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root); + editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true); + editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, node->get_index()); + editor_data->get_undo_redo()->add_undo_method(root, "set_owner", (Object *)nullptr); + editor_data->get_undo_redo()->add_undo_method(node, "set_owner", root); _node_replace_owner(root, root, root, MODE_UNDO); - editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree"); + editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree"); + editor_data->get_undo_redo()->commit_action(); } break; case TOOL_MULTI_EDIT: { if (!profile_allow_editing) { @@ -1009,7 +1008,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *node = e->get(); if (node) { Node *root = EditorNode::get_singleton()->get_edited_scene(); - UndoRedo *undo_redo = &editor_data->get_undo_redo(); + Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo(); if (!root) { break; } @@ -1072,7 +1071,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { - UndoRedo *undo_redo = &editor_data->get_undo_redo(); + Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo(); Node *node = e->get(); bool enabled = node->is_unique_name_in_owner(); if (!enabled && get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(node->get_name())) != nullptr) { @@ -1161,19 +1160,19 @@ void SceneTreeDock::_property_selected(int p_idx) { } void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) { - editor_data->get_undo_redo().create_action(vformat(TTR("Set %s"), p_property)); - editor_data->get_undo_redo().add_do_property(p_node, p_property, p_res); - editor_data->get_undo_redo().add_undo_property(p_node, p_property, p_node->get(p_property)); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action(vformat(TTR("Set %s"), p_property)); + editor_data->get_undo_redo()->add_do_property(p_node, p_property, p_res); + editor_data->get_undo_redo()->add_undo_property(p_node, p_property, p_node->get(p_property)); + editor_data->get_undo_redo()->commit_action(); } void SceneTreeDock::add_root_node(Node *p_node) { - editor_data->get_undo_redo().create_action(TTR("New Scene Root")); - editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node); - editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_do_reference(p_node); - editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id()); + editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node); + editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree"); + editor_data->get_undo_redo()->add_do_reference(p_node); + editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); + editor_data->get_undo_redo()->commit_action(); } void SceneTreeDock::_node_collapsed(Object *p_obj) { @@ -1335,7 +1334,7 @@ void SceneTreeDock::_notification(int p_what) { void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) { if (p_node->get_owner() == p_base && p_node != p_root) { - UndoRedo *undo_redo = &editor_data->get_undo_redo(); + Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo(); switch (p_mode) { case MODE_BIDI: { bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr; @@ -1568,8 +1567,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> Variant old_variant = p_base->get(propertyname); Variant updated_variant = old_variant; if (_check_node_path_recursive(p_base, updated_variant, p_renames)) { - editor_data->get_undo_redo().add_do_property(p_base, propertyname, updated_variant); - editor_data->get_undo_redo().add_undo_property(p_base, propertyname, old_variant); + editor_data->get_undo_redo()->add_do_property(p_base, propertyname, updated_variant); + editor_data->get_undo_redo()->add_undo_property(p_base, propertyname, old_variant); p_base->set(propertyname, updated_variant); } } @@ -1627,12 +1626,12 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> ERR_FAIL_COND(!EI); //another bug } - editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx); - editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx); - editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np); - editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i)); + editor_data->get_undo_redo()->add_do_method(anim.ptr(), "remove_track", idx); + editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx); + editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", idx, track_np); + editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i)); for (int j = 0; j < anim->track_get_key_count(i); j++) { - editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j)); + editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j)); } ran.erase(i); //byebye channel @@ -1645,8 +1644,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> if (new_path == track_np) { continue; //bleh } - editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path); - editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np); + editor_data->get_undo_redo()->add_do_method(anim.ptr(), "track_set_path", i, new_path); + editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", i, track_np); } } } @@ -1780,7 +1779,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V // Sort by tree order, so re-adding is easy. p_nodes.sort_custom<Node::Comparator>(); - editor_data->get_undo_redo().create_action(TTR("Reparent Node")); + editor_data->get_undo_redo()->create_action(TTR("Reparent Node")); HashMap<Node *, NodePath> path_renames; Vector<StringName> former_names; @@ -1805,11 +1804,11 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V inc--; // If the child will generate a gap when moved, adjust. } - editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); - editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node, true); + editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node); + editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true); if (p_position_in_parent >= 0) { - editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc); + editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc); } EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); @@ -1839,29 +1838,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V } } - editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc); - editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index()); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index()); if (p_keep_global_xform) { if (Object::cast_to<Node2D>(node)) { - editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform()); + editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform()); } if (Object::cast_to<Node3D>(node)) { - editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform()); + editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform()); } if (Object::cast_to<Control>(node)) { - editor_data->get_undo_redo().add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position()); + editor_data->get_undo_redo()->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position()); } } - editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners); + editor_data->get_undo_redo()->add_do_method(this, "_set_owners", edited_scene, owners); if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) { - editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node); + editor_data->get_undo_redo()->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node); } - editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node); - editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]); + editor_data->get_undo_redo()->add_undo_method(new_parent, "remove_child", node); + editor_data->get_undo_redo()->add_undo_method(node, "set_name", former_names[ni]); inc++; } @@ -1879,29 +1878,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V int child_pos = node->get_index(); - editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true); - editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos); - editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners); + editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true); + editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, child_pos); + editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners); if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) { - editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node); + editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node); } if (p_keep_global_xform) { if (Object::cast_to<Node2D>(node)) { - editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform()); + editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform()); } if (Object::cast_to<Node3D>(node)) { - editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform()); + editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform()); } if (Object::cast_to<Control>(node)) { - editor_data->get_undo_redo().add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position()); + editor_data->get_undo_redo()->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position()); } } } perform_node_renames(nullptr, &path_renames); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); } bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { @@ -1957,30 +1956,30 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { Node *node = selected.front()->get(); Ref<Script> existing = node->get_script(); - editor_data->get_undo_redo().create_action(TTR("Attach Script")); - editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", node); - editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node); - editor_data->get_undo_redo().add_do_method(node, "set_script", p_script); - editor_data->get_undo_redo().add_undo_method(node, "set_script", existing); - editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node); - editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node); - editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); - editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node); + editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node); + editor_data->get_undo_redo()->add_do_method(node, "set_script", p_script); + editor_data->get_undo_redo()->add_undo_method(node, "set_script", existing); + editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node); + editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node); + editor_data->get_undo_redo()->add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button"); + editor_data->get_undo_redo()->commit_action(); } else { - editor_data->get_undo_redo().create_action(TTR("Attach Script")); - for (List<Node *>::Element *E = selected.front(); E; E = E->next()) { - Ref<Script> existing = E->get()->get_script(); - editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", E->get()); - editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E->get()); - editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script); - editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); - editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E->get()); - editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E->get()); - editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); - editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + for (Node *E : selected) { + Ref<Script> existing = E->get_script(); + editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E); + editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E); + editor_data->get_undo_redo()->add_do_method(E, "set_script", p_script); + editor_data->get_undo_redo()->add_undo_method(E, "set_script", existing); + editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E); + editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E); + editor_data->get_undo_redo()->add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button"); } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); } _push_item(p_script.operator->()); @@ -1994,10 +1993,10 @@ void SceneTreeDock::_shader_created(Ref<Shader> p_shader) { Ref<Shader> existing = selected_shader_material->get_shader(); - editor_data->get_undo_redo().create_action(TTR("Set Shader")); - editor_data->get_undo_redo().add_do_method(selected_shader_material.ptr(), "set_shader", p_shader); - editor_data->get_undo_redo().add_undo_method(selected_shader_material.ptr(), "set_shader", existing); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action(TTR("Set Shader")); + editor_data->get_undo_redo()->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader); + editor_data->get_undo_redo()->add_undo_method(selected_shader_material.ptr(), "set_shader", existing); + editor_data->get_undo_redo()->commit_action(); } void SceneTreeDock::_script_creation_closed() { @@ -2063,9 +2062,9 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false); if (p_cut) { - editor_data->get_undo_redo().create_action(TTR("Cut Node(s)")); + editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)")); } else { - editor_data->get_undo_redo().create_action(TTR("Remove Node(s)")); + editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)")); } bool entire_scene = false; @@ -2077,11 +2076,11 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { } if (entire_scene) { - editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); - editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene); - editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner()); - editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_undo_reference(edited_scene); + editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); + editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene); + editor_data->get_undo_redo()->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner()); + editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree"); + editor_data->get_undo_redo()->add_undo_reference(edited_scene); } else { remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions @@ -2110,21 +2109,21 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { owners.push_back(F); } - editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n); - editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n, true); - editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index()); + editor_data->get_undo_redo()->add_do_method(n->get_parent(), "remove_child", n); + editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "add_child", n, true); + editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "move_child", n, n->get_index()); if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) { - editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n); + editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n); } - editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners); - editor_data->get_undo_redo().add_undo_reference(n); + editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners); + editor_data->get_undo_redo()->add_undo_reference(n); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id()); - editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index()); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id()); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index()); } } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); // hack, force 2d editor viewport to refresh after deletion if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) { @@ -2190,29 +2189,29 @@ void SceneTreeDock::_do_create(Node *p_parent) { Node *child = Object::cast_to<Node>(c); ERR_FAIL_COND(!child); - editor_data->get_undo_redo().create_action(TTR("Create Node")); + editor_data->get_undo_redo()->create_action(TTR("Create Node")); if (edited_scene) { - editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child, true); - editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene); - editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); - editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child); - editor_data->get_undo_redo().add_do_reference(child); - editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child); + editor_data->get_undo_redo()->add_do_method(p_parent, "add_child", child, true); + editor_data->get_undo_redo()->add_do_method(child, "set_owner", edited_scene); + editor_data->get_undo_redo()->add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", child); + editor_data->get_undo_redo()->add_do_reference(child); + editor_data->get_undo_redo()->add_undo_method(p_parent, "remove_child", child); String new_name = p_parent->validate_child_name(child); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name); - editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name))); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name))); } else { - editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", child); - editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); - editor_data->get_undo_redo().add_do_reference(child); - editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); + editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child); + editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree"); + editor_data->get_undo_redo()->add_do_reference(child); + editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); _push_item(c); editor_selection->clear(); editor_selection->add_node(child); @@ -2259,8 +2258,8 @@ void SceneTreeDock::_create() { List<Node *> selection = editor_selection->get_selected_node_list(); ERR_FAIL_COND(selection.size() <= 0); - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change type of node(s)")); + Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); + ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get()); for (Node *n : selection) { ERR_FAIL_COND(!n); @@ -2393,7 +2392,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop } //p_remove_old was added to support undo if (p_remove_old) { - editor_data->get_undo_redo().clear_history(); + editor_data->get_undo_redo()->clear_history(); } newnode->set_name(newname); @@ -2607,16 +2606,16 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { Ref<Script> scr = ResourceLoader::load(p_file); ERR_FAIL_COND(!scr.is_valid()); if (Node *n = get_node(p_to)) { - editor_data->get_undo_redo().create_action(TTR("Attach Script")); - editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", n); - editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n); - editor_data->get_undo_redo().add_do_method(n, "set_script", scr); - editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script()); - editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n); - editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n); - editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); - editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n); + editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n); + editor_data->get_undo_redo()->add_do_method(n, "set_script", scr); + editor_data->get_undo_redo()->add_undo_method(n, "set_script", n->get_script()); + editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n); + editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n); + editor_data->get_undo_redo()->add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button"); + editor_data->get_undo_redo()->commit_action(); } } @@ -3064,9 +3063,9 @@ List<Node *> SceneTreeDock::paste_nodes() { owner = paste_parent; } - UndoRedo &ur = editor_data->get_undo_redo(); - ur.create_action(TTR("Paste Node(s)")); - ur.add_do_method(editor_selection, "clear"); + Ref<EditorUndoRedoManager> &ur = editor_data->get_undo_redo(); + ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); + ur->add_do_method(editor_selection, "clear"); HashMap<Ref<Resource>, Ref<Resource>> resource_remap; String target_scene; @@ -3095,36 +3094,36 @@ List<Node *> SceneTreeDock::paste_nodes() { if (!paste_parent) { paste_parent = dup; owner = dup; - ur.add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup); + ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup); } else { - ur.add_do_method(paste_parent, "add_child", dup, true); + ur->add_do_method(paste_parent, "add_child", dup, true); } for (KeyValue<const Node *, Node *> &E2 : duplimap) { Node *d = E2.value; if (d != dup) { - ur.add_do_method(d, "set_owner", owner); + ur->add_do_method(d, "set_owner", owner); } } if (dup != owner) { - ur.add_do_method(dup, "set_owner", owner); + ur->add_do_method(dup, "set_owner", owner); } - ur.add_do_method(editor_selection, "add_node", dup); + ur->add_do_method(editor_selection, "add_node", dup); if (dup == paste_parent) { - ur.add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); + ur->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr); } else { - ur.add_undo_method(paste_parent, "remove_child", dup); + ur->add_undo_method(paste_parent, "remove_child", dup); } - ur.add_do_reference(dup); + ur->add_do_reference(dup); if (node_clipboard.size() == 1) { - ur.add_do_method(EditorNode::get_singleton(), "push_item", dup); + ur->add_do_method(EditorNode::get_singleton(), "push_item", dup); } } - ur.commit_action(); + ur->commit_action(); return pasted_nodes; } @@ -3492,7 +3491,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); - scene_tree->set_undo_redo(&editor_data->get_undo_redo()); + scene_tree->set_undo_redo(editor_data->get_undo_redo()); scene_tree->set_editor_selection(editor_selection); create_dialog = memnew(CreateDialog); @@ -3502,7 +3501,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog)); #ifdef MODULE_REGEX_ENABLED - rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo())); + rename_dialog = memnew(RenameDialog(scene_tree, editor_data->get_undo_redo())); add_child(rename_dialog); #endif // MODULE_REGEX_ENABLED |