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Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 41ee5ab286..1f392dc405 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -70,7 +70,9 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
if (!p_event->is_pressed() || p_event->is_echo())
return;
- if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
+ if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
+ _tool_selected(TOOL_BATCH_RENAME);
+ } else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
_tool_selected(TOOL_INSTANCE);
@@ -277,6 +279,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
switch (p_tool) {
+ case TOOL_BATCH_RENAME: {
+ Tree *tree = scene_tree->get_scene_tree();
+ if (tree->is_anything_selected()) {
+ rename_dialog->popup_centered();
+ }
+ } break;
case TOOL_NEW: {
String preferred = "";
@@ -1745,6 +1753,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->clear();
+ menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
if (selection.size() == 1) {
subresources.clear();
@@ -1934,6 +1943,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter_hbc->add_constant_override("separate", 0);
ToolButton *tb;
+ ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
@@ -2032,6 +2042,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
add_child(create_dialog);
create_dialog->connect("create", this, "_create");
+ rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
+ add_child(rename_dialog);
+
script_create_dialog = memnew(ScriptCreateDialog);
add_child(script_create_dialog);
script_create_dialog->connect("script_created", this, "_script_created");