diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index c1dd9e2f6a..d8f1d92e44 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1427,7 +1427,14 @@ void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) { } void SceneTreeDock::_push_item(Object *p_object) { - EditorNode::get_singleton()->push_item(p_object); + Node *node = Object::cast_to<Node>(p_object); + if (node || !p_object) { + // Assume that null object is a Node. + EditorNode::get_singleton()->push_node_item(node); + } else { + EditorNode::get_singleton()->push_item(p_object); + } + if (p_object == nullptr) { EditorNode::get_singleton()->hide_unused_editors(this); } @@ -2007,13 +2014,13 @@ void SceneTreeDock::_shader_created(Ref<Shader> p_shader) { void SceneTreeDock::_script_creation_closed() { script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created)); script_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed)); - script_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed)); + script_create_dialog->disconnect("canceled", callable_mp(this, &SceneTreeDock::_script_creation_closed)); } void SceneTreeDock::_shader_creation_closed() { shader_create_dialog->disconnect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created)); shader_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); - shader_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); + shader_create_dialog->disconnect("canceled", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); } void SceneTreeDock::_toggle_editable_children_from_selection() { @@ -2191,7 +2198,7 @@ void SceneTreeDock::_do_create(Node *p_parent) { ERR_FAIL_COND(!child); String new_name = p_parent->validate_child_name(child); - if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) { + if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) { new_name = adjust_name_casing(new_name); } child->set_name(new_name); @@ -3093,7 +3100,7 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) { script_create_dialog->connect("script_created", callable_mp(this, &SceneTreeDock::_script_created)); script_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed)); - script_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed)); + script_create_dialog->connect("canceled", callable_mp(this, &SceneTreeDock::_script_creation_closed)); script_create_dialog->set_inheritance_base_type("Node"); script_create_dialog->config(inherits, path); script_create_dialog->popup_centered(); @@ -3135,7 +3142,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) { shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created)); shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); - shader_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); + shader_create_dialog->connect("canceled", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); shader_create_dialog->config(path, true, true, -1, p_preferred_mode); shader_create_dialog->popup_centered(); } @@ -3613,7 +3620,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped)); scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin)); - scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node)); + scene_tree->get_scene_tree()->connect("item_icon_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node)); editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); |