diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 172 |
1 files changed, 57 insertions, 115 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 3e98c854c5..d1dc188be9 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -135,6 +135,8 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) { _tool_selected(TOOL_ERASE, true); } else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) { _tool_selected(TOOL_COPY_NODE_PATH); + } else if (ED_IS_SHORTCUT("scene_tree/toggle_unique_name", p_event)) { + _tool_selected(TOOL_TOGGLE_SCENE_UNIQUE_NAME); } else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) { _tool_selected(TOOL_ERASE); } else { @@ -439,8 +441,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } - bool collapsed = _is_collapsed_recursive(selected_item); - _set_collapsed_recursive(selected_item, !collapsed); + bool collapsed = selected_item->is_any_collapsed(); + selected_item->set_collapsed_recursive(!collapsed); tree->ensure_cursor_is_visible(); @@ -916,6 +918,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { String existing; if (extensions.size()) { String root_name(tocopy->get_name()); + root_name = EditorNode::adjust_scene_name_casing(root_name); existing = root_name + "." + extensions.front()->get().to_lower(); } new_scene_from_dialog->set_current_path(existing); @@ -1073,6 +1076,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (first_selected == nullptr) { return; } + if (first_selected->get() == EditorNode::get_singleton()->get_edited_scene()) { + // Exclude Root Node. It should never be unique name in its own scene! + editor_selection->remove_node(first_selected->get()); + first_selected = editor_selection->get_selected_node_list().front(); + if (first_selected == nullptr) { + return; + } + } bool enabling = !first_selected->get()->is_unique_name_in_owner(); List<Node *> full_selection = editor_selection->get_full_selected_node_list(); @@ -1212,17 +1223,6 @@ void SceneTreeDock::add_root_node(Node *p_node) { editor_data->get_undo_redo()->commit_action(); } -void SceneTreeDock::_node_collapsed(Object *p_obj) { - TreeItem *ti = Object::cast_to<TreeItem>(p_obj); - if (!ti) { - return; - } - - if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { - _set_collapsed_recursive(ti, ti->is_collapsed()); - } -} - void SceneTreeDock::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { @@ -1235,14 +1235,14 @@ void SceneTreeDock::_notification(int p_what) { CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D")); if (canvas_item_plugin) { - canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree")); - canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree")); - scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::update)); + canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); + canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); + scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::queue_redraw)); } Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D")); - spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree")); - spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree")); + spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); + spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); @@ -1255,16 +1255,14 @@ void SceneTreeDock::_notification(int p_what) { // create_root_dialog HBoxContainer *top_row = memnew(HBoxContainer); - top_row->set_name("NodeShortcutsTopRow"); top_row->set_h_size_flags(SIZE_EXPAND_FILL); Label *l = memnew(Label(TTR("Create Root Node:"))); l->set_theme_type_variation("HeaderSmall"); top_row->add_child(l); top_row->add_spacer(); - Button *node_shortcuts_toggle = memnew(Button); + node_shortcuts_toggle = memnew(Button); node_shortcuts_toggle->set_flat(true); - node_shortcuts_toggle->set_name("NodeShortcutsToggle"); node_shortcuts_toggle->set_icon(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"))); node_shortcuts_toggle->set_toggle_mode(true); node_shortcuts_toggle->set_tooltip_text(TTR("Switch to Favorite Nodes")); @@ -1276,18 +1274,15 @@ void SceneTreeDock::_notification(int p_what) { create_root_dialog->add_child(top_row); ScrollContainer *scroll_container = memnew(ScrollContainer); - scroll_container->set_name("NodeShortcutsScrollContainer"); create_root_dialog->add_child(scroll_container); scroll_container->set_v_size_flags(SIZE_EXPAND_FILL); scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); VBoxContainer *node_shortcuts = memnew(VBoxContainer); - node_shortcuts->set_name("NodeShortcuts"); scroll_container->add_child(node_shortcuts); node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL); - VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer); - beginner_node_shortcuts->set_name("BeginnerNodeShortcuts"); + beginner_node_shortcuts = memnew(VBoxContainer); node_shortcuts->add_child(beginner_node_shortcuts); button_2d = memnew(Button); @@ -1308,8 +1303,7 @@ void SceneTreeDock::_notification(int p_what) { button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons"))); button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false)); - VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer); - favorite_node_shortcuts->set_name("FavoriteNodeShortcuts"); + favorite_node_shortcuts = memnew(VBoxContainer); node_shortcuts->add_child(favorite_node_shortcuts); button_custom = memnew(Button); @@ -1940,48 +1934,6 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo()->commit_action(); } -bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { - bool is_branch_collapsed = false; - - List<TreeItem *> needs_check; - needs_check.push_back(p_item); - - while (!needs_check.is_empty()) { - TreeItem *item = needs_check.back()->get(); - needs_check.pop_back(); - - TreeItem *child = item->get_first_child(); - is_branch_collapsed = item->is_collapsed() && child; - - if (is_branch_collapsed) { - break; - } - while (child) { - needs_check.push_back(child); - child = child->get_next(); - } - } - return is_branch_collapsed; -} - -void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) { - List<TreeItem *> to_collapse; - to_collapse.push_back(p_item); - - while (!to_collapse.is_empty()) { - TreeItem *item = to_collapse.back()->get(); - to_collapse.pop_back(); - - item->set_collapsed(p_collapsed); - - TreeItem *child = item->get_first_child(); - while (child) { - to_collapse.push_back(child); - child = child->get_next(); - } - } -} - void SceneTreeDock::_script_created(Ref<Script> p_script) { List<Node *> selected = editor_selection->get_selected_node_list(); @@ -1993,7 +1945,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { Node *node = selected.front()->get(); Ref<Script> existing = node->get_script(); - editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, node); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node); editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node); editor_data->get_undo_redo()->add_do_method(node, "set_script", p_script); @@ -2004,7 +1956,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button"); editor_data->get_undo_redo()->commit_action(); } else { - editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get()); for (Node *E : selected) { Ref<Script> existing = E->get_script(); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E); @@ -2099,9 +2051,9 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false); if (p_cut) { - editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)")); + editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get()); } else { - editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)")); + editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get()); } bool entire_scene = false; @@ -2109,6 +2061,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { for (const Node *E : remove_list) { if (E == edited_scene) { entire_scene = true; + break; } } @@ -2164,7 +2117,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { // hack, force 2d editor viewport to refresh after deletion if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) { - editor->get_viewport_control()->update(); + editor->get_viewport_control()->queue_redraw(); } _push_item(nullptr); @@ -2226,7 +2179,7 @@ void SceneTreeDock::_do_create(Node *p_parent) { Node *child = Object::cast_to<Node>(c); ERR_FAIL_COND(!child); - editor_data->get_undo_redo()->create_action(TTR("Create Node")); + editor_data->get_undo_redo()->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id()); if (edited_scene) { editor_data->get_undo_redo()->add_do_method(p_parent, "add_child", child, true); @@ -2643,7 +2596,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { Ref<Script> scr = ResourceLoader::load(p_file); ERR_FAIL_COND(!scr.is_valid()); if (Node *n = get_node(p_to)) { - editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n); editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n); editor_data->get_undo_redo()->add_do_method(n, "set_script", scr); @@ -2870,10 +2823,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } } if (all_owned) { - menu->add_separator(); - menu->add_icon_check_item(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), TTR("Access as Scene Unique Name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME); - // Checked based on `selection[0]` because `full_selection` has undesired ordering. - menu->set_item_checked(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), selection[0]->is_unique_name_in_owner()); + // Group "toggle_unique_name" with "copy_node_path", if it is available. + if (menu->get_item_index(TOOL_COPY_NODE_PATH) == -1) { + menu->add_separator(); + } + Node *node = full_selection[0]; + menu->add_icon_shortcut(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME); + menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name")); } } @@ -3227,25 +3183,11 @@ void SceneTreeDock::_local_tree_selected() { } void SceneTreeDock::_update_create_root_dialog() { - BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle"))); - Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts")); - - if (!toggle || !node_shortcuts) { - return; - } - - Control *beginner_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("BeginnerNodeShortcuts"))); - Control *favorite_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("FavoriteNodeShortcuts"))); - - if (!beginner_nodes || !favorite_nodes) { - return; - } - - EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", toggle->is_pressed()); + EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed()); EditorSettings::get_singleton()->save(); - if (toggle->is_pressed()) { - for (int i = 0; i < favorite_nodes->get_child_count(); i++) { - favorite_nodes->get_child(i)->queue_delete(); + if (node_shortcuts_toggle->is_pressed()) { + for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) { + favorite_node_shortcuts->get_child(i)->queue_delete(); } Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ); @@ -3255,7 +3197,7 @@ void SceneTreeDock::_update_create_root_dialog() { if (!l.is_empty()) { Button *button = memnew(Button); - favorite_nodes->add_child(button); + favorite_node_shortcuts->add_child(button); button->set_text(l); button->set_clip_text(true); String name = l.get_slicec(' ', 0); @@ -3268,14 +3210,14 @@ void SceneTreeDock::_update_create_root_dialog() { } } - if (!favorite_nodes->is_visible_in_tree()) { - favorite_nodes->show(); - beginner_nodes->hide(); + if (!favorite_node_shortcuts->is_visible_in_tree()) { + favorite_node_shortcuts->show(); + beginner_node_shortcuts->hide(); } } else { - if (!beginner_nodes->is_visible_in_tree()) { - beginner_nodes->show(); - favorite_nodes->hide(); + if (!beginner_node_shortcuts->is_visible_in_tree()) { + beginner_node_shortcuts->show(); + favorite_node_shortcuts->hide(); } button_clipboard->set_visible(!node_clipboard.is_empty()); } @@ -3422,24 +3364,25 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KeyModifierMask::SHIFT | Key::F2); ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER); - ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD | Key::A); - ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A); + ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD_OR_CTRL | Key::A); + ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A); ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse Branch")); - ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD | Key::X); - ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD | Key::C); - ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD | Key::V); + ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD_OR_CTRL | Key::X); + ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD_OR_CTRL | Key::C); + ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD_OR_CTRL | Key::V); ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type")); ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script")); ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script")); ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script")); - ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD | Key::UP); - ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD | Key::DOWN); - ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD | Key::D); + ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD_OR_CTRL | Key::UP); + ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD_OR_CTRL | Key::DOWN); + ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD_OR_CTRL | Key::D); ED_SHORTCUT("scene_tree/reparent", TTR("Reparent")); ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node")); ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root")); ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene")); - ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C); + ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C); + ED_SHORTCUT("scene_tree/toggle_unique_name", TTR("Toggle Access as Unique Name")); ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE); ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE); @@ -3536,7 +3479,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin)); scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node)); - scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed)); editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); |