diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index c5ebf40482..7845af7f79 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1229,7 +1229,7 @@ void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) { } } -void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames) { +void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames) { base_path.push_back(p_node->get_name()); if (new_base_path.size()) @@ -1252,7 +1252,7 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri } } -void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames) { +void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames) { if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) return; @@ -1279,9 +1279,9 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai _fill_path_renames(base_path, new_base_path, p_node, p_renames); } -void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) { +void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath>> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims) { - Map<Ref<Animation>, Set<int> > rem_anims; + Map<Ref<Animation>, Set<int>> rem_anims; if (!r_rem_anims) r_rem_anims = &rem_anims; @@ -1311,7 +1311,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (p.get_type() == Variant::NODE_PATH) { // Goes through all paths to check if its matching - for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) { + for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) { NodePath root_path = p_base->get_path(); @@ -1353,7 +1353,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP NodePath root_path = root->get_path(); NodePath new_root_path = root_path; - for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { + for (List<Pair<NodePath, NodePath>>::Element *E = p_renames->front(); E; E = E->next()) { if (E->get().first == root_path) { new_root_path = E->get().second; @@ -1392,7 +1392,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (!ran.has(i)) continue; //channel was removed - for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) { + for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) { if (F->get().first == old_np) { @@ -1443,7 +1443,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) { - List<Pair<NodePath, NodePath> > path_renames; + List<Pair<NodePath, NodePath>> path_renames; Vector<StringName> base_path; Node *n = p_node->get_parent(); @@ -1554,7 +1554,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo().create_action(TTR("Reparent Node")); - List<Pair<NodePath, NodePath> > path_renames; + List<Pair<NodePath, NodePath>> path_renames; Vector<StringName> former_names; int inc = 0; @@ -1814,7 +1814,7 @@ void SceneTreeDock::_delete_confirm() { } else { remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions - List<Pair<NodePath, NodePath> > path_renames; + List<Pair<NodePath, NodePath>> path_renames; //delete from animation for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) { |