diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 91ae81dea2..89750f6043 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -361,7 +361,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (current_edited_scene_root) { String root_class = current_edited_scene_root->get_class_name(); static Vector<String> preferred_types; - if (preferred_types.empty()) { + if (preferred_types.is_empty()) { preferred_types.push_back("Control"); preferred_types.push_back("Node2D"); preferred_types.push_back("Node3D"); @@ -416,7 +416,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } Node *selected = scene_tree->get_selected(); - if (!selected && !editor_selection->get_selected_node_list().empty()) { + if (!selected && !editor_selection->get_selected_node_list().is_empty()) { selected = editor_selection->get_selected_node_list().front()->get(); } @@ -438,7 +438,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Array selection = editor_selection->get_selected_nodes(); - if (selection.empty()) { + if (selection.is_empty()) { return; } @@ -737,7 +737,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> remove_list = editor_selection->get_selected_node_list(); - if (remove_list.empty()) { + if (remove_list.is_empty()) { return; } @@ -1529,7 +1529,7 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) { List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { return; // Nothing to reparent. } @@ -1703,7 +1703,7 @@ bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { List<TreeItem *> needs_check; needs_check.push_back(p_item); - while (!needs_check.empty()) { + while (!needs_check.is_empty()) { TreeItem *item = needs_check.back()->get(); needs_check.pop_back(); @@ -1725,7 +1725,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) List<TreeItem *> to_collapse; to_collapse.push_back(p_item); - while (!to_collapse.empty()) { + while (!to_collapse.is_empty()) { TreeItem *item = to_collapse.back()->get(); to_collapse.pop_back(); @@ -1742,7 +1742,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) void SceneTreeDock::_script_created(Ref<Script> p_script) { List<Node *> selected = editor_selection->get_selected_node_list(); - if (selected.empty()) { + if (selected.is_empty()) { return; } @@ -1811,7 +1811,7 @@ void SceneTreeDock::_toggle_editable_children(Node *p_node) { void SceneTreeDock::_delete_confirm() { List<Node *> remove_list = editor_selection->get_selected_node_list(); - if (remove_list.empty()) { + if (remove_list.is_empty()) { return; } @@ -2349,7 +2349,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) { List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { return; //nothing to reparent } @@ -2601,7 +2601,7 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) { } List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.empty()) { + if (selection.is_empty()) { return; } |