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-rw-r--r--editor/scene_tree_dock.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 9831f1bd31..41b8baeb2f 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -354,11 +354,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
// Prefer nodes that inherit from the current scene root.
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
if (current_edited_scene_root) {
- static const String preferred_types[] = { "Node2D", "Node3D", "Control" };
-
- StringName root_class = current_edited_scene_root->get_class_name();
+ String root_class = current_edited_scene_root->get_class_name();
+ static Vector<String> preferred_types;
+ if (preferred_types.empty()) {
+ preferred_types.push_back("Control");
+ preferred_types.push_back("Node2D");
+ preferred_types.push_back("Node3D");
+ }
- for (int i = 0; i < preferred_types->size(); i++) {
+ for (int i = 0; i < preferred_types.size(); i++) {
if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
create_dialog->set_preferred_search_result_type(preferred_types[i]);
break;
@@ -2399,7 +2403,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
menu->set_size(Size2(1, 1));
- menu->set_position(p_menu_pos);
+ menu->set_position(get_screen_position() + p_menu_pos);
menu->popup();
return;
}