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Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 738d747956..d931d5bb37 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -583,7 +583,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo().create_action("Make node as Root");
+ editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);
editor_data->get_undo_redo().add_do_method(node, "add_child", root);
@@ -849,7 +849,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
- editor_data->get_undo_redo().create_action("New Scene Root");
+ editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", new_node);
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_do_reference(new_node);
@@ -1152,17 +1152,17 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
if (p.get_type() == Variant::NODE_PATH) {
// Goes through all paths to check if its matching
- for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
+ for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) {
NodePath root_path = p_base->get_path();
- NodePath rel_path_old = root_path.rel_path_to(E->get().first);
+ NodePath rel_path_old = root_path.rel_path_to(F->get().first);
- NodePath rel_path_new = E->get().second;
+ NodePath rel_path_new = F->get().second;
// if not empty, get new relative path
- if (E->get().second != NodePath()) {
- rel_path_new = root_path.rel_path_to(E->get().second);
+ if (F->get().second != NodePath()) {
+ rel_path_new = root_path.rel_path_to(F->get().second);
}
// if old path detected, then it needs to be replaced with the new one
@@ -1233,11 +1233,11 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
if (!ran.has(i))
continue; //channel was removed
- for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
+ for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) {
- if (E->get().first == old_np) {
+ if (F->get().first == old_np) {
- if (E->get().second == NodePath()) {
+ if (F->get().second == NodePath()) {
//will be erased
int idx = 0;
@@ -1262,7 +1262,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
} else {
//will be renamed
- NodePath rel_path = new_root_path.rel_path_to(E->get().second);
+ NodePath rel_path = new_root_path.rel_path_to(F->get().second);
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
if (new_path == track_np)
@@ -1602,9 +1602,9 @@ void SceneTreeDock::_delete_confirm() {
List<Node *> owned;
n->get_owned_by(n->get_owner(), &owned);
Array owners;
- for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
+ for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
- owners.push_back(E->get());
+ owners.push_back(F->get());
}
editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);