diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 738d747956..d931d5bb37 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -583,7 +583,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { return; } - editor_data->get_undo_redo().create_action("Make node as Root"); + editor_data->get_undo_redo().create_action(TTR("Make node as Root")); editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root); editor_data->get_undo_redo().add_do_method(node, "add_child", root); @@ -849,7 +849,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } - editor_data->get_undo_redo().create_action("New Scene Root"); + editor_data->get_undo_redo().create_action(TTR("New Scene Root")); editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", new_node); editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree"); editor_data->get_undo_redo().add_do_reference(new_node); @@ -1152,17 +1152,17 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (p.get_type() == Variant::NODE_PATH) { // Goes through all paths to check if its matching - for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { + for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) { NodePath root_path = p_base->get_path(); - NodePath rel_path_old = root_path.rel_path_to(E->get().first); + NodePath rel_path_old = root_path.rel_path_to(F->get().first); - NodePath rel_path_new = E->get().second; + NodePath rel_path_new = F->get().second; // if not empty, get new relative path - if (E->get().second != NodePath()) { - rel_path_new = root_path.rel_path_to(E->get().second); + if (F->get().second != NodePath()) { + rel_path_new = root_path.rel_path_to(F->get().second); } // if old path detected, then it needs to be replaced with the new one @@ -1233,11 +1233,11 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (!ran.has(i)) continue; //channel was removed - for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { + for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) { - if (E->get().first == old_np) { + if (F->get().first == old_np) { - if (E->get().second == NodePath()) { + if (F->get().second == NodePath()) { //will be erased int idx = 0; @@ -1262,7 +1262,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP } else { //will be renamed - NodePath rel_path = new_root_path.rel_path_to(E->get().second); + NodePath rel_path = new_root_path.rel_path_to(F->get().second); NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false); if (new_path == track_np) @@ -1602,9 +1602,9 @@ void SceneTreeDock::_delete_confirm() { List<Node *> owned; n->get_owned_by(n->get_owner(), &owned); Array owners; - for (List<Node *>::Element *E = owned.front(); E; E = E->next()) { + for (List<Node *>::Element *F = owned.front(); F; F = F->next()) { - owners.push_back(E->get()); + owners.push_back(F->get()); } editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n); |